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You're an assassin known as "The telefragger". Your only tool is a teleporter that you use both for killing and for transportation.
CONTROLS
=======
A or left arrow: Go left
D or right arrow: Go right
Left shift: Run
Left mouse button: Teleport
You have to ALT + F4 to exit the standalone if playing fullscreen on Windows. You probably have to do the same on Mac and Linux (if it even works).
There's barely a game prototype in there. This was my first Ludum Dare and I did everything wrong. Hopefully I learned a lot from it. :p
I've tested the Web Player, and the Windows and Mac standalones in "Fantastic" quality. Any other quality setting is experimental. The Mac standalone gives you an "unidentified developer" warning, but I guess that's normal for everything like this on Mac? I had to manually override these settings to be able to run my game at least.
KNOWN BUGS
=========
- The game is very dark, but certain machines don't seem to support one of the graphics features I used so it becomes almost pitch black. If that happens I'm not sure what you can do, sorry.
- The checkpoint system is very broken. A lot of the time you'll spawn outside the level. The only fix is to restart the game.
I'll see if I can fix these issues and upload a less broken version.
TOOLS USED
========
Unity 5
3ds Max
Photoshop
Adobe Audition
LabChirp
POST-MORTEM
=========
http://twiik.net/articles/ludum-dare-32-post-mortem
-------------------------------------------------------
Website: http://twiik.net/
Twitter: https://twitter.com/oyvindstromsvik
Facebook: https://www.facebook.com/twiik
Downloads and Links
Ratings
![]() | Coolness | 100% |
#204 | Overall | 3.59 |
#271 | Innovation | 3.52 |
#280 | Graphics | 3.55 |
#284 | Theme | 3.67 |
#309 | Mood | 3.23 |
#325 | Fun | 3.34 |
#614 | Audio | 2.55 |
#692 | Humor | 2.45 |
Comments
Nice. Love the mechanics and the graphics. Had to download the windows version, Web player did not work. Please rate my game at http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=16225
Thanks, guys.
DKoding, I will.
I will update a less broken build when I have the chance. I watched a colleague play this one and it's way too easy to get stuck outside the level.
My game is so unfinished it's hard for me to say anything positive about it, but it's nice that you're able to find some redeemable qualities about it.
Seems pretty neat, would love a means to cancel a teleport after you have clicked also something on screen to show if you have a tele-charge.
@Ilseroth, heh, at one point I was like: "You need to be able to click the right mouse button to cancel teleporting".
But then I decided that there should be a powerup that enabled the right mouse button to spawn decoys at your cursor. You were supposed to use this to get past the sentry gun as it used to kill you immediately in one hit.
But feature creep, lack of time, you name it. Everything collapsed on me. For about half the development you had infinite charges as well so canceling a teleport wasn't really something you needed. I don't think there's even a trace of the decoy code in the source anymore as I deleted it all quickly and made it so the second powerup gives you infinite charges instead. That change was made like 15 minutes before the deadline. :p
This is one of the awesome games I have ever played. That's all I could say about it, love the mechanics.
The mechanic is really interesting. I'm not sure because I've not played it but only heard of it, but is this somewhat similar to the game The Swapper? Telefragging is something I really miss from old FPS games. Building a game around that is an intriguing idea.
Congratulations on finishing your first LD! Good stuff!
Game got a little too hard for me after the first part, but was generally fun
@kyyrma It ended up becoming very much like The Swapper. I have played The Swapper a little bit.
In the beginning I had completely different plans for the game, but then I decided I should put some Portal-like puzzles in there. And later when the deadline was closing in I realized I had no level so I quickly threw one together and made everything dark to hide how crummy it looked. And suddenly it looked almost like a clone of The Swapper, which wasn't intentional.
Pretty nice but i does not seems innovative or unconventional since it feels like a clone of "The Swapper", same teleportation mechanic, the decoy mechanic is pretty similar to the clone created in the swapper. Pretty good entry nonetheless.
Graphics and Audio are great ! The way you take the player to teleport him is awesome ! Well done ;)
I wanted to do something like this so I am glad someone did, haha. The web player doesn't seam to be working for me right now(It loads and shows the intro text but then one flash and it stops doing anything), but I'll check back later to rate.
Excellent use of the theme! The telefragging and gibs reminded me of Quake. A bit wacky collision detection between the player and the terrain though!
Dude, you have to teach me how to make these gib effects. i love them <3
haha.. Telefragging.. brings back memories to playing over modem :)
the teleport was really satisfying. cool atmosphere too. the boss was kind of a letdown
I saw this on the Unity forums, and I must say you did a great job. Very polished game.
Wow this is a pretty similar concept to mine: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=36236
(maybe not as puzzle oriented)
Gameplay:
- The "Boss" was way too easy to kill.
- There are some parts, where you can get outside the level.
GUI:
- I seem to have one of the Machines, where everything is black :(
Not bad, I like the art and the mechanic. When I tried to respawn, it respawned me underneath the ground, and I couldn't get out though XD Could use some music to keep it interesting.
Unfortunately, gut stuck halfway through after I respawned under the floor.
Thanks for all the feedback, guys. Although it kind of sucks having to hear people say all the things you already know and there's nothing you can do about it. :D
I could submit a new build with the broken checkpoint code fixed and some better edge colliders to prevent you getting stuck outside the level, but I don't really care. All the rest of it is broken or unfinished anyway. I may take the telefragging idea and create a proper game with it at a later date. I think I want it to be first person full 3D though. I think that would be awesome. Really visualize the part of teleporting into someone and blowing them up. :D But I would have to figure out how to actually turn that into a challenging and rewarding game if I'm going to bother with it.
Very nice game with an interesting mechanic. The art style was style, but the lighting made it work.
On a MBP13 retina, tried the web version and everything was black :(
Hope that helps with the debugging.
@asobi tech Did you try both the standalone and the Web Player? Both on my old Macbook Air and my new iMac it works perfectly, err, it's no more broken than any of the other builds to put it that way. :p
I've seen that it can be black in the Web Player if you play it in Safari for some reason. I will have to check with the Unity folks why that is. But any other browser or the standalone should work.
I'd like introduction text to stay longer on screen. In general I think you've started pretty strong, working animations, nice environment, strong idea. Gameplay is not for me but I look forward to more games from you :)
Interesting game. We liked the feel, the tone and the idea of using telefragging as a weapon!
Nice! would be useful to see if you have any charges left..
Great graphics and gameplay. Interesting mechanics, good job!
Check ours too https://github.com/local-minimum/wheres_manno/wiki
Loved the swapping mechanics :) The game looks nice, has great idea and innovative gameplay.
Well done TwiiK!
Hey, it seems like we've had very similar ideas. :) Though mine is a lot more... simplistic, I guess. In any case, good work, this is a nice implementation of the concept. There is definitely potential for a cool game based on those mechanics if you choose to continue working on it.
It could be better by increasing the speed. It seems to me too slow, but all works well. A good entry ++
Really cool! I like the mechanics quite a bit. At first checkpoint I fell through the floor. Are you removing the player velocities on respawn? A respawn key would be nice.
Telefragging! How did I not think of this! I loved telefragging people in games like Quake and UT so this is pretty awesome. Telefragging people is fun, and its nice that you use it as both a combat and a platforming tool. The graphics are pretty slick, even though the models are pretty basic the lighting effects and such are nice, and the whole thing has a nice mood to it. Very cool game.
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This is really smart.
Brings back memories to like Unreal and DOOM.
Innovative as hell...