
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X


// BACKSTORY //
Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?
// PERSONAL COMMENT //
This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!
I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).
Anyway I had a lot of fun and I have learned lots of new things.
// OBJECTIVE //
It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.
// SETUP //
This is the setup I used:
Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com
I'll be glad if you leave any comments, critics or tips.
Downloads and Links
Ratings
#385 | Fun(Jam) | 3.23 |
#443 | Humor(Jam) | 3.03 |
#549 | Mood(Jam) | 3.00 |
#601 | Overall(Jam) | 3.11 |
#640 | Theme(Jam) | 3.18 |
#1667 | Coolness | 40% |
Comments
Cool game, the graphics are awesome, love them, but be careful with the size of the game, there is a lot of loading time, and loads between lifes, you could use some type of img optimizer, good job! :)
Thanks for the comment and for the tips. I didn't notice those problems because I was developing locally. I think I should reset all the elements (player position, enemies, lives...) instead of reloading the whole scene.
I'll make a post-LD version just for fun with more features after judging ends.
Love the simplicity :) Could do well without so much loaders though haha
Good game, I agree with trappytrap92 about the loading time tho, it's a bit slow. The graphics are great too, but am I the only one experiences that the music have a lot of bass? xD
Great game. Well made, but the music needs to be repeated. I really like the idea of throwing different items and it's not the same every time.
Nice graphics! I found it kinda confusing that you can not jump while running.
@Kawaii Game Studios - You are right! Music looping works in Firefox but not in Chrome. Sounds like a Phaser.js bug.
@borgi - Lack of time -_-
Once I got the hang of the shooting I felt really nice. The different projectiles were fun!
Pretty short but very enjoyable. I love that kind of games :).
A bit weird player movement, but this game is really good. I absolutely looooove the graphs. :)
Nice! I enjoyed the random-weapon-throwing a lot. The jumping felt a bit strange, but nevertheless fun game.
BTW, I fixed the weird jumping issue that many of you noticed. As the fix changes playability I'm unsure about if it is allowed by the rules, so for now it's only in the Post-LD version.
Neat pixel art and fun game. Good you have fixed the loading and jumps in post-ld version)
Sogomm is right, I'm using Nutmeg's tileset (with permission). That's why I didn't submit my entry to be judged on the graphics category.
Not a bad game. The squad keeps a lot of odd things in there pockets :)
Looks nice, but a bug with the audio nearly deafened me...
I did it great :)
The bad: reload in every restart, audio bug, too short.
The good: Throwing things felt good, despite from those bugs it felt polished, I wanted to keep playing!
Actually.. I played a little bit more in the Post-LD update.
Yes, audio is distorted in Chrome (sorry for not noticing, I'm a Firefox user). I'll try to fix it later.
Nice, clean, simple visuals are a plus and make it easy to tell where and what everything is. The various loading times were a bit of a surprise, given the seemingly simple design, and I would have liked to be able to jump on the move instead of having to stop first.
I think I fixed the distorted audio in Chrome. At least it works for me. Would someone confirm if ingame music sounds right?
Today I'm going to try to use a sprite sheet instead of loading individual images. That way loading times should be shorter, as there are less http get requests to the server (only for the newer version).
Thanks for uploading the Post LD version. I had a hard time playing the original version to due glitchy movements/bugs. The art is great! Looks to be heavily influenced by retro Mario Bros platformers! The game mechanic is simple and fun, I found myself trying to kill all the enemies before moving to the flags. Great Entry.
hey there,
I don't know how you ran into the loading between lifes / menu and game things with phaser. you could just load every asset once before the game starts.. and then never load anything again. (assets are carried over the different states!)
also (at least on chrome) there is a glitch with the sound after you die for the first time.
other then that really nice pixel graphic and cool music!
The audio got corrupted for me, possibly dying too many times in a short span, seemed to overlay lots of sounds on top of each other, got all... clippy.
I'll check the audio clipping problem tonight. I'm sure that audio in Chrome doesn't stop when it should. It would be useful for me to know what browser and version is people using.
Congratulations on all your first-times! I really liked the overall feel of the game and the worm-like shooting mechanic. All the sound/loading issues I experienced are not present in the Post-LD update, so good work on fixing them too!
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Nice litle game, I found you game thank to Richard Davey who post a link on the phaser web site !