Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Den Boss

by hexidine - Jam Entry

An Arena brawler, where you play as a robot and have to pick up household supplies to defeat the waves of household supply enemies.

Due to our programmer not being too skilled overall, we could't get a working game on the field.

Jammers:
Marleen Vijgen
Keni Voermans
Daan Brinkhuis
Mike-bryan van der Waard

Downloads and Links


Ratings

#2469Coolness0%

Comments

43iscoding says ...
Apr 22, 2015 @ 8:21am

I haven't rated this one at all, but publicly blaming our team member is pretty bad manner, even if it's really 1 man fault.

Apr 25, 2015 @ 8:24am

I agree with the comment from 43iscoding above. the programming job of the game can be a large weight on someone's shoulders. I've been there, not being experienced with tools and struggling to put together a functional game for my teammate. It's hard enough bearing that failure internally, but to also have your team publicly shame you just makes it much, much worse I can imagine.

I've also filled the artist/sound/other junk role and I know how frustrating it can be waiting around on the programmer to get features in while your mostly concerned with them getting your art in so it at least looks good.

Even though your programmer failed to make some awesome polished arena brawler game... it was the team's failure coming up with a concept that would be manageable for the team to accomplish (assuming everyone knew the programmer was inexperienced). Looking at all the assets I can't imagine all the different sort of gameplay you guys had in mind. It looks complex even for an experienced programmer to crank out in that time limit.

So guys, take the hit as a team. Next time (assuming the team remains somewhat the same), remember this and conceptualize very simple things. If there are a lot of artists and one programmer, keep in mind that the amount of work you can produce is far greater than the stuff the programmer can get working. Half of your assets you might be able to produce probably won't make it into the game because of time unless it's completely static. Come to terms with that and think about how to take advantage of these aspects of your team.

TeamFlare says ...
May 3, 2015 @ 12:12pm

Too bad it didn't work out for you.
Don't blame the coder, but organize your team better.
If you don't have an experienced coder :Especially when using unity, you could pick a working template from the assetstore, get to know how it works, and then use that in the jam. This will give you more time to come up with cool ideas, instead of failing at the tech side. Afterall, the jams are for having fun :)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]