Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Drunk Asteroid

by decodersmith - Compo Entry

Drunk Asteroid is a game where you are an asteroid who proceeds to get drunk, smash into things, and make other bad life decisions, eventually breaking into pieces.

Drunk Asteroids think they are attracted to gravity wells, but it's a poor approximation of real attraction.

When they smash into each other, it sounds like touch tone phone sounds because they are probably drunk dialing someone. Drunk Asteroids are the worst in large groups, but also tons of fun.

I wish I had more time for real level design, pacing, music, and graphics, but there are 7 screens to play. Enjoy!

Downloads and Links




doitle says ...
Apr 20, 2015 @ 5:36am

There doesn't seem to be a whole lot to do as a careening asteroid, but it feels pretty polished and seems to work well.

jordyadan says ...
Apr 20, 2015 @ 5:36am

I think the game is not loading correct here, i can't see anything

Megalink says ...
Apr 20, 2015 @ 5:49am

I love this game, good job!

decodersmith says ...
Apr 20, 2015 @ 5:51am

Crap! Sorry it didn't load correctly for you. Someone else said the same thing, I'll see if I can troubleshoot it and upload a new version...

Lyxilion says ...
Apr 20, 2015 @ 1:52pm

Good game :)

awestsecurity says ...
Apr 20, 2015 @ 1:57pm

The game didn't work for me on firefox (windows), but ran fine on chrome. Fun game. I couldn't destroy the second ship, but I started to get the hang of gravity steering. I gave you bonus points for classic role reversal. Graphics and sound could use the most work. It would also be nice to see a little marker for where the asteroid is when not in view.

helekopeter says ...
Apr 20, 2015 @ 1:58pm

Cool use of theme!
also really well made.

ajopart says ...
Apr 20, 2015 @ 2:02pm

Always wished to be a drunk asteroid !

Finn says ...
Apr 20, 2015 @ 2:02pm

The physics are fantastic, and it is a super cool idea. I love it!
Though there seem to be some balancing issues. As the asteroid splits off into smaller pieces, it becomes easier to control and is more easily by gravity. This makes sense, however I beat the final screen by clicking on one side of the screen, letting the tiny asteroids fly off-screen then clicking on the other side. Because of their low resistance to gravitational pull, and their small stature giving them high acceleration, it was like a carpet bomb across the room, nothing could survive. If you are going to split off the asteroid, I'd introduce more enemy types that can withstand the potential of such destructive force.

Perjoka says ...
Apr 22, 2015 @ 11:33am

Well done!

Hambone says ...
Apr 24, 2015 @ 4:07am

This was neat!

Apr 24, 2015 @ 4:12am

was pretty hard to kill that green ship, hehe

Cryotube says ...
Apr 24, 2015 @ 4:12am

Fun game, could use a bit of balancing in regards to a broken asteroid being stronger than a full asteroid somehow. The small ship AI seems to be sort of broken - they have a high tendency to not shoot at all.

eskivor says ...
Apr 28, 2015 @ 7:34pm

I have sound but no image (tested on Firefox).

Jakob37 says ...
Apr 28, 2015 @ 8:04pm

Nice concept here! I enjoyed being a drunk asteroid :) Would have preferred a bit more responsive movement, otherwise no complaints.

f7f5 says ...
Apr 28, 2015 @ 8:26pm

Nice physics and sounds. Gameplay is a bit like: let's put the gravity center here and hope the asteroid hits something

Tselmek says ...
Apr 29, 2015 @ 8:50pm

Interesting gameplay but the asteroid felt too out-of-control, I know it's supposed to be a drunk one but it could be a drunk not out-of-control way to control it. Nice game nonetheless!

Apr 29, 2015 @ 8:56pm

The gravity based movement was fun but frustrating!

BIZM says ...
May 11, 2015 @ 2:39am

Very polished game and interesting take on the theme. I had lots of fun! :D The momentum was a bit too much though, and made the asteroid difficult to control.

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