Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

payload

by rburema - Compo Entry

Attempt to destroy the goal-block in each level to progress.
You can only (re)place the blocks already within the designated areas.

Game uses keyboard only (mouse only focuses or closes window).

In menu:
- down/up to select option
- press z or space to confirm selection
- x quits the game

During Gameplay:
- arrow keys to move the cursor
- press z to swap a block with your inventory (lower right of screen)
this only works in the greenish areas of course...
- space to start the action, or switch back to 'design'
- press x to open menu

---

The game itself has NOT been edited after the inital upload,
all edits where to 'description', 'judge-catagories'
and the 'name'-field.
(As I thought the form was asking for my name instead of the games')

---

EDIT1:
- Removed 'audio' from judge-catagories: no music and little sound

EDIT2:
- Added description of key-presses to 'Description'
- Removed 'mood' from judge-catagories.
- Also added description of edits to description.

EDIT3:
- Accidentaly added my own name instead of the games, fixed.

EDIT4 (2015-04-26):
- Thank you for all the kind feedback!
Your comments match almost exactly with what my friends
(and colleages) say when they see/play the game :-)
The first level does seem to be too hard, which is a shame,
because the subject (and puzzlers in general) actually need(s)
a faily gentle introduction, so I can imagine it being confusing!
Also, a good description of the game may be in one of the comments:
it /is/ best to think about it as building a
Rube Goldberg(ian)-machine, with limited operating space.
I'm less tired now, so my English may be a tad better to follow :-)
Now to resume judging the other entires!
- Fixed 'instaed -> instead' typo in the description.
- Moved (and altered) the 'none of the edits...'
comment to above the actual edits.

Downloads and Links


Ratings

Coolness59%
#608Innovation3.03
#711Fun2.87
#812Overall2.88
#832Humor2.15
#894Graphics2.45
#995Theme2.57

Comments

gene-z says ...
Apr 21, 2015 @ 2:01pm

Confuse in the start,,, but a good game

Jordan says ...
Apr 21, 2015 @ 11:13pm

Menu could be neater, but other than that, interesting and fun concept.

Bashabookoos says ...
Apr 22, 2015 @ 7:35pm

Cool idea, and a good entry. I was confused in the beginning though, its always nice to teach the player in the first level rather than having them have to read the help screen. I did get bored rather quickly however, perhaps add some rewarding feedback for destroying the goal block.

RoryD says ...
Apr 22, 2015 @ 7:36pm

This really needs a gentler introduction level. It's like building a Rube Goldberg machine, but you're limited in what where you can operate. I like the concept, and the restrictions make it interesting.

KaiseanGames says ...
Apr 22, 2015 @ 10:00pm

Too confusing at first, but once you manage to complete the first level it gets clearer. Maybe the levels are not ordered by the difficulty. I found the first level much much harder than the next ones.

Somnium says ...
Apr 25, 2015 @ 4:18am

Fun game, and solid concept. It was a bit confusing that the physics were not deterministic.

Mak says ...
Apr 26, 2015 @ 11:33am

Cool game, a bit rough on the start, but good physics make it fun to fail.

Jajo says ...
Apr 26, 2015 @ 11:45am

Well, it was ok. The graphics were good, I'm just not very good at puzzlers. Someone other than me will enjoy it.

Tijn says ...
Apr 26, 2015 @ 12:49pm

A tutorial level would be very welcome, I've got no idea how to solve first level :/

jplur says ...
Apr 26, 2015 @ 1:28pm

The help screen is *awesome*. I found it kind of hard, maybe the first level could of been super easy, still it's an enjoyable entry!

Apr 26, 2015 @ 1:30pm

Confusing to start, but otherwise a fine concept. Some good puzzle music would make this more pleasant to play.

John Vanis says ...
Apr 29, 2015 @ 3:22pm

so so

blubberquark says ...
May 3, 2015 @ 3:12pm

This game has the worst kind of programmer art and the help screen did not help me. The UI is kind of weird. I think it would be way easier with the mouse.

But despite all this, it was a fun game and I played it through, once I understood what was going on! I award you my Puzzle Game Award for surprisingly good game design.

eemmbbeerr says ...
May 3, 2015 @ 3:49pm

Very fun game but the instruction screen was horrible :).

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]