Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by efonsecab - Jam Entry

It was during the last days of the winter feast on the glorious Valhalla temple, while in Midgar mankind slept on the care of the almighty Gods.
Odin felt a roar in his eternal belly, as the hunger attacked his guts. Odin took from his plate a large pork chop seasoned with thyme and berries.

The port chop went down Odin's throat, filling itself with the life that came from the eternal one, transforming the piece of meat into a powerful hero. Armed with a silver axe, Porkin the Tasty, the not digested, fought the specters of hunger that claimed Odin's stomach; cutting through waves of his enemies, until Odin's belly was at peace once again.

Through the ages, the song of Porkin is sang and his memory lives on...

How to Play:
Move with the Arrows an Hit with Z
Objective: Test yourself how far you can go in High Score

Developed By:
Frame 3 Studio.
See Ganimate's profile:

PTI Costa Rica
See my profile:

Downloads and Links




Bemmu says ...
Apr 22, 2015 @ 11:13am

Nice artwork, especially the opening screen. I like how you've animated the characters a bit by distorting the bitmaps when the characters move. Maybe that's something that comes with Unity (bones system?), but cool nevertheless. The gameplay left me wanting the hits to be registered more clearly. I felt I was flailing in air as there was no reaction, no sound and no effects of any kind when a hit happened and I wasn't sure where the hitbox was. Adding something there would have made this a ton more enjoyable. Thanks for the game!

efonsecab says ...
Apr 22, 2015 @ 7:33pm

Thanks Bemmu, indeed, we ran out of time before adding sound effects and clearer hits.
We are thinking about adding effective damage when the axe finishes its way down and hits the enemy.

Hyoga-3D says ...
Apr 24, 2015 @ 8:37pm

Could have some more feedback, also the main screen is very nice, good entry.

Davikin92 says ...
Apr 26, 2015 @ 5:51am

The controls for attacks are very slow. It needs audio or flashes or any signal else than pushing the enemies to make clear that they have been damaged. They come at you too quickly, polish the difficulty ramp.

Anyways, nice theme: an unconventional hero who serves as an unconventional weapon! :)

May 10, 2015 @ 11:10pm

It took quite a long time to load (web version).
The characters are funny and I liked the game being inside a stomach.
Some feedback on hits would make the game feel better.

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