Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Photon Invasion

by Ding! Games - Jam Entry

Photon Invasion

Sci-fi top down, twin-stick (ish) shooter with light-based mechanics.

You are the lone survivor in a spaceship in the middle of deep space. Your job before all this happened was to light the way for the rest of the crew. The defense systems have been activated and there's crazy aliens and ghosts aboard as well. The good news. Everything is light sensitive and you have a light! Only problem is some of your batteries for your colored lights are low.

Fill up your batteries and find your way out of the ship!

Aim with your mouse

Downloads and Links




Pawige says ...
Apr 20, 2015 @ 3:42am

Cool idea! Couldn't figure out how to combine the light colors, though, so I got stuck pretty fast.

Ding! Games says ...
Apr 20, 2015 @ 3:43am

Thanks! You have to shine our primary color on another primary color to mix them.

tppr2046 says ...
Apr 20, 2015 @ 3:53am

Good idea!! I got stuck too, trying now!!

gamedevBear says ...
Apr 20, 2015 @ 3:58am

The music was pretty intense :)
It seemed like there were supposed to be enemies, but I made it through the exit without seeing any.

Apr 20, 2015 @ 4:03am

Hmm, couldn't figure out how to switch lights. You probably already know, but it would be good if the ship rotated based on your direction. I love the level artwork, and, dang that start screen is awesome! Plus, I like the overall idea and the color mixing.

Ding! Games says ...
Apr 20, 2015 @ 4:49am

Fixed the enemy issue, and thank you for all the great feedback!

You need to charge up a light (via ground chargers) in order to switch to it.

eXpl0it3r says ...
Apr 20, 2015 @ 8:37pm

The idea seems really interesting!
In contrast to what someone has said before, the enemies are now crowed, like all you can do is RUN! :D
Would be nice if there was some health regeneration station or just over time.
There seem to be some graphical glitches when getting too close to a wall.

frosty says ...
Apr 22, 2015 @ 4:28am

Interesting concept, and I liked the overall atmosphere. The enemies were really hard to avoid, as they were too fast and numerous (for me anyway). Nice work!

richiebranson says ...
Apr 23, 2015 @ 11:58pm

interesting concept, the intro documentation was helpful as well. GUI was polished. Ran into a few little issues here and there, but overall good work!

Hambone says ...
Apr 24, 2015 @ 9:30pm

Interesting game! I loved the lights!

Os_Reboot says ...
May 3, 2015 @ 10:26pm

Very pretty game, felt very smooth.

sputnik says ...
May 7, 2015 @ 12:48am

Good use of the theme and nice graphics. Oh, the music is awesome!

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