Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Pocket Squad

by Donpastor - Jam Entry


Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?


This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!

I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).

Anyway I had a lot of fun and I have learned lots of new things.


It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.

// SETUP //

This is the setup I used:

Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled,, Bfxr

I'll be glad if you leave any comments, critics or tips.

Downloads and Links




Lyxilion says ...
Apr 20, 2015 @ 10:09pm

Nice litle game, I found you game thank to Richard Davey who post a link on the phaser web site !

Donpastor says ...
Apr 20, 2015 @ 10:21pm


trappytrap92 says ...
Apr 21, 2015 @ 9:54pm

Cool game, the graphics are awesome, love them, but be careful with the size of the game, there is a lot of loading time, and loads between lifes, you could use some type of img optimizer, good job! :)

Donpastor says ...
Apr 22, 2015 @ 12:35pm

Thanks for the comment and for the tips. I didn't notice those problems because I was developing locally. I think I should reset all the elements (player position, enemies, lives...) instead of reloading the whole scene.

I'll make a post-LD version just for fun with more features after judging ends.

Chikoness says ...
Apr 22, 2015 @ 1:21pm

Love the simplicity :) Could do well without so much loaders though haha

Drauthius says ...
Apr 22, 2015 @ 1:23pm

Good game, I agree with trappytrap92 about the loading time tho, it's a bit slow. The graphics are great too, but am I the only one experiences that the music have a lot of bass? xD

Apr 22, 2015 @ 1:26pm

Great game. Well made, but the music needs to be repeated. I really like the idea of throwing different items and it's not the same every time.

borgi says ...
Apr 22, 2015 @ 1:31pm

Nice graphics! I found it kinda confusing that you can not jump while running.

Donpastor says ...
Apr 22, 2015 @ 3:57pm

@Kawaii Game Studios - You are right! Music looping works in Firefox but not in Chrome. Sounds like a Phaser.js bug.

@borgi - Lack of time -_-

HeyChinaski says ...
Apr 22, 2015 @ 9:33pm

Once I got the hang of the shooting I felt really nice. The different projectiles were fun!

sararyCow says ...
Apr 22, 2015 @ 11:10pm

Pretty short but very enjoyable. I love that kind of games :).

animanegra says ...
Apr 22, 2015 @ 11:16pm

A bit weird player movement, but this game is really good. I absolutely looooove the graphs. :)

Sogomn says ...
Apr 23, 2015 @ 7:04pm

Those textures are from Nutmeg, aren't they?

Jakob37 says ...
Apr 23, 2015 @ 7:07pm

Nice! I enjoyed the random-weapon-throwing a lot. The jumping felt a bit strange, but nevertheless fun game.

Donpastor says ...
Apr 23, 2015 @ 8:24pm

BTW, I fixed the weird jumping issue that many of you noticed. As the fix changes playability I'm unsure about if it is allowed by the rules, so for now it's only in the Post-LD version.

kipelovets says ...
Apr 23, 2015 @ 9:15pm

Neat pixel art and fun game. Good you have fixed the loading and jumps in post-ld version)

PushmePullyu says ...
Apr 23, 2015 @ 9:15pm

Nice use of particles!

Donpastor says ...
Apr 23, 2015 @ 9:19pm

Sogomm is right, I'm using Nutmeg's tileset (with permission). That's why I didn't submit my entry to be judged on the graphics category.

KunoNoOni says ...
Apr 23, 2015 @ 10:00pm

Not a bad game. The squad keeps a lot of odd things in there pockets :)

Larzan says ...
Apr 23, 2015 @ 10:04pm

Well done, complete and nice to play!

daredevildave says ...
Apr 23, 2015 @ 10:26pm

Looks nice, but a bug with the audio nearly deafened me...

psychonull says ...
Apr 24, 2015 @ 2:05am

I did it great :)
The bad: reload in every restart, audio bug, too short.
The good: Throwing things felt good, despite from those bugs it felt polished, I wanted to keep playing!

Actually.. I played a little bit more in the Post-LD update.

Donpastor says ...
Apr 24, 2015 @ 6:22am

Yes, audio is distorted in Chrome (sorry for not noticing, I'm a Firefox user). I'll try to fix it later.

Budaniel says ...
Apr 24, 2015 @ 6:47am

Nice, clean, simple visuals are a plus and make it easy to tell where and what everything is. The various loading times were a bit of a surprise, given the seemingly simple design, and I would have liked to be able to jump on the move instead of having to stop first.

Donpastor says ...
Apr 24, 2015 @ 9:52am

I think I fixed the distorted audio in Chrome. At least it works for me. Would someone confirm if ingame music sounds right?

Donpastor says ...
Apr 24, 2015 @ 2:49pm

Today I'm going to try to use a sprite sheet instead of loading individual images. That way loading times should be shorter, as there are less http get requests to the server (only for the newer version).

Apr 24, 2015 @ 6:23pm

Thanks for uploading the Post LD version. I had a hard time playing the original version to due glitchy movements/bugs. The art is great! Looks to be heavily influenced by retro Mario Bros platformers! The game mechanic is simple and fun, I found myself trying to kill all the enemies before moving to the flags. Great Entry.

Apr 24, 2015 @ 8:58pm

hey there,
I don't know how you ran into the loading between lifes / menu and game things with phaser. you could just load every asset once before the game starts.. and then never load anything again. (assets are carried over the different states!)

also (at least on chrome) there is a glitch with the sound after you die for the first time.

other then that really nice pixel graphic and cool music!

The4thCircle says ...
Apr 26, 2015 @ 2:32pm

The audio got corrupted for me, possibly dying too many times in a short span, seemed to overlay lots of sounds on top of each other, got all... clippy.

Donpastor says ...
Apr 26, 2015 @ 2:48pm

I'll check the audio clipping problem tonight. I'm sure that audio in Chrome doesn't stop when it should. It would be useful for me to know what browser and version is people using.

cdgugler says ...
May 3, 2015 @ 4:00am

I love the weapon mechanics. Fun short game.

jmborden says ...
May 7, 2015 @ 5:05pm

Music on gameover is incredibly loud on my Mac in Chrome.

smokecastles says ...
May 10, 2015 @ 10:02pm

Congratulations on all your first-times! I really liked the overall feel of the game and the worm-like shooting mechanic. All the sound/loading issues I experienced are not present in the Post-LD update, so good work on fixing them too!

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