Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Giant Insects

by calrk - Jam Entry

Giant Insects are taking over the world. You have been conscripted into travelling into their burrow to exterminate them and given the deadliest weapon known to insects, a newspaper.

Made using WebGL/ThreeJS and should run in most modern browsers.

If the page doesn't load, refresh and it should work.

Thanks for playing.

Clark Lavery - www.clarklavery.com

Downloads and Links


Ratings

Coolness78%
#172Mood(Jam)3.56
#287Theme(Jam)3.69
#520Audio(Jam)2.74
#530Humor(Jam)2.83
#552Graphics(Jam)3.21
#582Overall(Jam)3.14
#602Fun(Jam)2.93
#637Innovation(Jam)2.90

Comments

Ossi says ...
Apr 21, 2015 @ 6:03am

Really clever use of the theme. Something about the darkness of the caves is really atmospheric and a bit scary to me haha! Well done!

Apr 21, 2015 @ 6:40am

reminds me of legend of grimmrock. nice.

th4t says ...
Apr 21, 2015 @ 8:46am

Really compelling game.
Reminds me of Legend of Grimrock, which I absolutely love.
The mood in the cavern was spot on.
The game could use some more mechanics to increase variety in gameplay. Great framework to improve upon :)

Druid says ...
Apr 21, 2015 @ 8:50am

Wow! Dungeon crawler with insects and newspapers :D What a cool combination! :D I really enjoyed this game!

Portals says ...
Apr 21, 2015 @ 8:54am

Nice use of the theme! IMO the mood and the audio is the best part of the game! Wish that the attack would have a separate attack though, because right now the attacks feels to random.

As I said, the mood is great. The game's assets and models with the lighting and audio goes together nicely to make you feel like you're in a cave.

Good job!

ChronoDK says ...
Apr 21, 2015 @ 10:21am

Nicely done! Scary stuff and great tech - you are close to having an engine capable of games like Legend of Grimrock :D

Nikteddy92 says ...
Apr 21, 2015 @ 10:28am

Nice move system! And I like the weapon choice! :D
Well done!

kabutakogames says ...
Apr 21, 2015 @ 2:01pm

Took me a second to figure out the controls - I love the atmosphere!

factorial says ...
Apr 21, 2015 @ 2:05pm

What is this, Doom for ants?! Can't see a thing! lol
Fun and challenging, really atmospheric. I was legitimately scared for a long time at the beginning. But after getting down to just 2 ants left, I wandered for a very long time. I wish there was a way to attack without running into the ants. I lost health while I attacked and so I died before killing them all.

awestsecurity says ...
Apr 21, 2015 @ 2:10pm

Really fun game. I liked the insect models a lot and the walking controls made it somewhat puzzle like. Walking into the insects to attack them is an odd mechanic. It works for simplicity, but seems counter intuitive.

Reis Mahnic says ...
Apr 22, 2015 @ 5:13am

Cool idea. Like the use of the grid based mobility system. Nice visuals.

frosty says ...
Apr 22, 2015 @ 5:14am

Nice 3D models and dark atmosphere. Clever take on the theme. Great work overall!

paulfysh says ...
Apr 23, 2015 @ 7:01am

This is an impressive amount of work for 3 days. I really liked the insect models. Great job.

UannaFF says ...
Apr 23, 2015 @ 12:03pm

I liked it this!! good job

eddynardo says ...
Apr 23, 2015 @ 12:13pm

nice, i liked the tiling moving system :)

lody says ...
Apr 23, 2015 @ 12:25pm

scary! very impressive :)

HuvaaKoodia says ...
Apr 23, 2015 @ 4:18pm

The next time I go giant insect hunting I'll remember to bring a flashlight.

Kate Kligman says ...
Apr 25, 2015 @ 4:20am

I really like the navigation with this, it feels very eye-of-the-beholdery. Good use of the theme!

6DownStudios says ...
Apr 25, 2015 @ 4:22am

I quite like the low-poly bugs, it's a nice style, and good job on the sounds too!

Tanser says ...
Apr 26, 2015 @ 7:38am

Interesting game :) I like the atmosphere :)

Kaijuu says ...
Apr 26, 2015 @ 7:52am

Awesome dungeon atmosphere!

jordgubben says ...
May 2, 2015 @ 6:37pm

Nice game, but I'm lost! A map screen would really help ;)

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]