Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by tajger and Coolash - Jam Entry

We invite You to take a peek at our game called "Chwasty" (which means "Weeds" in our native Polish language). It is our answer to Ludum Dare 32 call for a game of "An unconventional weapon".

A player becomes a brave pilot of a cutting edge technology - a tank armed with organic weaponry and painted with water-based paint. In a battle with deadly fire ants you drive your tank (with WASD keys), aim tank's gun (with a mouse) and fire seeds (LMB) to smash those insects. Not an easy task to do. Plants grow fast and ants hide below them naturally to make your task even harder. Do not let them touch your vehicle!

Windows version requires Visual C++ 2013 Runtime. You can find it here:

Fixed tank speed issue.

Update 2:
Added post jam linux port. Tested o Kubuntu 14.04 (32 and 64 bits).

Downloads and Links




Prowler says ...
Apr 24, 2015 @ 11:39am

Good game! But the tank moves super fast! (I klick w and he's out of the screen). But that couldn't stop me from playing. Not easy to directly hit that ants. Its a good game. If you could fix the super fast tank problem it would be a bit more fun ;)

Good job! Keep it up!

rzfmzn says ...
Apr 24, 2015 @ 12:03pm

At first I could not see anything because of the screen size. I pluged a second monitor and then I was able to see everything. The controls are ultra fast and the shot rate is very low. I think that the idea is great, for you have to think before you shoot and this is the answer for my previous comment (shot rate). Keep it up :)

cyand1317 says ...
Apr 24, 2015 @ 12:04pm

I can't run it!

It requires MSVCR120.DLL and after I put a copy of it in the directory it still doesn't work. Does it require MSVC2010 runtime and thus Windows 7+? (I'm now under Windows XP but Windows 7 is installed on my computer. I'll switch to that and try this game later.)

lizard455 says ...
Apr 24, 2015 @ 12:12pm

Having to judge where the ant will be by the time the seed reaches them is really cool! I just wish the tank didn't drive so fast haha.

Apr 24, 2015 @ 12:20pm

Good game! The controls and the tank's movement need some adjusts. It's a nice idea anyway!

Dejvo says ...
Apr 24, 2015 @ 12:29pm

for your first game ever, nice job. but needs a lot of polishing

tajger says ...
Apr 24, 2015 @ 1:00pm

Thank You for your kind words.
I'll try to do something about tank speed issue and upload fixed version.

It requires Visual C++ 2013 Runtime.
You can find it here:
Game should run also on XP as I understand it.

Apr 27, 2015 @ 2:55pm

pretty hard but really nice game with decent graphics. just one thing: the tank stopped firing after sth. about 20 shots. dunno if it's supposed to be like that

May 5, 2015 @ 3:35pm

I really like the art style you've gone for. The idea is good too, just needs a bit of tweaking of the controls maybe.

uvwar says ...
May 11, 2015 @ 9:35pm

Took me a while to realize the bullet would 'drop' out of the tank to where you fired, instead of flying straight on. Might be cool if you could fire the plants to 'block' the ants, and then maybe only kill them with direct hits. I wish the reload time were faster as well!

abuzreq says ...
May 11, 2015 @ 9:39pm

The sound effects were ... weird :)
I liked how the game becomes harder with time because of the plants , I preferred if their were a health points system .

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]