Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Temporal Gardener

by Foofanoo42 - Jam Entry

In Temporal Gardener your unconventional weapon/gardening tool is a reverse time gun. Return rotten grapes to a time when they were fresh and ripened on the vine.

A simple concept game programmed by myself in Unity with C#. Graphics include a square, made in MSPaint, stretched and coloured to suit. No sound. Was going to be compo but fell back to jam (insert grape pun).

Downloads and Links




mantis says ...
Apr 21, 2015 @ 3:28pm

I really like the game idea, but the progress is slow and I got stuck with a thick vine that took me forever to unwind when I was just starting out. Needs bit more of a tutorial.

Apr 21, 2015 @ 4:00pm

I love the procedural growth! 5 stars!

kyyrma says ...
Apr 21, 2015 @ 5:16pm

Maybe it's just me, but I couldn't quite figure out what to do in the game. I guess a bit more of instructions in-game could have helped. I grew some vines, I dropped some grapes... very little seemed to happen. The growing vines were pretty hypnotic though.

Tselmek says ...
Apr 22, 2015 @ 11:31am

Love the concept yet some indications would be nice and a restart button as well. A soothing background music would have fit pefectly. I couldn't figure out what to do at level 3. A mechanic that has a lot of potential.

SpringCabal says ...
Apr 22, 2015 @ 11:34am

Nice idea, but i kept ending up with fragments of broken vine that never grew anywhere. Couldn't really see how to play.

slowfrog says ...
Apr 24, 2015 @ 9:22pm

Nice looking but can't really understand the principle. Made it to level 3 by sheer chance...

BluShine says ...
Apr 26, 2015 @ 4:17am

Played the first two levels, but started running into some bugs :(. Here's a pic of the issue

Langouste says ...
Apr 29, 2015 @ 4:47pm

Super Game! I love it ;) Thanks

Dixbit says ...
Apr 29, 2015 @ 4:57pm

This game certainly has potential, with its minimalist graphics, but it definitely needs a background music and some indications on how to play. Actually I was stuck on lvl 2 because the grape just moved up to the ceiling when I clicked on it ^^

Smirnov48 says ...
May 1, 2015 @ 8:34am

Good concept. But you really need a tutorial.

lochmann-apps says ...
May 3, 2015 @ 7:54am

Very interesting idea. I like it!

Wevel says ...
May 3, 2015 @ 8:48am

Nice procedural plant, but I'm not really sure how you actually get the grapes as i seem to get them randomly

kipelovets says ...
May 3, 2015 @ 10:41am

Nice idea, I like the Pratchett theme. But the gameplay seems pretty random, I don't think I really catched it

Mantlair says ...
May 3, 2015 @ 11:23am

Cool mechanic. Couldnt find the wines at level 5 B(

Trasevol_Dog says ...
May 3, 2015 @ 11:55am

Concept is pretty neat but give us instructions dammit ! Minimalist graphics are nice !

LeoM says ...
May 3, 2015 @ 3:42pm

Cool mechanics but realy need a tutorial.

goerp says ...
May 3, 2015 @ 6:18pm

Making a game from an idea of Terry Pratchett is great to start with. Making it about Couterwise Wine is quite ambitious!
Understanding the game is quite hard. I got to level 4, did something wrong and the plant stopped and reloading on Kongregate is pain with the commercials, so after two tries I didn't try beyond that, sorry.

I took a look at your post jam version and that solved most issues. Might try that later on.

Well done!

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