Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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The incubator

by filthyincubation666 - Jam Entry

The incubator
avoid the asteroids and collect the skelletons to earn souls!!

sorry for any glitches i went solo .

contact info:

Downloads and Links




Apr 21, 2015 @ 2:36am

Sorry for not providing a UI

SpringCabal says ...
Apr 21, 2015 @ 2:54pm

Your Web link is wrong, it points to

Apr 22, 2015 @ 4:31am

yea sorry about that

Apr 22, 2015 @ 4:32am

i made the game using unity 4.6 thats why i couldnt release on web gl

Hambone says ...
Apr 22, 2015 @ 4:51am

This was tons of fun!

ProjectX593 says ...
Apr 22, 2015 @ 4:53am

Looks really nice but not all the fun to play unfortunately. The rocks randomly spawned on top of me on my first try.

Apr 22, 2015 @ 12:54pm

yea sorry i will fix the spawwning values soon !! thanks for trying the game tho

jmf says ...
Apr 22, 2015 @ 1:09pm

Enemies spawned on top of me as well. Maybe consider some fixed spawn points and don't spawn there if the player is nearby. Looks and controls well, loads of potential. Would work well as mobile game controlled with accelerometers I think.

sbot1101 says ...
Apr 22, 2015 @ 1:12pm

Looks good - very tough though. Keep at it!

DaveCarlile says ...
Apr 22, 2015 @ 1:17pm

This has some frustrations due to the asteroids spawning on top of me, but I think the concept is decent enough. Not sure how it fits with the "unconventional weapon" theme.

That said, it has a start menu, game play, scoring, and the ability to restart when you die. You took an idea and made it into an actual playable game in a short amount of time. That's an accomplishment you should be proud of.

DesignerNap says ...
Apr 22, 2015 @ 7:57pm

Really hard to play but nice visuals.

Apr 23, 2015 @ 5:25am

thanks i will try my best to fix everything and i'll be releasing it as an android game as well as but and yea about the idea that suits unconventional weapon , actually the incubator is some kind of weopon that absorbs things so my idea is incubating those skeletons in order to get much souls as possible and hopefully i'll be able to fix the spawining values and add more features to the game .

Apr 23, 2015 @ 5:45am

Bizarre, but has potential in the vein of Marble Blast/Spectraball-type physics games.

The helpless skeletons are a laugh riot.

Apr 23, 2015 @ 12:44pm

hahahah thanks mate

Asado says ...
Apr 24, 2015 @ 1:15pm

Please export to Mac and Linux. It's just 2-3 buttons that you need to click, not that hard.

rzfmzn says ...
Apr 24, 2015 @ 1:29pm

I dont think I got the gameplay :(
Cool art tho :D

JALgames says ...
Apr 24, 2015 @ 1:49pm

I like the idea, although the implementation seems rough at some edges...

Andy Gainey says ...
Apr 24, 2015 @ 1:52pm

I had a hard time navigating the far side of the sphere, mostly because the camera angle made it hard to see over there. Maybe tie camera rotation around the center vertical axis to the horizontal mouse movement?

The first time around I also got stuck on the side/bottom, and simply couldn't roll my ball back up the sphere. Intended?

Tatsu Studio says ...
Apr 24, 2015 @ 1:55pm

I found it very entertaining. Very creative and funny.

gogo199432 says ...
Apr 24, 2015 @ 1:59pm

Nice graphics! A bit tough but whatever :D

agmcleod says ...
Apr 24, 2015 @ 9:58pm

I have to admit i wasn't too into it, but i think it's a neat start to something good.

Kate Kligman says ...
Apr 25, 2015 @ 4:48am

Great graphics and music! Found it a bit difficult, but I like the gameplay mechanic.

oparisy says ...
Apr 25, 2015 @ 1:05pm

Easy to understand, and nice visual design (I like the main asteroid shading and the abstract surrounding, gives a strange "deep space" mood). I'm not sure I understand your take on the theme.

peejaygee says ...
Apr 25, 2015 @ 3:39pm

Interesting concept, but as discussed elsewhere have a means of muting audio, as it may be played late a night and someone may forget to turn off the speakers. :)

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