Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Evil Nightwasps versus Flashlight

by rplnt - Jam Entry

Control a stick-figure-like hero that is on a quest to the right. Walk him through the night as he encounters literally dozens of flies or whatever. Use your rather conventional flashlight as An Unconventional Weapon to paralyze these creatures. Collect their corpses to gain health and somehow also energy for your torch.

Best of luck and don't get lost in the dark! (just walk to the right)

Arrows/AD + Space + Mouse
ESC to pause

Made with Unity and bunch of other software.

(couldn't get the embed one to capture input, sorry)

Downloads and Links




SpringCabal says ...
Apr 21, 2015 @ 3:07pm

It wasn't that much fun playing it. I wish you could control the battery (e.g. turn it off/on) or in any way improve on the basic gameplay mechanics.
Also no sound so mood wasn't that great either.
It does fit the theme I guess.

xWarZonex says ...
Apr 21, 2015 @ 8:09pm

The light mechanism is pretty cool

SadSmile says ...
Apr 21, 2015 @ 8:10pm

Not so great :/ Keep it up tho!

fixitteam says ...
Apr 21, 2015 @ 8:25pm

Well, in the first 5 seconds of the game we get the whole gameplay. Then is just about how fast you get bored. As for the theme... not very sure a flashlight is that unconventional but the way you use it might be.

Issacchaos says ...
Apr 21, 2015 @ 8:28pm

It didn't crash and that is a major plus compared to most games. The mechanic seemed cool, just more with it could have been done. As stated below, If I could turn it off and on I would feel more in control of the game. The last 15% of battery life seems kind of pointless because the flash light turns on and off so I can not progress. (Plus this wouldn't really happen with a real flash light it would get dimmer, so maybe change the angle and range of intensity?) Otherwise, keep it up!

hexdie says ...
Apr 22, 2015 @ 2:37am

Cool idea that fit the theme well. It'd be nice if there was something to vary the gameplay a bit. Also sound would've helped a bunch.

Shimmergloom says ...
Apr 22, 2015 @ 10:03am

The flashlight to kill is pretty neat. Felt a bit clunky because of you can't point everywhere though.

DKoding says ...
Apr 22, 2015 @ 7:25pm

Some sound would be nice. It got old quick, but the scrolling was smooth. Liked that the flashlight flickered at the end. Can I find more batteries?

efux says ...
Apr 22, 2015 @ 7:26pm

I like the graphic style and the idea overall. Despite some of the others comments I enjoyed to play your entry.

jk5000 says ...
Apr 22, 2015 @ 7:28pm

I like the concept, and it fits the theme well.

grillaface says ...
Apr 24, 2015 @ 9:01pm

I agree that the light should be able to turn off / on, but other than that I think you implemented the concept very well. Nice job!

oparisy says ...
Apr 24, 2015 @ 9:05pm

I liked your take on the theme and on colors. How cruel of you to not provide us with a way to pick up extra batteries, though ;-)

rplnt says ...
Apr 25, 2015 @ 8:33am

The yellow thingies replenish your energy. I agree the rate at how fast the battery drains is too high :/

Langouste says ...
Apr 29, 2015 @ 4:45pm

Super Game! I love it ;) Thanks

f7f5 says ...
May 8, 2015 @ 4:43pm

I like the stick-figure animation. The idea is interesting but the novelty wears off quickly. Being able to save battery somehow would be a good improvement.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]