Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Bit Bashing

by rukai - Compo Entry

This is my first Ludum Dare attempt.

Alter the robots memory to send them to their doom.

As is natural for a Ludum Dare submission, there is very little polish and lots of bugs. I tried to create a creepy atmosphere, along with interesting game mechanics. IMO I got the atmosphere right but the game mechanics are lacking.

Tools used:
Programming: Java + Processing
Music: Sunvox
Sound Effects: SFXR
RCS: Git

Downloads and Links




YarharALC says ...
Apr 20, 2015 @ 1:46am

SUPER hard to control the little bot things. Other than that, good game.

nicklink483 says ...
Apr 20, 2015 @ 2:48am

Very nice use of the theme and a very cool concept in itself.

It was hard to control the little buggers, but it made sense that it was hard, since we can do very little from the Moon.

Loved it!

Flygamer101 says ...
Apr 20, 2015 @ 3:50am

Gard to control objects. Otherwise, really fun.

Chris Delta says ...
Apr 20, 2015 @ 4:41am

I really like the music, it creates a fantastic atmosphere, I just wish the loop were longer and/or cleaner. The gameplay is very clever, but a bit frustrating.

ZQMony says ...
Apr 20, 2015 @ 5:16am

Nice game. Turning the robots can hard and confusing though.

Azure_Kyte says ...
Apr 20, 2015 @ 5:21am

It is a little tricky to control, but I think you've done a pretty awesome job with this! One thing I would suggest if you were to work on this further would be to make robots wait momentarily before turning a corner. This would give players a little more time to flip the bit without the robot going the wrong direction.

Apr 20, 2015 @ 5:24am

Great! This idea have a potential.

LTPATS says ...
Apr 20, 2015 @ 5:56am

Cool concept. It mostly came down to me spamming the turn key to get them to swerve the right way but I had fun playing it. Good job!

Apr 20, 2015 @ 6:10am

Pretty brief, but i like it that way.I like how you have to get used to the rhythm of the later bots to take control of them.

Horsed says ...
Apr 22, 2015 @ 11:30am

I agree, polishing is very hard. But it can be done and there are actually some extremely polished games out there.
Your game's idea is nice. The minimalist visual style fits well with the programming-hacking-thing. I like that. I can't seem to make it to level 3 though, as the robots don't seem to turn around the way I expect.

Apr 23, 2015 @ 8:27am

The GameBoy sprite graphics are definitely the highlight here. I feel like I'm playing with my monochrome Pocket at my grandmother's house all over again.

Apr 23, 2015 @ 8:27am

Welcome to Ludum Dare! I think you did a good job with the game concept, and the monochromatic graphics, but it's a shame you didn't have more time to add more levels and puzzles. I actually felt bad for the robots though.

coderitual says ...
May 1, 2015 @ 8:35pm

Fantastic little game. Gameplay could be polished little more though. Otherwise good work! I hope to see it finished.

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