Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Elsie and the Allergic Robots

by wcwedin - Compo Entry

The day has finally come; the robots are here to take Elsie away. But she knows their weakness, and she hasn't dusted in years...

Kick up some dust and eventually the robots will choke on it!

A and D to run (switch directions quickly to slide)
Space to jump
W does a spin in the air or on the ground

Downloads and Links




Megalink says ...
Apr 20, 2015 @ 5:44am

This is an awesome game! Good Job!

Apr 24, 2015 @ 4:33am

pretty different game :)

Strandypants says ...
Apr 27, 2015 @ 9:01pm

Cool consept, this is without a doubt the first time I've battled robots using dust from the ground:P Good job!:D

Langouste says ...
Apr 29, 2015 @ 4:47pm

Super Game! I love it ;) Thanks

IDidGame says ...
Apr 30, 2015 @ 6:24pm

the movement is really cool

is it actually possible to kill the robots?
i did kite them around kicking up dust for quite a while

wcwedin says ...
Apr 30, 2015 @ 7:02pm

Thanks for the feedback, all! I did spend a lot of time getting the controls right, since I knew I wanted to try making a platformer but I had no idea what my weapon would be until the second day. It was only after wasting hours watching Mario 64 speed runs that I realized that movement should be my weapon, so I added in the dust and went back to refine the controls for the tenth time. I think the end result is that the game is more "tight" than "developed", and I really regret not having time to add more levels and enemies. I wanted to play with different room shapes, and I really wanted some robots to shoot lasers!

It is (generally) possible to kill the robots, but the game's on a bit of a reverse difficulty curve. Unfortunately, there's no indication of how much damage they've taken. You'll know when you get one, though, because they explode in a dense puff of dust that you can use to kill the remaining robots. There does seem to be a bug that occasionally makes a bot invincible, but it's rare, and I've only even seen it affect a single bot at a time. I don't think it would be in the spirit of the competition for me to fix it now, since you can still beat the game most of the time by resetting, and there's no victory screen or anything anyway. Playing with the dust without pressure is sort of a reward, though!

A few tips: The more concentrated the dust, the more effective it is (the damage function is super-linear, specifically quartic), so you may find it much more effective to skid or hop around an area for a few seconds to set up a "trap" if you can. You should only have to drag a given bot through a fairly thick cloud maybe five or six times to do it in. The bots run on simple timed, randomized state machines, and one of their states is to fly straight up, so be careful jumping over the same bot too many times in a row. (I wanted to implement Pac-Man style differences in chase behaviors but didn't have time; that may be for the best, since they still manage to ambush you often enough purely by chance, I think.) You might also find it useful to know that a ground spin lets you get through single-block-high gaps and occasionally sneak under a descending bot.

CiderPunk says ...
May 10, 2015 @ 5:54pm

cool dust effects but that is one super hard game! also cursor key controls would have been nice :)

pixzleone says ...
May 11, 2015 @ 12:10pm

Cool game!

duck says ...
May 11, 2015 @ 9:23pm

Great idea! Jumping around and kicking up dust is fun but I just can't kill the robots though, they keep killing me instead :(

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]