Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Color Wars

by Kitsubi - Jam Entry

In this twin stick shooter you play as the last Blue Mage, powered by the color blue you seek to covert the evil Green Mages (Because everyone that loves green and not blue is evil) to the glory that is Blueness! So arm yourself with your paint brush wand and get to magically flinging paint! Just don't let them get too much green on you.

WASD for movement and Left Click to fire. Knock over a paint can and stand it in to recover some health and to make your paint brush recharge faster.

Hint: You can fire faster then you recharge so let your brushes fill up a bit and then unleash a torrent of paint balls...Magic Paint Balls!

The OSX and Linux Versions are untested, but nothing ever goes wrong with blind porting...right?

Downloads and Links


Ratings

#751Theme(Jam)3.00
#836Graphics(Jam)2.54
#869Humor(Jam)2.05
#870Innovation(Jam)2.40
#882Fun(Jam)2.50
#972Mood(Jam)2.14
#995Overall(Jam)2.54
#1383Coolness47%

Comments

gruhn says ...
Apr 21, 2015 @ 12:33am

Good game ... Just, I think the enemy could not attack out of the game screen, so the player would have more control.

terpin says ...
Apr 22, 2015 @ 4:18pm

Damn this is harder than it looks. Very good use of the theme here.

esayitch says ...
Apr 22, 2015 @ 4:24pm

Pretty difficult; this can be improved in two ways: 1) Make it so there are less enemies, and 2) Make it so that the player movement is tighter, right now the player seems to slide from place to place and I don't feel like I am in complete control of his movement. Other than that, concept is pretty fine, especially the standing over paint bit... ideally you wanna stay standing, but then all bullets will hit you, so you have to keep on moving. Is this your first entry? Pretty cool if it is and good luck :)

betabob2000 says ...
Apr 22, 2015 @ 8:26pm

Nice game. I love the challenge.

EwChap says ...
Apr 23, 2015 @ 2:22am

Nice entry. Bit tough but good game

6x13 says ...
Apr 23, 2015 @ 2:34am

Really difficult to play but it is nice. I like the theme idea.

TeamQuadratic says ...
Apr 23, 2015 @ 2:38am

An interesting concept that could use some polish. Some of the floors looked like walls! Still, good work.

RyanNielson says ...
Apr 23, 2015 @ 2:40am

This is pretty tough. Seems like a pretty straightforward dual joystick shooting, but I'm not quite sure if there's something I'm missing or not. The movement is a bit floaty, but otherwise it controls pretty well.

felipeberquo says ...
Apr 23, 2015 @ 2:52am

The mechanics are well implemented and run smooth. I enjoyed this game, really! Although, the game is too hard. Maybe you could lower the enemy fire rate and not letting them attack from out of screen. Overall you've done a good job, congrats!

pkenney says ...
Apr 23, 2015 @ 3:21am

Solid shooter but a couple of things made it tough: enemies shooting from off-screen, but even more so the fact that enemy bullets didn't stand out that much against the background.

Try using lower-saturation colors for the background and higher-saturation for the threats so they visually pop.

Also the controls were a little loose, I'm not sure it needed the inertia.

Tatsu Studio says ...
Apr 23, 2015 @ 6:52am

Good game!I found a lot of fun.

Frenchie says ...
Apr 23, 2015 @ 7:28am

This is a nice start :) Try working on the controls to make them feel tighter and more responsive

Cosine says ...
Apr 23, 2015 @ 11:30pm

Loved it! You can't go wrong with a TSS. I won! Liked the graphics as well; the top-down sprites were well-done. Definitely sound would have been a fun addition fun.
Overall a fun, polished game! Thank you for that :)

Chippington says ...
Apr 23, 2015 @ 11:31pm

You lost the chance to use "You have dyed!" as a game over screen. Hard to aim, okay otherwise.

Apr 24, 2015 @ 9:55pm

Interesting concept and execution. Side note: do not attempt this game on a trackpad.

Apr 27, 2015 @ 7:23pm

This game is really hard! But still nice and a really good idea for the theme

Tselmek says ...
May 6, 2015 @ 12:14am

Very hard game, the enemies are too overpowered and there's too many of them. It took me some time to figure out that the paint buckets were representing my health and the brushes my ammo. Some feedbacks regarding the enemies would be nice as well as some indicators of how many enemies were killed or how many are left. It doesn't seem to have a goal or an end, if it has then I couldn't reach it. Graphics are okay but the bullets could be more highlit.

Great first entry nonetheless!

kristof says ...
May 8, 2015 @ 11:17am

Nice game. Pretty hard though, as enemies can shoot you from outside of the screen. The level was a bit confusing. I could not find out if the different ground tiles had a meaning.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]