Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by pyokoanarogue - Jam Entry

flowers as weapons.
must be played in 800 X 600

giant = "the end! thanks for playing!";

creative commons graphics from this two opengameart pages.
credit is due to their relative owners.

less unwieldy controls.
slightly better text.
linux and mac and android version.

Downloads and Links




r8berto says ...
Apr 21, 2015 @ 3:48pm

I find it hard to understand the mechanics but it looks good

scorched says ...
Apr 21, 2015 @ 5:10pm

Nice feel. Consider auto-pickup next time. Also, Z and X icons are pixelated (unreadable in game), and when player is looking any way but south, he is pixelated too) Also I met some giant in the end, was it intended??

pyokoanarogue says ...
Apr 21, 2015 @ 6:16pm

Thanks for the feedback scorched. Auto-pickup is a nice idea.

Frenchie says ...
Apr 23, 2015 @ 3:38am

Flowers as weapons. Nice!

seraphki says ...
Apr 23, 2015 @ 3:47am

Hahah cuuuuute. I actually yelped screamed when the biggun' came after me.

OnlySlightly says ...
Apr 23, 2015 @ 3:47am

I love the scan lines and the effort you went through to make it feel authentic. That was such a cool mechanic. So many games resolve conflict with destruction. You're able to defeat your foes by planting flowers and I freaking love that. Great job!

jprogman says ...
Apr 23, 2015 @ 4:48am

Nice touch to make flowers the weapon of choice. It needs more to get a better understanding on how the game works. Hope you'll develop it further.

TeamCalcium says ...
Apr 23, 2015 @ 12:40pm

This game looks very beautiful!

Victor RENE says ...
Apr 23, 2015 @ 12:43pm

The game indeed looks coool, but so much for unusual weapon... the mechanics aren't fun for me.

Demy says ...
Apr 23, 2015 @ 2:29pm

Graphics looks nice. I didn't get is there any difference in plant types? gameplay is slightly too simple but game looks good and feels like begining of something cool.

pyokoanarogue says ...
Apr 23, 2015 @ 2:39pm

@everyone . thanks for the feedback.

@jprogman I'm already working on a post jam version (but find myself overwhelmed with possibilities )
@victo RENE the fun in the mechanics do need to be tuned (tfuned ?)

@Demy yellow are commons, reds are also life, purple (spoiler)are distracting to the last second enemy (/spoilers) thanks for the encouragement BTW

Omiya Games says ...
Apr 28, 2015 @ 2:21am

Seemed like you ran out of time to put together some neat and innovative ideas. A shame, since the graphics looked good, and the controls seemed to work just fine. Also, is that sprite Link?

pyokoanarogue says ...
Apr 28, 2015 @ 2:55am

@omiya Games thanks for the comment, thanks to you now i have a motivation surge. that sprite is almost link. those were made (not by me ) for the #FemaleLinkJam an postedn on

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