Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Going SoulO

by Bishkip - Compo Entry

Through sheer force of will the hero has reanimated their own corpse and must stick with it if they want a chance at resurrection. With the ability to possess the minions of the evil overlord who killed them, they slowly make their way to the light at the end of the level. Alas, this process leaves a part of them still trapped within, death is the only way to release the residue allowing them to move on!

Going Soulo, Damn this was harder than I thought, lacks a whole lot of stuff but I think I might stick with it, I have a lot of ideas, just not enough time.

So many enemies I didn't get to implement :(

This was a huge learning experience and I loved every minute of it!

Downloads and Links


Ratings

#248Innovation3.56
#377Graphics3.35
#526Overall3.20
#553Fun3.05
#563Humor2.69
#597Audio2.59
#608Theme3.28
#664Mood2.79
#1811Coolness36%

Comments

bentglasstube says ...
Apr 22, 2015 @ 12:06am

A very interesting concept for the game, but I couldn't figure out how to progress beyond the first level.

Bishkip says ...
Apr 22, 2015 @ 12:14am

I didn't make it very clear that you need to kill off the red and blue to unlock the end thing. Sorry :(

knarf2011 says ...
Apr 22, 2015 @ 1:07am

Nice concept. I'd love to see you add more levels. It was a bit difficult figuring out how to advance, but that was part of the challenge.

gv1351 says ...
Apr 22, 2015 @ 7:12am

This can actually be a fun game

zimmy87 says ...
Apr 22, 2015 @ 7:33am

cool art style though the camera seems a bit unintuitive and you can get stuck easily on the second level

plams says ...
Apr 22, 2015 @ 12:48pm

Couldn't get your game to work. I got it running under Wine but it seems like text might be missing. I figured out that WASD, space and G does things, but I couldn't even reach the first enemy.

Bishkip says ...
Apr 22, 2015 @ 10:48pm

Woops, forgot that I left 'g' in for screen shake debugging. Shift is the other button to use.

Red_Fan games says ...
Apr 23, 2015 @ 10:50pm

Pretty damn cool :) Great art, good concept. I'd play a more polished version if you continued working on it.

mockthebear says ...
Apr 25, 2015 @ 6:56pm

preety confusing

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]