Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Peashooting Funnel

by klbrazil - Compo Entry

(please toggle full screen :D )
a mini game created within 48 hours for #LDJAM32 with the theme unconventional weapon

catch the watermelon to earn 1 healthy food count and watch out for the hamburgers even if it's tempting to avoid having 1 unhealthy food count.

dont let the foods go past the tower or the game will end immediately XD

controls :

mouse to aim and shoot
W,A,S or arrow keys to move


this is the first time i made a game solo and while sick. too bad
i didnt get the game as i want it to be :v

welp, hope you like it XD~

Downloads and Links




PixlWalkr says ...
Apr 20, 2015 @ 7:16am

Nice game mechanics!

resty says ...
Apr 20, 2015 @ 8:22am

Simple game, it's fun to control 2 at the same time.

maunovaha says ...
Apr 21, 2015 @ 3:05pm

I agree with PixlWalkr, nice mechanics.. :) only downside is that I got really hungly IRL because of the hamburgers.

petey123567 says ...
Apr 21, 2015 @ 5:11pm

Interesting to control both things, would be nice with some more 'juice' and smoother ramp up.

diegomachado says ...
Apr 21, 2015 @ 5:11pm

It would be great if you put a timer to end the game instead of the foods reaching the building. It's too hard the way it is, but the "shoot and catch" controls are really good.

ss64games says ...
Apr 21, 2015 @ 5:13pm

Solid game! I like the management of two characters. I think I like that uncollected dropped objects become barriers for the eater, but I think an improvement would be to give the eater a jump to use to get over them. I also was able to run off the screen on the right edge ):

sawyerWeld says ...
Apr 21, 2015 @ 5:18pm

I love the visual theme!

conniejoern says ...
Apr 21, 2015 @ 5:21pm

haha nice game. i'm not really good at managing two things at the time, but it's still fun to play.
I like the style of the two charaters. but the food looks a little to detailed compared to the characters.
my opinion: keep true to one style.
I like your game anyway :)

klbrazil says ...
Apr 21, 2015 @ 5:46pm

THANKS FOR THE FEEDBACKS :D i appreciate it all :) too bad i have a limited time doing this because im sick so it's not that polished :( hoping to do a better job next JAM :D

rantt says ...
Apr 21, 2015 @ 6:39pm

Controlling both characters was a cool mechanic. Fun game, nicely done :)

Apr 21, 2015 @ 9:21pm

Pretty fun! I love the mechanics used here. The way I accomplished 2-player play was to have the ground player stand near the tower, shoot the watermelons when they were above him and the hamburgers before they got to him. Very nice overall; I rate it a 4/5.

Marek Lisý says ...
Apr 22, 2015 @ 10:22am

Nice game, but it bugged me that when my character went out of the window, he was gone forever :(

ruerob says ...
Apr 23, 2015 @ 8:46am

Well done entry. I've tried to play it in full screen and everytime I've reached the top of the screen it asks me to exit fullscreen mode. But thats not your fault. I like your game it is fun to me! Get well soon!

6DownStudios says ...
Apr 25, 2015 @ 5:55am

Simple but fun with the simultaneous characters. Neat how the two mechanics connect, allowed for some unfamiliar coordination strategy. I like that. :)

gruhn says ...
Apr 25, 2015 @ 9:44pm

I liked the mechanics of the game and the challenge, very easy to understand what is happening. Good job!

goblin says ...
Apr 26, 2015 @ 2:51pm

hahaha is funny! PLease, vote my game :)

sP0CkEr2 says ...
May 11, 2015 @ 4:35am

really interesting idea - and i love the mechanics - gets hard too fast tho

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