Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

USB Hero

by MoreRPG Team - Jam Entry

You are a hacker, whose unconventional weapon is a USB flash drive (which is not included in the jam version due to time limitations=).

- You have to hack the three computers in the office by using your LMB on them and then typing correct symbols in. (Hint: search for the blue screens).

- You have 3 attempts at successfully hacking each computer, but 7 in total.
- Each failed attempt reduces time you have for the mission.

- Beware of the searchlight, and try to avoid it.

- If you are playing with the sound turn on, you may sometimes hear coming footsteps, make sure to stay still (don't even move your head) until they pass through.


Controls:
Movement - WASD, arrows
Look - mouse
Use - LMB (near specific computers)

During input:
Erase symbol - Backspase
Cancel input - Esc
Submit password - Enter



This was our first try on a LudumDare Jam.

Our team members:
Yotsuki
Kirill Medvedev
Daria Paramonova
Anna Sviridenko
Vladimir Gaidenko


===============
Updated version:

PC: https://drive.google.com/file/d/0BxazkrkfjPFBbTVFdkUtSC01eEk/view?usp=sharing

Web: http://de-von.itch.io/usb-hero
===============

Downloads and Links


Ratings

Coolness100%
#373Graphics(Jam)3.57
#414Mood(Jam)3.21
#537Innovation(Jam)3.06
#728Theme(Jam)3.05
#743Overall(Jam)2.95
#823Fun(Jam)2.60
#855Humor(Jam)2.09

Comments

Clavus says ...
Apr 21, 2015 @ 4:07pm

Too bad you couldn't properly finish it. I sort of see where you wanted to go. The fail states aren't too clear though, I keep randomly losing and I don't hear footsteps until I'm already in the game over screen. The hacking mechanic is nice but a bit simple. Graphically speaking the assets are quite nice but the environment is too dark. Good work :)

Saker Games says ...
Apr 21, 2015 @ 4:15pm

Funny

43iscoding says ...
Apr 21, 2015 @ 4:22pm

Very moody environment, and nice models.

but I have shitted bricks when I heard footsteps o_o

DesignerNap says ...
Apr 21, 2015 @ 4:28pm

Had fun with this :) couldn't complete it though, kept getting heard or spotted and I am not sure by what. Good entry though.

steboots says ...
Apr 21, 2015 @ 11:10pm

Was very excited to see, would love to see it finished.

novadream says ...
Apr 21, 2015 @ 11:11pm

It was a pretty interesting idea, but would've been better if you could see what it was that was looking for you (unless I missed it). At any rate, I'd like to see more games with this kind of theme! :)

popcorn897 says ...
Apr 21, 2015 @ 11:35pm

This game has so much potential. I liked the darkness and the feeling that you were creeping around trying not to get caught. The hacking mechanics were not bad once you learn what to do. (I also love the little detail of LD32 on the backs of the monitors :D )

Here are some problems with the game: First of all, it's not overly clear which computers you are supposed to hack. At least for me, only the first one was lit up blue, the others were either too subtle, or not lit up at all. Also if you get caught while mid-hack there is no way to escape or hide. Another problem is the hacking. When I first tried it, I didn't quite understand that the letters I typed went in the center. I thought they were more letters for me to type therefore I messed it up (I'm pretty dumb, yes). Maybe some indicator that your typed letters are there would be nice. Something else minor I noticed is that when ' comes up as a letter to type, I always thought it was a comma. The final problem (which you likely already know) is sound. The game is completely devoid of sound which almost kills the atmosphere. When the footsteps come in, they were unfitting and made me jump from the sudden volume.

Not a bad first entry. Congrats! Hope to see more from you guys in the future! (also, is programmist a word?)

GTA LUDUM V says ...
Apr 22, 2015 @ 12:12pm

Now, i feel like a hacker. :)

Apr 22, 2015 @ 1:39pm

Thank you for such detailed feedback:)
About too dark environment overall, or in some places, and other problems with light - this was a test lightmapping, and changing it would take some time (real time lightning and shadowing is a bit demanding on resources =).

