Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Bad Service Cafe

by Jv the Wanderer - Jam Entry

WASD - Move Around
E - Pickup Item
Esc, P - Pause to Main Menu

Zombies Have invaded the cafe and it's your job it get rid of them. The only thing you can't do and use weapons, So use Food and your Service skill (and Run for some reason) in a Turn Base RPG Sytle battle to Scare of the zombies!

Downloads and Links




Apr 21, 2015 @ 2:32am

It's sadly lacking audio which is a shame because I feel like the art style and humor is good. I also like the art style too, I'd love to see what would of developed given more time. :)

speakupgames says ...
Apr 21, 2015 @ 2:34am

I liked the restaurant idea. The combat had some trouble it seemed though, I wasn't getting any feedback from the attacks.

MiniBobbo says ...
Apr 21, 2015 @ 2:36am

I wasn't sure what exactly was going on during the battles. It would have been nice to get some feedback that my input was actually doing something. I used a taco on a zombie. I'm not sure what it did.

Kihira says ...
Apr 21, 2015 @ 4:08am

Combat system was very unresponsive and unintuitive. Couldn't tell if clicking on things was actually doing anything.

terryg says ...
Apr 21, 2015 @ 5:04am

The U4 install was taking forever. Had to bail.

UltraRat says ...
Apr 21, 2015 @ 6:10am

I like how in an unreal game, Unity-Chan is the one with the friendly move set.

bpleonvong says ...
Apr 21, 2015 @ 6:51am

There wasn't much feedback, art style is good though. Wish it had a bit more.

Apr 21, 2015 @ 7:03am

You have a good base for a game! The sprite work looks pretty cool. I couldn't tell what was happening in the battles and I ended up just going up to zombies and running away. But the idea of using bad surface as an "unconventional weapon" is very clever!

I have faith in this game if you decide to continue working on it, its a really cool idea! Good job with what you have though.

ViliX64 says ...
Apr 21, 2015 @ 8:26am

The game could be a bit more polished, but it was still fun! :)

j_peeba says ...
Apr 21, 2015 @ 8:31am

Well, the game had its share of bugs and the feedback on what was going on was rather weak. I'd suggest trying a more simple game idea next time. :)

PIXEL^3 says ...
Apr 21, 2015 @ 8:51am

The lack of audio and player feedback is kinda disappointing so it's hard to tell what's going, especially with the service skill naming. There's not enough here to really give you any good feedback. If you make a post jam version I'd check it out.

PIXEL^3 says ...
Apr 21, 2015 @ 9:01pm

Made a Twitch highlight of my playthrough of it.

Crowbeak says ...
Apr 23, 2015 @ 1:51pm

I feel like the combat lacks enough indicators. I couldn't tell what effect anything was having. I did like the graphical style, overall, though.

KhaoTom says ...
Apr 24, 2015 @ 9:23pm

I randomly threw tacos and burritos at the zombies until finally I was alone with the cute blonde girl. Sadly she just stared at me blankly until I exited the program.

Dietrich Epp says ...
Apr 25, 2015 @ 9:01pm

Doesn't seem like there's any feedback for what I'm doing in combat.

Langouste says ...
Apr 29, 2015 @ 4:48pm

Super Game! I love it ;) Thanks

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]