Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by SySaNiN - Jam Entry

A game where you need to control spring-like bot.

Its our first ludumdare game. Enjoy!

1.Press LMB or RMB to activate Left or Right Hook
2.Press Space to stretch
3.Use mouse to rotate
4.Your guns shoot automatically

Gameplay presentation:

Downloads and Links




sugarbyte says ...
Apr 20, 2015 @ 10:52pm

Windows doesn't work for me, web or linux only.

DarkGrisen says ...
Apr 20, 2015 @ 10:54pm

Really funny game!

binarycoder says ...
Apr 20, 2015 @ 10:54pm

Really neat concept! Controls were innovative, and the movement was pretty fun.

Sim00n says ...
Apr 20, 2015 @ 10:55pm

I really enjoyed the game. I got to the "checkpoint" and I wasn't sure what to do from there. The movement is also very quirky but I really liked the idea. Great job!

Super Hamster says ...
Apr 20, 2015 @ 11:02pm

Interesting game concept and I think this game could be further worked on. At the moment the controls feel a little rough and I don't really know what I'm doing. The music fit well with the game. Good job!

jmf says ...
Apr 20, 2015 @ 11:07pm

This is great fun and a really cool concept. Relatively bug-free for such complex movement. Got to the checkpoint but couldn't figure out how to go further.

skiper4e says ...
Apr 20, 2015 @ 11:25pm

It doesn't have enough force on the rotate. Now matter how I move the mouse i can't get it to flip over.

zimmy87 says ...
Apr 21, 2015 @ 9:46am

cool concept; interesting controls

Qui says ...
Apr 21, 2015 @ 9:52am

Intresting game. It takes some time to learn how to control it well, but it was worth. Great concept.

Cliff Lee(CL) says ...
Apr 21, 2015 @ 9:54am

Concept and gameplay are cool!
But I am a little confuse about control, and the machine will be hard to control when it is on the ground.

SySaNiN says ...
Apr 21, 2015 @ 8:16pm

Fixed minor bugs in control

jojocanard says ...
Apr 21, 2015 @ 8:43pm

Great contol system. I got stuck at the checkpoint after I fell down.

HotBoxGames says ...
Apr 21, 2015 @ 9:43pm

Cool mechanic! was really satisfying to use

Apr 21, 2015 @ 10:28pm

Good gameplay concept. Would have liked the right/left claws to have different colour schemes constantly because I kept forgetting which was right and left; making it frustrating when I failed (Why can't I just do what I want me to do?).

Kushulain says ...
Apr 21, 2015 @ 10:41pm

I really enjoyed it. I understand how to move pretty quickly, had a lot of fun then. Physic is really well tuned. Music is cool. Graphics a bit too heterogeneous, but okay.

Only moderately match the theme.

6x13 says ...
Apr 22, 2015 @ 10:44am

Concept is cool. I really liked the idea of the gameplay. Graphics and audio also complements it pretty nicely. Overall pretty well executed. But I would have loved to see the game over screen after something like 3 shots instead of single shot. I felt like that would make the experience more enjoyable.

jhell says ...
Apr 22, 2015 @ 10:51am

Pretty cool idea, controls are ambitious, but when you figure them out they work. I think they could be optimized (by giving a distinct color to each node for example), but I don't have a clear idea how.
The rest of the game is also nice, music fits well :)

volkoivan says ...
Apr 22, 2015 @ 11:08am

Man, this game is really awesome!
I don't know if this idea is new, but if so, this is a really cool mechanic!
I completed it in one breathe!
That moment when I understood that you can throw yourself anywhere was awesome.
Really enjoyable and fun!
Thank you, for now it's my favourite game on LD 32!

rudra says ...
Apr 22, 2015 @ 8:51pm

Really enjoyed playing it ! good concept and art ! Cheers !

PapaCheech says ...
Apr 22, 2015 @ 9:04pm

Nice! Challenging and controlling your character felt great. Good graphics too.

RoryD says ...
Apr 22, 2015 @ 9:53pm

This is definitely a very different idea. The controls require a lot of coordination and mental effort on my part. It's especially hard to remember which side is which (despite the different colors).

novadream says ...
Apr 22, 2015 @ 9:53pm

Took a while to get used to the controls, but once you do it's pretty darn fun. :)
The graphics were really neat as well!

Hambone says ...
Apr 22, 2015 @ 9:57pm

This was fun, took me a second to get the hang of it but I liked it!

ironleonem says ...
Apr 23, 2015 @ 8:32am

Controls were a little clunky and unresponsive. The game was also a little too challenging with only one hit before you die. I really enjoyed the concept however, and I think you have a neat idea here!

LD_LAN_Party says ...
Apr 23, 2015 @ 9:42pm

Nice grappling game. Though I found the controls difficult.

Funske says ...
Apr 23, 2015 @ 9:49pm

Super fun I loved the game mechanics. It was very innovative.

Nikteddy92 says ...
Apr 25, 2015 @ 9:41pm

Woaaah1 The gameplay is great! Well done! :D

Apr 26, 2015 @ 9:28pm

Great concept. Cool physically based gameplay. A bit difficult to control, as it's easy to not know which part of the snake corresponds to which mouse button. Holding both buttons worked sometimes, but not all the time on my machine. I like the polish that there's a swooshing sound when you swing. Too difficult with the instant death, so I didn't get very far.

tomhunt says ...
May 3, 2015 @ 3:38pm

really interesting concept. i wish there was a better way to tell the right and the left apart. i kept getting confused about that, and that got in the way of me really enjoying this more. also the audio was pretty good.

filipe.silva says ...
May 4, 2015 @ 12:16am

I liked the game and also the fact of using magnetism to climb on the stage. The art was very well developed. I just thought a little confusing instructions on the screen, which does not diminish the great work. Congratulations

23 says ...
May 8, 2015 @ 4:57pm

Nice work, the physics are fun. Unfortunately it seemed a bit too easy to die, and I wasn't sure how to kill things effectively - relying on my guns to shoot things didn't seem to always work?

I liked the explanation that you are the "secret cybernetic weapon", though I think ALL CAPS might have been more traditional :)

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