Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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A God's Weapon

by DavidErosa - Compo Entry

Done! 10 Ludum Dare(s) in a row!

This has been a weird one, because I thought the theme was really cool but I think I missed a nice opportunity for making something better with it.

Anyway, here's my game: A God's Weapon

You are a god that tries to take over different solar systems using your most powerful weapon: Planets and followers himself. Select a good amount of your population and fire them onto your enemies' planets so you can conquer them.

The game can be played by a single person against an AI, but it's a bit silly and you'd enjoy it more with a real person...

HOW TO PLAY
- Select a planet with the mouse.
- Select the amount of population to send using the mouse wheel.
- Press the left mouse button to select direction and force
- Release the button to shoot!

I enjoyed making this game and although it's not a winner, I'm happy with it because I made everything myself, even the "music", without using generators.

Enough talking, go play it!

Downloads and Links


Ratings

#193Theme3.81
#236Innovation3.59
#392Mood3.12
#425Fun3.19
#474Audio2.84
#536Overall3.19
#597Humor2.63
#634Graphics2.93
#2143Coolness24%

Comments

Ludipe says ...
Apr 20, 2015 @ 2:22am

This is a game meant to be played with a friend, once you get someone to play with and practice a few rounds it gets really fun :)

Uruca Games says ...
Apr 20, 2015 @ 3:59am

O like very much this game. The gameplay is awsome!!!!

Apr 20, 2015 @ 4:09am

This was great. Love your use of physics and the overall concept. Continue making awesome games my friend!

Dynad says ...
Apr 20, 2015 @ 8:53am

Gameplay is fun! The bot is indeed idiotic, the first few levels.. you don't even need to try.. your enemy will kill itself shooting at the sun.

Apr 20, 2015 @ 10:45am

Nice, the gravity effect is really smooth.

FYI I couldn't get the web version to work, the mouse wheel didn't do anything. OSX build worked fine though. Thanks buddy

Norbex says ...
Apr 20, 2015 @ 6:07pm

It's simple but fun! :)

pi_pi3 says ...
Apr 21, 2015 @ 5:33am

It's fun, but hard to play. Sadly, I wasn't able to play with someone.

plams says ...
Apr 21, 2015 @ 1:13pm

That was pretty fun. Interesting mixture of turn-based and real-time elements. Good thing the projectiles time out because I'm pretty sure I sent some of them off at escape velocity :)

MasterOfNaN says ...
Apr 21, 2015 @ 5:21pm

I took me a while to get used to the amount of force needed. Hilarious when your population flies out of the solar system unintentionally. Good concept.

MaesK says ...
Apr 22, 2015 @ 12:14pm

Nice game! The orbits feel quite right. At first, I was not sure how and where my planet would shoot, but made some weird shots and then it went better.

Too bad I'm as idiotic as the AI and while it was murdering its own people on the sun I just threw mine into outer space... oops. I won, anyway :D

Great work with the levels, they increase in difficulty with the exact pace it needs.

FistBumpGames says ...
Apr 23, 2015 @ 11:34am

Good use of phyiscs and interesting concept! Could be a great game with a bit visual polishing.

syncxzoz says ...
Apr 25, 2015 @ 2:45pm

cool.. but a litle bit confusing,,,

Hyoga-3D says ...
Apr 26, 2015 @ 4:04pm

Took me awhile to undestand, but cool concept, the gameplay works pretty nice.

Horsed says ...
Apr 27, 2015 @ 6:45am

Cool meachanic. At first it was hard to aim, but I got used to it. Good game. Just replace the programmer art with something more pleasing to the eye :-)

Omiya Games says ...
May 1, 2015 @ 1:44am

Each turn takes too long, and it's super difficult to predict the trajectory of your population. As such, I find it difficult to make this a properly competitive game. A shorter game, where two players play for only one stage would have been better.

SledKnight says ...
May 10, 2015 @ 5:04pm

Seems interesting, but I couldn't play/rate, as I don't have a mouse wheel...

XufyCZ says ...
Jun 1, 2015 @ 8:08pm

What tools did you use...? I want to look at the code and get it working in unity and I dont know what to use.

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