Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Destroy the Band

by terryg - Jam Entry

Migraine enraged guy destroys annoying band people

A new building has sprung up next to the Center for Migraine Research....the Marching Band Academy!!! One migraine enraged guy will stop the marching band, and restore peace and tranquility.

The game can be completed in a few minutes. The trick is to know that you can get right up to the enemy and touch it while spamming it with pillows which immediately bounce back to you. You will incur some damage, but the collision seems to only register most of the time as a single hit, and you only sustain 20% damage from it. This is how you get the enemies stuck in the stairwell out. Then when they go "emo", you wait for the emo to slide down, and you can proceed.

-A to move back, D to move forward. W to jump.
-Space to shoot pillows.
-You start out with 12 pillows. You throw them and they become red. That is when they can destroy the band guys. When they are grey, you can pick them up again. Takes roughly 2 hits to destroy band member. Takes 5 hits to destroy boss.

Created in about 60 hours including artwork and sound which we created for this. No stock assets were used. The "platform" is a picture of the concrete outside of the host site.
This is my very first game. My daughter did the artwork, and I pulled it together with Unity. It was a lot of fun. I had no idea you could create a playable(?) game in a weekend. I'm looking forward to the next Ludum Dare.

Downloads and Links




terryg says ...
Apr 20, 2015 @ 9:42am

Here it is. My first game!! My kids and I (plus some great people at TinkerMill) helped pull this together. Everything was created new as of Friday night. I'm tired now. Going to bed. I hope you enjoy our game!!!

IamAcoconut says ...
Apr 22, 2015 @ 2:20am

Hi! I really liked the intro with the cute hand-drawn graphics! There were some sharp corners in your game where enemies would get stuck, making it impossible to go up further. But that was the only bug I found, and it's really impressive you were even able to make your first game in 72 hours! Good job!

terryg says ...
Apr 22, 2015 @ 4:02am

@IamAcoconut. Thanks for your feed back. I appreciate it!! Yes. The way to get around them is to realize that you can touch the enemies and spam them with pillows. You lose 20% of your health each time you touch an enemy, but if you stay touching them, there's another bug where it doesn't deduct your health. But still....both bugs need to be fixed. I can now regularly beat the boss. But it takes some practice, and knowing about some flaws. It was SO much fun to put this together. I always wanted to make a game, but was too afraid that it would take too long. But this event showed me that you can make something playable in a weekend (ok. a 39 hour weekend), and it was a real charge.

jk5000 says ...
Apr 22, 2015 @ 8:01am

Fun game idea. I was just missing some sounds, and perhaps some music.

Marek Lisý says ...
Apr 22, 2015 @ 9:55am

The game is under a judgement, therefore it's impossible to play it on the page. I don't really have guts to go for the source. You had better host it on some better place.

terryg says ...
Apr 22, 2015 @ 10:17pm

Thanks Marek. I'm new to this. Try it here:

I just learned about

terryg says ...
Apr 22, 2015 @ 10:20pm

Thanks, jk. Like a lot of people, we ran out of time before we could get everything done.

Frosnite says ...
Apr 24, 2015 @ 12:33pm

Congrats on your first game! I hope you'll continue making games with your kids :D, they'll learn a lot of valuable lessons from it!

terryg says ...
Apr 24, 2015 @ 1:27pm

Thanks, Frosnite. My 18 year old had a great time learning gimp and learning how to do simple sprite sheets. My 15 year old was very helpful with what he had learned about Unity from a programming camp. Everyone had a great time.

crazya02 says ...
May 8, 2015 @ 6:05pm

Funny idea, though the visuals during gameplay didn't look very good. I get that you were going for a sketchy notebook style, but the game itself looked more like MS Paint. The intro was cute, though!

terryg says ...
May 11, 2015 @ 4:42pm

Thanks crazy. I had redone some of the photos later that night, and my daughter (who is more familiar with gimp) said, dad, you forgot to balance the colors. Duh.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]