Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Tongue Lash

by benjamck - Jam Entry

Tongue Lash

Tongues vs Stapler; Unconventional Weapons.
Staple the tongues to the ground!
Collect Light Stones!
How many can you get? Watch your step!

My first LD, in the bag! It was a great challenge to push myself to move art through my pipeline, starting with Zbrush, ending in Unity 5, all in a day and a half. Then I had to squeeze some game design and a dash of code in at the end there. Seems there’s more to a game jam than just making pretty pictures!

Credits:
3D art/textures/head animations: Me
Game layout/design: Me
Game engine: Unity 5 with UFPS. Some light scripting done by myself.
Audio: Freesound.org, remixed, sliced and diced by myself. UFPS combat /player sounds left in place.
“Music”: Compiled from Freesound.org files, mixed and layered in audacity.
Tools:
Zbrush, Blender, Substance Painter, Unity 5, Photoshop, Audacity

Downloads and Links


Ratings

Coolness51%
#32Mood(Jam)4.11
#165Overall(Jam)3.66
#177Graphics(Jam)4.00
#206Innovation(Jam)3.59
#252Theme(Jam)3.73
#412Humor(Jam)3.09
#580Fun(Jam)2.96

Comments

Somnium says ...
Apr 20, 2015 @ 12:16pm

Very surreal. Very awesome. :-)

I got stuck though, one of the heads had partially descended into the ground when I stapled its tongue, so I could not get back out of the hole after picking up the light gem (hmm, I think that this might be the most surreal bug report I've ever logged ;-) )

benmcnelly says ...
Apr 20, 2015 @ 4:17pm

Well done! I like the direction and take on the theme. Good work!

mantisda says ...
Apr 21, 2015 @ 1:34am

Awesome! This type of game is what makes me love game jams. Very nice interpretation of the theme and very different while fun and playable.

StrayByte says ...
Apr 21, 2015 @ 1:38am

Alright. This is real nightmare fuel. I see there's a nice twisted thought about it.
I just don't like this weirdish-nightmarish setting, it freaks me out. I also don't really understandy what's the unconventional weapon... A log? A.. blackjack?

3/5 because of the strange game and innovative gameplay.

ChronusZ says ...
Apr 21, 2015 @ 1:40am

Oh man, that game terrifies me on so many different levels :-)

ianburnette says ...
Apr 21, 2015 @ 2:19am

Well, that is terrifying. Really nicely done - excellent animation, fitting audio, and very engaging level design. The slight cracks you're getting around the sides of your skybox - those I think can be fixed by tweaking your skybox import settings. Try changing mapping, fixup edge seams, and the filter mode. Nice job!

hellforge says ...
Apr 21, 2015 @ 6:32am

This is great! I love the surealism as well. Its a bit hard to hit them at first, but then i just jumped on their heads and smacked them hard - gimme that point! Overall well done sir!

Anas Azmi says ...
Apr 21, 2015 @ 11:47pm

Wow. This is nightmare fuel. And I don't like horror. So I might be biased. Anyways, good job taking your time sculpting the models! It, along with the growl, really adds to the creepiness. It really sells as an horror game, so it wasn't fun for me.

benjamck says ...
Apr 22, 2015 @ 12:36am

Thanks all for the comments and the feedback! I hope I didn't leave anyone with nightmares, lol. And thank you ianburnette for the info. Those skyboxes were driving me nuts, but I just did not have enough time to sort them out. You know how it goes, haha.

Ding! Games says ...
Apr 22, 2015 @ 4:53am

Awesome job, especially considering how much you did in such a short amount of time. I love the freakish nightmare mood, and the unconventional weapon is spot on. Bravo.

adsilcott says ...
Apr 22, 2015 @ 12:54pm

Wow... I had a stupid grin on my face the whole time I was playing this. Like a twisted game of whack-a-mole where the moles are giant and terrifying... that was an awesome experience!!

Big Cow says ...
Apr 22, 2015 @ 6:49pm

Wow, freaky! Very innovative!

Shivur says ...
Apr 23, 2015 @ 7:36pm

Whoahh that was something else.

PanKamil says ...
Apr 24, 2015 @ 4:00pm

A tongue which needs ammo - that's what I call an unconventional weapon :D.

PanKamil says ...
Apr 24, 2015 @ 4:17pm

Sorry, wrong tab ;P.

So, HERE, we have a goddamn "American McGee's Worms" :D. Seriously, the scariest thing I have seen here. Magnificent.

Using the stapler is a little bit clumsy. It's nice you've written in the description, what to use the stapler for, because I would never get close to these heads in my life.

Good job.

panurge says ...
Apr 24, 2015 @ 7:16pm

Fantastic atmosphere, audio and visuals. I never knew I'd enjoy stapling giant tongues to the ground until today! It's great to learn new things about yourself...

There is a lot of talent on display here. One of my favourite games so far.

Crowbeak says ...
Apr 25, 2015 @ 8:11am

I like the surrealism. The gigantic hit boxes on the tongues make it easy once you realize you can just hold the left mouse button down and edge up while attacking. Not being able to invert the mouse sucked.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]