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Through sheer force of will the hero has reanimated their own corpse and must stick with it if they want a chance at resurrection. With the ability to possess the minions of the evil overlord who killed them, they slowly make their way to the light at the end of the level. Alas, this process leaves a part of them still trapped within, death is the only way to release the residue allowing them to move on!
Going Soulo, Damn this was harder than I thought, lacks a whole lot of stuff but I think I might stick with it, I have a lot of ideas, just not enough time.
So many enemies I didn't get to implement :(
This was a huge learning experience and I loved every minute of it!
Downloads and Links
Ratings
#248 | Innovation | 3.56 |
#377 | Graphics | 3.35 |
#526 | Overall | 3.20 |
#553 | Fun | 3.05 |
#563 | Humor | 2.69 |
#597 | Audio | 2.59 |
#608 | Theme | 3.28 |
#664 | Mood | 2.79 |
#1811 | Coolness | 36% |
Comments
I didn't make it very clear that you need to kill off the red and blue to unlock the end thing. Sorry :(
Nice concept. I'd love to see you add more levels. It was a bit difficult figuring out how to advance, but that was part of the challenge.
cool art style though the camera seems a bit unintuitive and you can get stuck easily on the second level
Couldn't get your game to work. I got it running under Wine but it seems like text might be missing. I figured out that WASD, space and G does things, but I couldn't even reach the first enemy.
Woops, forgot that I left 'g' in for screen shake debugging. Shift is the other button to use.
Pretty damn cool :) Great art, good concept. I'd play a more polished version if you continued working on it.
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A very interesting concept for the game, but I couldn't figure out how to progress beyond the first level.