Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Aora, Spirit of Nature

by Archive Studios - Jam Entry

Follow us @Archive_Studios

Arrow Keys - Move
Space bar - Jump
X - Fire Spirit Squirrels
C - Summon Spirit Eagle
C (Twice) - Teleport to Spirit Eagles location

There are multiple ways to get to the end of the level. Watch out for spiders!!!
There is a boss at the end of the level, if you are having any trouble getting to the boss, try reading the hints below.

-There are multiple paths to the end
-If you get stuck try using your eagle to teleport
-There are several checkpoints along the way
-Shoot boss in the eyes
-If you are having trouble with the underground path, try taking the sky path instead.

Downloads and Links




Liam :D says ...
Apr 21, 2015 @ 3:19pm

You have this uploaded to google drive and the permissions do not allow others to download it.

Ghen says ...
Apr 22, 2015 @ 2:56am

this really well done, i love the eerie soundtrack, the graphics really match together, awesome job!

Reis Mahnic says ...
Apr 22, 2015 @ 2:59am

Full marks. Visually stunning. Great audio. And precise platforming. One of the most impressive I've played.

Tortoise says ...
Apr 22, 2015 @ 3:00am

I like the atmosphere and your artstyle is amazing. Controls could use work, and I accidentally fell out of world twice, without any way to reset my character.

I really do love the art though.

Buko-Studios says ...
Apr 22, 2015 @ 3:11am

very nice pixel graphics. cool concept!

EwChap says ...
Apr 22, 2015 @ 4:05am

Love the eagle mechanic. good work on the artwork and nice ambient background music.

Hilger says ...
Apr 22, 2015 @ 4:09am

Why didn't you want to be judged in the Audio category? The music was great! :)

Libipl Joe says ...
Apr 22, 2015 @ 4:14am

Nice art style, good challenge.

lochmann-apps says ...
Apr 22, 2015 @ 3:46pm

Nice mood, I really like the eagle weapon and the teleportation to the position of your eagle. As Higler says, you should definitely let your game get judged in the audo category, I like the background music, fits great to the setting.

blob says ...
Apr 22, 2015 @ 4:00pm

I blew giant frogs eyes before falling into the endless!
Nice mood, somehow made me thinks of shadow of the beast, hehe.

kyyrma says ...
Apr 22, 2015 @ 4:01pm

Damn, that was pretty ethereal. The art style is not exactly to my taste, but I have to commend how consistent it is. The running animation for the main character feels a bit off though.

OddballDave says ...
Apr 22, 2015 @ 4:03pm

I really liked the eagle weapon(?), and that giant frog was hilarious. Good stuff.

Bashabookoos says ...
Apr 22, 2015 @ 4:20pm

Hey really awesome submission! Love the art. the background and environment is beautiful, especially with the atmospheric music! I also enjoyed navigating the world with the hawk ability. Some stuff I didn't like: to me the character felt too slow. I would have liked to have seen my characters health. It would have been nice to hear auditory ques when I take damage. After the 3rd save stone, I felt a little bored as the wanderlust waned, as there was little variation in the environment and nothing new mechanically was introduced.

Apr 22, 2015 @ 4:27pm

Yup, we definitely had plans to add alot more mechanics, events, and monster encounters...we just ran out of time :/

Thanks for the feedback!

Cstudios says ...
Apr 22, 2015 @ 5:30pm

Good game, cool idea :)

Curial says ...
Apr 22, 2015 @ 5:32pm

I liked the use of teleport mechanic. BTW I would put Jump action in Up arrow key since you use arrows to move.

Lovely background sound too ^^

DarkwindMedia says ...
Apr 22, 2015 @ 5:56pm

Awesome style and mood. Really enjoyed the teleportation mechanic, nicely done!

Bensonance says ...
Apr 22, 2015 @ 5:56pm

Interesting game, good work. I especially like the eagle mechanic.

Art is excellent but would suggest you look at the pixel densities next time, the frog character looks blown up while the main character appears shrunken down(causing fuzziness). While these are not really problems I just thought the marred the otherwise beautiful graphics.

very well done and awesome game.

sawyerWeld says ...
Apr 22, 2015 @ 5:58pm

I like this! btw the wall on the left that stops you from going that way can be bypassed with spirit eagle. i thought this was a puzzle and i ended up falling endlessly :3

Apr 22, 2015 @ 6:00pm

The art was fantastic, and the music was quite fitting. I like the idea of the spirit animals. After falling to the bottom of the level I was unable to jump, and eventually found the end of the world and fell for eternity =P

Apr 22, 2015 @ 6:20pm

People who abuse the noble eagle spirit deserve to fall for eternity :P

DeadFragment says ...
Apr 22, 2015 @ 9:35pm

Love the art to this game, the character feels good to control and the sounds is great!


Apr 22, 2015 @ 10:08pm

Nice look to the game, neat setting and idea.

ermrk says ...
Apr 22, 2015 @ 10:25pm

I was able to fall down from level, it was near checkpoint in dungeon where path to right ends. I did not see some platforms, because I thought that they were in background. But teleport is brilliant feature, i love it!

kunzbe says ...
Apr 22, 2015 @ 11:50pm

The eagle teleportion thingy has potential. Nice artwork! I like the animalish theme

sP0CkEr2 says ...
Apr 28, 2015 @ 1:07am

wow great atmosphere - really cool ideas and well executed - great job

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]