Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Go Shoot Yourself

by TheScopelessOne - Compo Entry

The unconventional weapon that I came up with was that when you are hit by your opponents bullet your opponent die.
And because of this I decided to make a 2 player competitive game where the objective is to get shot by your opponent.
This does not mean you can just ignore to shoot however because you gain score from every shot fired as well as every time your opponent dies.
If you don't shoot for a certain amount of time it will shoot automatically for you and these shots does not give any points.
You can use keyboard and 0-2 gamepads (only tested for Xbox360 pads).
Good luck and "Go Shoot Yourself"!

This is the first LD I have entered and it has been fun :)
Just a warnig the graphics are shit XD


Edit 2015-04-20
Added a Linux and a Mac build, both are untested so I hope they work for you if you don't have windows.


Edit 2 2015-04-22

For people not with "QWERTY" keyboards (or anyone who wants to rebind the controls), when you launch the game you can click on input and scroll down untill you see these controls (I will explain what they do so you can rebind them):

"Player2AltXaxis (+)": This moves the blue player to the right
"Player2AltXaxis (-)": This moves the blue player to the left
"Player2AltYaxis (+)": This moves the blue player to the UP
"Player2AltYaxis (-)": This moves the blue player to the Down
"Player2AltShoot": This is what button blue player uses to shoot.

"Player1AltXaxis (+)": This moves the red player to the right
"Player1AltXaxis (-)": This moves the red player to the left
"Player1AltYaxis (+)": This moves the red player to the UP
"Player1AltYaxis (-)": This moves the red player to the Down
"Player1AltShoot": This is what button blue player uses to shoot.

This input panel (although not these names) are default for Unity so you can rebind most games controls if they use unitys Input code.

P.S. There is buttons and stuff for the gamepad there too but change those at your own risk they are very fidely.


Edit 3 2015-05-03
Just remmemberd I have not mentioned what I used for the game.
I made it in Unity 5.0.1 and coded with C#
The sound is made with "bfxr"
And the art is default unity cubes(as you probebly can tell)
I used "Pyxel Edit" to make the desktop/explorer icon.

Downloads and Links




TheBigShot says ...
Apr 20, 2015 @ 2:38am

Great way to make use of the theme. Very unconventional :) Had a good augh with my Brother over this one. Good Job

kaype says ...
Apr 20, 2015 @ 11:00am

lol don't worry about the graphics mate. Not everybody here is a pro artist :P

The game's fun, but I've seen like 5 of these type of games this LD. ಠ_ಠ

KaiseanGames says ...
Apr 20, 2015 @ 11:01am

I've tried this game against myself and I shot myself in the back. Gotta try this with another human being, it might be a laugh :)

Kassimkot says ...
Apr 20, 2015 @ 2:28pm

that was actually interesting. was a lot of fun too. tricked me to getting to the edge and exploded.

marccspro says ...
Apr 20, 2015 @ 3:33pm


Apr 20, 2015 @ 4:06pm

I'm sorry "marccspro" but untill I read your comment and looked it up I was not eaven awere of the exsistance of "AZERTY" I assumed everyone used varriants off "QWERTY" (beaing from Sweaden we do). The game was however primarely made for gamepads and I added keyboard support after. If I knew about "AZERTY" I would have tried to make the game work with it. But seeing how you are not allowed any edits to the code then at the moment yes "Fuck AZERTY".

fleegle2000 says ...
Apr 20, 2015 @ 4:24pm

Nice use of the theme. Definitely hard to get used to trying to get hit while not trying to hit the other. A single-player mode would have been nice though... Good work!

StefanDJagers says ...
Apr 20, 2015 @ 5:59pm

Great game. Can be a bit tricky if you play it alone ;)

Shugor says ...
Apr 21, 2015 @ 1:29pm

This is an interesting take on a multiplayer shooting game. Trying to get shot while avoiding hitting your opponent makes for some fun mindgames. As it is, there's not really enough of a motivation to use anything other than the automatic shot; perhaps you could use some sort of obstacles that need to be shot down to stay alive? In any case, good work~

gene-z says ...
Apr 21, 2015 @ 2:00pm

Nice game,, congratsss

Awpteamoose says ...
Apr 21, 2015 @ 3:03pm

Quite interesting. Wish the interface was a bit more clear and you could restart before the match is over, but it's clearly a progarmmer-made game so it's understandable.

Apr 21, 2015 @ 8:11pm

Thank you for reminding me of restarting before the match is over Awpteamoose. That is something I really should have added and it is not that hard. :/ Oh well, it will be in newer versions if i decide to work on the game more. And regarding the UI, yes as you can see art and such is not my strong part XD says ...
Apr 22, 2015 @ 11:24am

Animation of killing is cool!

Cliff Lee(CL) says ...
Apr 22, 2015 @ 11:27am

Nice concept, and also fun!

Junber says ...
Apr 22, 2015 @ 2:35pm

Nice idea. Quite fun.

edve98 says ...
Apr 22, 2015 @ 3:59pm

Very nice, but the button for 2nd(red) player to shoot is a bit awkward. I think it should probably be numpad 0. Anyway, thanks for porting to Linux!

lochmann-apps says ...
Apr 22, 2015 @ 4:00pm

Nice done. Took me a while to understand it. But competeting my friend was fun!

Apr 22, 2015 @ 4:03pm

Interesting concept. It's kind of like pong, but with multiple balls, which behave in a non-pongy way and the players can move horizontally and... I guess it's not like pong at all. It don't mind the graphics. This is a compo entry after all.

reiknight says ...
Apr 22, 2015 @ 4:03pm

I miss AI. Nice idea!!

Apr 24, 2015 @ 8:15pm

Sorry I couldn't download it from google drive - it just kept reporting that the page can't be displayed. Obviously, not your fault though!

scorched says ...
Apr 25, 2015 @ 7:48am

Nice visuals effects) Also auto-firing is fun too when you play with yourself:-)

block97 says ...
May 3, 2015 @ 8:27pm

Cool use of the theme. Congrats!

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