Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Je Suis Charlie

by Paulozz - Jam Entry

Hi,

We are Paul and Harriet. It's our first Ludum Dare, and for Harriet, it's a very first look into game development.
We had lots of fun during the week end!

As the theme was "an unconventional weapon". We chose a pen and few positive words as our weapons, and we made a small game to honor the memory of the journalists who died in the "Charlie Hebdo" terrorist attack in Paris earlier this year (and all the other victims of terrorism in the world).

Weblink is for the Unity Web Player version
X360 pad is recommended, but you can play with the keyboard (w and s to move, arrows to write a peaceful word).

Downloads and Links


Ratings

Coolness69%
#549Theme(Jam)3.31
#586Audio(Jam)2.46
#677Humor(Jam)2.52
#722Mood(Jam)2.76
#882Innovation(Jam)2.38
#937Graphics(Jam)2.03
#1041Overall(Jam)2.38
#1043Fun(Jam)1.97

Comments

Lancelot Gao says ...
Apr 20, 2015 @ 11:00am

The rules are little bit complex for new players. An in game tutorial may help.

marccspro says ...
Apr 20, 2015 @ 11:42am

Yes ! Je suis Charlie ! Nice game ;)

Yamzho says ...
Apr 20, 2015 @ 12:22pm

Je suis Charlie ! Is there a category for the most politically engaged game ?

Notchy13 says ...
Apr 20, 2015 @ 12:39pm

Very simple but funny game with some mind behind. The begin is a bit difficult to understand with to do.

chromebookbob says ...
Apr 20, 2015 @ 8:45pm

Great sound, good links to the theme.

elpaulo says ...
Apr 20, 2015 @ 8:45pm

Cool message. (BTW i heard pee pee pee !! instead of peace :-))

Lyxilion says ...
Apr 20, 2015 @ 8:46pm

I'm french and je suis Charlie too. Nice game :)

jordyadan says ...
Apr 20, 2015 @ 8:49pm

I think a tutorial would be nice

Newt_ says ...
Apr 20, 2015 @ 9:54pm

Interesting use of real life events. Maybe change some of the key bindings so that you don't fire words just by moving up or down?

sentendo says ...
Apr 21, 2015 @ 1:40pm

good mood, complex, it would be great to have a tutorial.

vortex says ...
Apr 21, 2015 @ 7:27pm

Good message, but you should only be able to shoot one shot at the time because it was easy to just mash all the buttons

abuzreq says ...
Apr 21, 2015 @ 8:39pm

it could help if the words were more slower at the beginning and then increased in speed .

philipp says ...
Apr 21, 2015 @ 10:04pm

Je Suis Charlie!

rojo says ...
Apr 22, 2015 @ 7:46am

Your game has a nice message to it. Using your voices for the music / sfx was charming. I got to 70, but I would say that a few more movement patterns for incoming words might be a way to add a welcome bit of variety to things. Nice work!

PapaCheech says ...
Apr 22, 2015 @ 9:07pm

Wow this was great! Awesome take on the theme and had great meaning too. Keep at at folks. -dan

oparisy says ...
Apr 23, 2015 @ 8:59pm

Nice Idea, cool voice acting ;)

Big Cow says ...
Apr 23, 2015 @ 10:59pm

nice idea!

6DownStudios says ...
Apr 26, 2015 @ 5:19am

Nice! The necessity to compensate for vertical motion when using Peace and Freedom makes it tricky but fun.
Good onya for honoring the memory of the victims.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]