Concerning computers which you have to hack - it would be too easy, if they were all bright blue (like in the screenshots), wouldn't it? But yes, we definitely will do something with it in the future.

If you have been caught while hacking - you can press the "Esc" button to cancel input, and run away ;)
Also, we will add some indication for input zone and change the list of symbols which you have to type, as it was also confusing for non-English speakers to find special symbols on their keyboard (I myself find it a part of a challenge for such players...)

About sounds in game - they were all prepared for the integration into the game, but we hadn't enough time for that (I was the one responsible for the sound effects, and believe me, they will immerse you more into game's atmoshpere=).

All this changes won't be present in this version, as it's already debugged and final working version for LD#32! (Programmist is a Russian word for programmer:).

popcorn897 says ...
Apr 22, 2015 @ 11:56pm

Well cool. I'd like to see a post jam polished up version if you ever make one!

Taldius says ...
Apr 23, 2015 @ 3:14pm

Nice game! However, because I'm not used to QWERTY keyboard, it was hard for me to play.
Anyway, good job!

Tatsu Studio says ...
Apr 23, 2015 @ 4:28pm

Nice game and have potential . Good job!

theflocks says ...
Apr 23, 2015 @ 4:53pm

I liked the idea, but I couldn't insert symbols like ? or _ into the computers :-(

nonetheless says ...
Apr 23, 2015 @ 6:28pm

Pretty nice stealth game, great graphics, well done :)

Dietrich Epp says ...
Apr 23, 2015 @ 6:55pm

Cool concept, For the life of me, I could not figure out which computers to hack. The first one was blue, and I eventually figured that one out, but when I tried one with a gray screen nothing happened... even though it was obviously different from the other computers nearby.

Red_Fan games says ...
Apr 23, 2015 @ 10:51pm

Bapto-bismol! Prepare to play with power! 40/50 -IGN

snapman_GT says ...
Apr 24, 2015 @ 5:20am

The first screen was blue, but the second two weren't? Managed to win after I started checking every single screen. Interesting idea, reminds me a lot of Quadrilateral Cowboy.

kabutakogames says ...
Apr 24, 2015 @ 5:41am

It was a cool environment, though I think it needed a tutorial

HellBlazer says ...
Apr 24, 2015 @ 10:02pm

Interesting idea, though a bit underdeveloped in a game jam context (understandable). It's rather tedious to approach each computer to find out which ones are hackable, and it would be good to see what is actually looking for you. Good atmosphere and graphics though; a nice effort overall.

Dejvo says ...
Apr 25, 2015 @ 7:54am

an hacking game that was actually good. well done

boateye says ...
Apr 25, 2015 @ 9:16pm

The Hacking was pretty fun, actually. some of the characters were tough to decipher initially, though. maybe try to avoid using symbols like the apostrophe, and the letter O and such as they tend to look similar to other symbols/letters

Apr 27, 2015 @ 11:20pm

Liked the office space setting, since my game also too place in an office setting but from a different era. liked the computer consoles

Techblogogy says ...
Apr 28, 2015 @ 7:52pm

This is quite a nice concept, with a little more time this could be a great game. Good job!

MaesK says ...
May 1, 2015 @ 11:23pm

Nice hacking mechanics. It might improve with some tutorial or a first stage to let players learn with ease, then get things more complex with bigger rooms and more complex hacking. Good job!

IL_yoshioka says ...
May 3, 2015 @ 7:28am

Good.

01101101 says ...
May 11, 2015 @ 12:56pm

No sfx no music ... it would be a great thing to add more mood ! Despite this is a good concept and pretty well done ... :)

piegames says ...
Aug 26, 2015 @ 7:19pm

Funny game, but when I type "=" it writes "0"

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]