Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Evil Nightwasps versus Flashlight

by rplnt - Jam Entry

Control a stick-figure-like hero that is on a quest to the right. Walk him through the night as he encounters literally dozens of flies or whatever. Use your rather conventional flashlight as An Unconventional Weapon to paralyze these creatures. Collect their corpses to gain health and somehow also energy for your torch.

Best of luck and don't get lost in the dark! (just walk to the right)

Controls:
Arrows/AD + Space + Mouse
ESC to pause

Made with Unity and bunch of other software.

(couldn't get the embed one to capture input, sorry)

Downloads and Links


Ratings

Coolness50%
#544Theme(Jam)3.32
#678Innovation(Jam)2.81
#869Graphics(Jam)2.41
#875Humor(Jam)2.04
#928Mood(Jam)2.32
#952Overall(Jam)2.64
#989Fun(Jam)2.26

Comments

SpringCabal says ...
Apr 21, 2015 @ 3:07pm

It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics.
Also no sound so mood wasn't that great either.
It does fit the theme I guess.

xWarZonex says ...
Apr 21, 2015 @ 8:09pm

The light mechanism is pretty cool

SadSmile says ...
Apr 21, 2015 @ 8:10pm

Not so great :/ Keep it up tho!

fixitteam says ...
Apr 21, 2015 @ 8:25pm

Well, in the first 5 seconds of the game we get the whole gameplay. Then is just about how fast you get bored. As for the theme... not very sure a flashlight is that unconventional but the way you use it might be.

Issacchaos says ...
Apr 21, 2015 @ 8:28pm

It didn't crash and that is a major plus compared to most games. The mechanic seemed cool, just more with it could have been done. As stated below, If I could turn it off and on I would feel more in control of the game. The last 15% of battery life seems kind of pointless because the flash light turns on and off so I can not progress. (Plus this wouldn't really happen with a real flash light it would get dimmer, so maybe change the angle and range of intensity?) Otherwise, keep it up!

hexdie says ...
Apr 22, 2015 @ 2:37am

Cool idea that fit the theme well. It'd be nice if there was something to vary the gameplay a bit. Also sound would've helped a bunch.

Shimmergloom says ...
Apr 22, 2015 @ 10:03am

The flashlight to kill is pretty neat. Felt a bit clunky because of you can't point everywhere though.

DKoding says ...
Apr 22, 2015 @ 7:25pm

Some sound would be nice. It got old quick, but the scrolling was smooth. Liked that the flashlight flickered at the end. Can I find more batteries?

efux says ...
Apr 22, 2015 @ 7:26pm

I like the graphic style and the idea overall. Despite some of the others comments I enjoyed to play your entry.

jk5000 says ...
Apr 22, 2015 @ 7:28pm

I like the concept, and it fits the theme well.

grillaface says ...
Apr 24, 2015 @ 9:01pm

I agree that the light should be able to turn off / on, but other than that I think you implemented the concept very well. Nice job!

oparisy says ...
Apr 24, 2015 @ 9:05pm

I liked your take on the theme and on colors. How cruel of you to not provide us with a way to pick up extra batteries, though ;-)

rplnt says ...
Apr 25, 2015 @ 8:33am

The yellow thingies replenish your energy. I agree the rate at how fast the battery drains is too high :/

Langouste says ...
Apr 29, 2015 @ 4:45pm

Super Game! I love it ;) Thanks

f7f5 says ...
May 8, 2015 @ 4:43pm

I like the stick-figure animation. The idea is interesting but the novelty wears off quickly. Being able to save battery somehow would be a good improvement.

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