Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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flowerpower

by pyokoanarogue - Jam Entry

flowers as weapons.
must be played in 800 X 600


giant = "the end! thanks for playing!";

creative commons graphics from this two opengameart pages.
credit is due to their relative owners.

http://opengameart.org/content/16x16-sidescroller-tileset
http://opengameart.org/content/overhead-action-rpg-characters

added:
less unwieldy controls.
slightly better text.
linux and mac and android version.

Downloads and Links


Ratings

Coolness56%
#153Theme(Jam)3.86
#528Humor(Jam)2.84
#529Mood(Jam)3.04
#777Overall(Jam)2.90
#845Fun(Jam)2.57

Comments

r8berto says ...
Apr 21, 2015 @ 3:48pm

I find it hard to understand the mechanics but it looks good

scorched says ...
Apr 21, 2015 @ 5:10pm

Nice feel. Consider auto-pickup next time. Also, Z and X icons are pixelated (unreadable in game), and when player is looking any way but south, he is pixelated too) Also I met some giant in the end, was it intended??

pyokoanarogue says ...
Apr 21, 2015 @ 6:16pm

Thanks for the feedback scorched. Auto-pickup is a nice idea.

Frenchie says ...
Apr 23, 2015 @ 3:38am

Flowers as weapons. Nice!

seraphki says ...
Apr 23, 2015 @ 3:47am

Hahah cuuuuute. I actually yelped screamed when the biggun' came after me.

OnlySlightly says ...
Apr 23, 2015 @ 3:47am

I love the scan lines and the effort you went through to make it feel authentic. That was such a cool mechanic. So many games resolve conflict with destruction. You're able to defeat your foes by planting flowers and I freaking love that. Great job!

jprogman says ...
Apr 23, 2015 @ 4:48am

Nice touch to make flowers the weapon of choice. It needs more to get a better understanding on how the game works. Hope you'll develop it further.

TeamCalcium says ...
Apr 23, 2015 @ 12:40pm

This game looks very beautiful!

Victor RENE says ...
Apr 23, 2015 @ 12:43pm

The game indeed looks coool, but so much for unusual weapon... the mechanics aren't fun for me.

Demy says ...
Apr 23, 2015 @ 2:29pm

Graphics looks nice. I didn't get is there any difference in plant types? gameplay is slightly too simple but game looks good and feels like begining of something cool.

pyokoanarogue says ...
Apr 23, 2015 @ 2:39pm

@everyone . thanks for the feedback.

@jprogman I'm already working on a post jam version (but find myself overwhelmed with possibilities )
@victo RENE the fun in the mechanics do need to be tuned (tfuned ?)

@Demy yellow are commons, reds are also life, purple (spoiler)are distracting to the last second enemy (/spoilers) thanks for the encouragement BTW http://ludumdare.com/compo/2015/04/22/post-mortem-flowerpower/

Omiya Games says ...
Apr 28, 2015 @ 2:21am

Seemed like you ran out of time to put together some neat and innovative ideas. A shame, since the graphics looked good, and the controls seemed to work just fine. Also, is that sprite Link?

pyokoanarogue says ...
Apr 28, 2015 @ 2:55am

@omiya Games thanks for the comment, thanks to you now i have a motivation surge. that sprite is almost link. those were made (not by me ) for the #FemaleLinkJam an postedn on opengameart.com http://opengameart.org/content/overhead-action-rpg-characters

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