Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries


by Mony - Jam Entry

Cumulus is a game about a cloud who is a demigod and in order to become a god he must build a companionship with Suni and gain control of all four elements.

Downloads and Links




Apr 21, 2015 @ 2:54am

I think the idea with the cloud with the elements was a neat idea but it's sadly hindered with bugs. Sometimes I'd get stuck in objects, music would endlessly loop over each other, animations wouldn't show and the enemies wouldn't die. Other than that, it seems like it has potential and I bet given more time I'd be awesome :)

thegdr says ...
Apr 21, 2015 @ 3:11am

nice, made it to town!

cdrch says ...
Apr 21, 2015 @ 4:12am

After playing about fifteen minutes of the game and covering what I think is the entire world, I can't seem to progress beyond being told to speak to the people in town. None of the townsfolk seem to have a purpose beyond background. There's also quite a few issues with graphics, such as Suni and the cloud walking under the ground tiles at points (sometimes one of them and sometimes both), and Suni's spritesheet being misaligned (you can see part of Suni's foot at the top of the sprite when Suni is walking upwards). The game does have a fair amount of territory to explore, and it is fun to zap the wandering blobs with the cloud. I never found any of the triggers the tutorial mentioned, though.

Mony says ...
Apr 21, 2015 @ 4:45am

The game isn't complete sadly, we didn't have enough time. I don't disagree, extremely buggy.

also the triggers don't exist! we have all of the systems made.. but we lacked the time to implement. This is our very first time using unity.

Mony says ...
Apr 21, 2015 @ 4:53am

We will be polishing up the bugs over the next 20 days.

Eramthin says ...
Apr 22, 2015 @ 12:42am


ccglp says ...
Apr 23, 2015 @ 7:32am

It's kinda buggy, I look forward playing it when you polish it a little bit :)

sekaru says ...
Apr 25, 2015 @ 6:34pm

Nice idea though pretty buggy at times. Could've done with a bit more polish.

Mony says ...
Apr 28, 2015 @ 11:16pm

We have been working on a overhaul of the systems, hopefully we can have it up in a day or 2!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]