Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Catch Pet

by Nibble Bits Studio - Jam Entry

The game begins with all players can shoot. When a player is hit, it will flash in red and only they can shoot now. While your character is flashing, you will lose life. When you hit another player, you will no longer lose life and this condition will be passed to the other player reached. Only the flashing character can shoot.
The winner is the player who survive!

Well, the weapons are: a spy platypus who throws a hat, a ninja pig with a shuriken, a crazy chicken for eggs and one penguin who throws his food. They are handled by the characters, walking with directional and shoot with one button.

There are also some powerups: an energy drink, which increases the speed; a heart which increases life; and lego, which can be dropped on the floor and step on who loses life.

Controls Keyboard:
- Player 1: WASD - movement; Space - shoot; Alt - drop item.
- Player 2: Arrows - movement; P - shoot; O - drop item.

Controls Joystick (works best with Xbox Controller)
- Player 1-4: Left Stick - movement; A - shoot; X - drop item.

Ben-Hur Villar - Programmer
Emily Costa - 2D art & 3D art
Victor Simoes - 3D art, Animations & Sound Design

*Note: We had no way to test the Linux build, so if you can give us feedback on how it is working, we thank you very much.

Downloads and Links




Hyoga-3D says ...
Apr 21, 2015 @ 1:45am

Good use of the theme and good use of the unity GI, playing at night much more cool.

Gameplay was nice I played 2 people but playing with 4 people probably would be more cool, but the voice when picking the itens gets repetitive very fast.

Apr 21, 2015 @ 4:59am

Thanks for playing and voting. Yes, the game is better playing with 4 friend! Was a bit complicated to program and test, as we work only by hangout. wWe did tests with more people a few hours prior to submission and it was really fun!

Supernovadx says ...
Apr 21, 2015 @ 5:26am

Cool concept. I'm also alone, I was getting this strange thing where the gun stopped shooting after I injured player 2. Otherwise great job. Sound design could be a little better, but it gets the job done. The graphics were awesome, and the game play seemed solid. Aiming was a little difficult though.

Apr 21, 2015 @ 6:07am

Supernovadx, thanks for playing and vote ! About player hits another and can not shoot, is part of the gameplay . As explained in the post above, only the player flashing and losing life can hit other. Thus, the other players must escape who is losing life.
Also, the game was developed for local multiplayer only , with no artificial intelligence opponents.

Tanser says ...
Apr 21, 2015 @ 7:20pm

Lovely game, good job! :)

lumscum says ...
Apr 21, 2015 @ 7:44pm

Really liked the graphics, super cute!

Apr 21, 2015 @ 8:05pm

Thanks for play and vote! It was our first game in Unity 5, we experiment the improvements in lightning. At first, we think to release a Web version, but for that, we could take off the day/night feature to run without lose performance. So we decide to not release this version. Thanks again!

Backlund says ...
Apr 21, 2015 @ 9:47pm

Nice game, I liked the concept.

Apr 21, 2015 @ 10:25pm

Fun game. Nice to see you got a good hangout game done in time. Audio could use some punching up to make it more "addictive" to play but it functioned well enough for a game!

Apr 21, 2015 @ 11:29pm

Pretty impressive! It seemed really designed for controllers, so not having them hindered the experience. Playing two player on the keyboard felt very cramped.

Apr 22, 2015 @ 12:00am

Tanks for play and vote! Yes, and the movements work best with joysticks too.

Apr 22, 2015 @ 12:59am

Good job guys! The models are really cute and it's an good multiplayer game.

Apr 22, 2015 @ 1:13am

Thanks!! We see each other tomorrow in the Powerup event! haha

FrederickK says ...
Apr 22, 2015 @ 2:21am

I have to test alone, so take my words lightly.
Very, very good graphics and models!
I liked the concept of a "hot potato" game, probably is a very fun game to play with others. xD
Good job!

sP0CkEr2 says ...
Apr 22, 2015 @ 3:36am

nice use of theme - did not have another person to play with but what i saw was good - smoot anim

Apr 22, 2015 @ 3:47am

Thank you, guys! Play with your friends when you have a chance!

randoman says ...
Apr 22, 2015 @ 5:47am

Level design is nice and so are the mechanics. Good entry!

Apr 22, 2015 @ 8:08am

Thanks for play and vote!

rmc says ...
Apr 22, 2015 @ 7:40pm

It's a nice Idea, but kind of impossible to test the full potential of the game alone!

otherwise, the art and the gameplay seems to be pretty cool, will test later with someone!

Drauthius says ...
Apr 22, 2015 @ 8:27pm

I guess it gets a lot better with more than two players, but it was fun trying to juke the other one and placing legos in their path. :)

oparisy says ...
Apr 23, 2015 @ 9:25pm

Nice menus ans splash screens, did not find much of those in other entries. Liked the music and lighting. Controls where very smooth, and the gameplay is nice.

Sadly I have no one to play it with at the moment; bots would have been fun but I understand the harsh time restriction :)

Apr 27, 2015 @ 4:34pm

Thanks for play and vote, guys!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]