Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by SayHiBen - Jam Entry


In Beacon, you play a firefly looking for its mate. Using
its own light as a weapon, the firefly must overcome three
mazes without going dark. Find the grubs, defeat the spiders,
and dodge the frogs! Lights on!


MOVE: WASD or Arrow keys


Beacon is the first "real" game for every person on our team.
Thank you for a fantastic first game jam; this experience
brought together a group of friends in a way that hasn't
happened in a long time.

We hope our game makes you smile.


• Bill Bussick - Game & Level Design
• Ruthie R. - Original artwork
• Cort Page - Original soundtrack
• Ben Menesini - Programming & design
• John Darrington - Design & testing
• Avalon - Playtesting

Downloads and Links




Pinktreeleaf says ...
Apr 21, 2015 @ 3:25am

Such beautiful animation. fun game.

nightlord says ...
Apr 21, 2015 @ 3:26am

my most favorite game so far as far as mood is concerned. The graphics are great and the music is super moody. very cool game congrats

Lancelot Gao says ...
Apr 22, 2015 @ 2:32am

love the art style!good jobs!

wg_phancock says ...
Apr 22, 2015 @ 2:36am

Beautiful graphics, mood, and audio. Why can you not rate on graphics and auido?

silentbaws says ...
Apr 22, 2015 @ 2:38am

I liked the game, but I gut stuck in a web with no ammo and I had to close and re open the game which was kind of annoying other than that this was great though

Tortoise says ...
Apr 22, 2015 @ 2:38am

I really like the artstyle, and the music!

Reis Mahnic says ...
Apr 22, 2015 @ 2:43am

Fun to play, and the character art is BEAUTIFUL.
I know it'd take a long time, but you should DEFINITELY make a game that is built entirely in that style. Really wonderful work. Great audio too.

TheMeorch says ...
Apr 22, 2015 @ 2:44am

Wow, the use of 2D art in a 3D world here is truly beautiful. The music is also lovely. The camera angle is a little high for how zoomed in it is. Anyway, awesome job!

tikilittle says ...
Apr 22, 2015 @ 2:47am

Loved the art style and the mood. After a couple of playthroughs, I gave up because I didn't think there was a goal until I just read your description and saw there is three mazes. When you get down to low light levels, there is really not a whole lot you can do, but just die and try again.

CowShark says ...
Apr 22, 2015 @ 2:49am

Third maze is kind of brutal for the uninitiated.

bossmojoman says ...
Apr 22, 2015 @ 2:55am

Awesome job! Art and sound were great!

JulioC says ...
Apr 22, 2015 @ 2:59am

Great job on the concept and better yet implementing it.

Hambone says ...
Apr 22, 2015 @ 4:24am

Very pretty!

Apr 22, 2015 @ 5:18am

Dang. Really loved the graphics and feel of this one. Sounds were top notch. Really well executed.

Apr 22, 2015 @ 6:32am

This game is very nice. I love the music and graphic. If I had to find something wrong with this game, there were a couple of overlapped textures that glitched a little and at one point i got stuck in a web and couldn't shoot or run out of light. Those two "bad" (not really) thing about this game mean nothing and did not stop me from really enjoying this game! Great work, I love this!

SayHiBen says ...
Apr 22, 2015 @ 3:39pm

Hopefully the "can't run out of energy/can't move" issue is fixed now. I'd call it a bug, except, well, I'm through with bug puns after this past weekend ;)

Tatsu Studio says ...
Apr 23, 2015 @ 3:47am

I liked, the character art is so cute.

tummyache says ...
Apr 23, 2015 @ 5:59am

This is really charming. I got lost quite a bit though, it's very difficult to keep track of where you're going with such a steep camera and high movement speed.

Artwork and music were fantastic though. Really good game.

kabutakogames says ...
Apr 23, 2015 @ 7:45am

I liked the little art but the sides of the levels cut out my vision a lot

Conflei says ...
Apr 24, 2015 @ 4:00am

Excelente art and 5/5 Innovation!

Apr 24, 2015 @ 4:17am

Really pretty, I love the art work. A whole lot. With the tight curves it was a tiny bit nauseating, but I really love the mood that you've managed to create here.

OnlySlightly says ...
Apr 24, 2015 @ 4:18am

Beautiful game. It felt really cozy exploring the hedge maze guided by the light from our body. I liked being a little firefly. You are great at capturing a mood and feeling. The art and animation was amazing. Thank you for making this game!

Apr 24, 2015 @ 10:47pm

Overall a good game. Maybe the use of the theme was too simple.

lucentbeam says ...
Apr 24, 2015 @ 10:53pm

Nice! Really pleasing art and music. I do wish the controls were a little less slippery, though.

KhaoTom says ...
Apr 24, 2015 @ 10:59pm

Cute mood and character. Wow, that frog is a jerk though.

Apr 25, 2015 @ 6:24pm

Quite beautiful really. Only criticism would be the controls were a bit too slippery for me.

Jajo says ...
Apr 25, 2015 @ 6:31pm

Beautiful graphics and sound. Creative idea. Honestly brilliant ;3

stvr says ...
Apr 25, 2015 @ 7:08pm

Pretty fun! I think shooting stuff is a bit conventional though.

sekaru says ...
Apr 25, 2015 @ 7:36pm

Really cool and refreshing art and animation on this one.

Pilly says ...
Apr 25, 2015 @ 8:39pm

Beautiful art, the creatures look like they came straight out of an animated film.

I tried the third maze numerous times, but gave up eventually - it just seemed too big and was hard to tell whether I was making any progress. Also, I found that it was too dark much of the time, so maybe instead of light fading in a linear way, it could be exponential...or something like that.

Loved the mood, I felt like I was exploring something magical and mysterious. Great work!

skylerWithAnE says ...
Apr 27, 2015 @ 6:51am

Cool game! You did a good job of producing an appropriate amount of content--that is to say, I was able to complete your game! I think the birds are glitched, they drop a grub every time a shot connects with them.

Apr 27, 2015 @ 9:43pm

Definitely made me smile. That's amazing for your first game.
It plays really well and looks great. When the light starts to dim it gets pretty scary too.

reiknight says ...
May 10, 2015 @ 9:34am

I <3 the 2D/3D combination and those animations :). Using the bug back as a health bar was a smart idea!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]