Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Super Cold Revenge

by zuraguerra - Jam Entry

GENRE // Shoot Them Up
THEME // Ice-Cream / City / Accidental Music


An ice-cream vendor finds himself being attacked by a horde of burning skulls. Fortunately, his ice-cream truck can fly and the cone-launcher he has on top of the vehicle for the heavy days can also be used as a weapon.
Why are they attacking him?

.:: CONTROLS ::.

[UP][DOWN][RIGHT][LEFT] / Movement
[Q] / One shot, deals 1 damage.
[W] / Many shots, slows enemies.
[E] / Three shots, press E again to detonate. Deals 2 damage per shot.
[R] / Explosion, press R again to detonate. Deals 4 damage in the radius of explosion.

.:: CREDITS ::.

Eduardo Ochoa /
David Zhou /
Ricardo Rodríguez /
Dan Rodríguez /
Víctor Borja /

2D ARTIST // Antonio Pedraza /


GAME DESIGN // Zura Guerra /

Kike, Mau, Hugo and Antonio’s family
for letting us jam at their apartments.

YOU for playing and rating! Please write us a line! nwn

### FIXES ###

April 22 //
Enemies don't respawn on replay
Adjusted textures filter (thanks, Gipzo!)
Optimized game flow (less lag)
Windows version is now 32-bits

Downloads and Links




Apr 21, 2015 @ 7:38am

The art looks very nice, though a little blurry even on highest quality settings. The game seems to be not very responsive and at some points I end up dying straight after spawning. The game however when im not dying straight away is pretty fun and I did enjoy it. I also noticed you added in a cookie cat. (or what looks to be as a possible Steven Universe reference...) But all in all, the game was fun but kinda felt "laggy" at times.

Great work though, really enjoyed playing!

Gipzo says ...
Apr 21, 2015 @ 7:48am

Nice game! Though I had to set graphics to "Fantastic" to slow down enemies :)

By the way, you should select your textures and user Point filter mode to get "pixely" look ;)

j_peeba says ...
Apr 21, 2015 @ 7:52am

Man, it's hard to keep alive for more than 10 seconds in the game. It seems like the amount of skulls in the beginning keeps on accumulating after every restart and the somewhat unresponsive shooting controls don't help here. The graphics and presentation are good but I feel like the gameplay issues at the moment are sucking away the fun I could have with the game :(

YaaZ says ...
Apr 21, 2015 @ 7:53am

Cool game! I really liked your artwork, but image was a bit blurry. I also think that it would be great to change the spawnrate of enemies (sometimes i just died right after spawn). And in my opinion game would feel better if you made enemies and venicle smaller, so you have more place for dodging.

RadStar says ...
Apr 21, 2015 @ 9:12am

Very nice art and very funny game! Good job!

rgehan says ...
Apr 21, 2015 @ 9:51am

Your game is great. The art is gorgeous, the sounds are well designed and everything seems to be well-thought.

But there are also a few problems. First, your images are upscale in a blurry way. There's also the problem of the spawnrate at the beginning. I've been in a situation where there was like 30 skulls 10 meters away from me, right at the spawn.

A great game though, even if it needs a few more improvements to be shippable :)

LukeZaz says ...
Apr 22, 2015 @ 1:19am

Hard to play. Every time I lost and restarted I was almost immediately greeted with bullets and lost again. From what I saw, it was good, but it was too difficult to really be able to tell.

louis.denizet says ...
Apr 23, 2015 @ 8:59am

I died a lot at first but it was cool and graphics are really nice =)

kabutakogames says ...
Apr 23, 2015 @ 9:29am

I love the pixels in this, very nice

Hyoga-3D says ...
Apr 24, 2015 @ 8:06pm

The art is nice and the theme was well done too. Great job!

Langouste says ...
Apr 29, 2015 @ 4:47pm

Super Game! I love it ;) Thanks

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