Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Score Attack!

by boateye - Jam Entry

Shoot your score at your enemies to defeat them!

This is my first Ludum Dare Jam game, so please be as honest as possible!



W - Move up

S - Move Down

J - Shoot 1 Score

K - Shoot 5 Score

L - Shoot 10 Score

R - Reset


HINT: Each enemy has a different health value. Try using different shot combinations to find the most efficient way to kill them, and earn back score.


Known Bugs/Updates:
For some reason, when you use a smartbomb, your score and your # of enemies killed doesn't update properly. I'll see if i can find a solution soon.

4/23/2015: Fixed an issue where the enemies were not giving the right amount of points when killed.

Greens should give 5 points, Yellows shoukd give 16 points, and Reds should give 40 points.

4/28/2015: Fixed the Smartbomb bug. Also, i have reduced the score values of each enemy type.

Greens = 6 points

Yellows = 16 points

Reds = 31 points.



Design, Development, Audio, Graphics, Balancing : Jordan Johnson (me)‚Äč

Font: kenpixel by Kenney

Boss Battle Jingle: Atari's Pitfall - Vine Fanfare


Tools Used:

Game Engine: Construct2

Sound: bfxr


Downloads and Links




Lady Beardo says ...
Apr 21, 2015 @ 12:21am


SadSmile says ...
Apr 21, 2015 @ 4:43pm

Good game, its just a little bit unbalanced. If you only kill the green ones, you will get the most points fast.

ARubino says ...
Apr 21, 2015 @ 5:09pm

Well done, i liked the idea and and the retro charm. The controls workd smooth and i enjoyed to play it.
Awsome first submit.

Tanser says ...
Apr 21, 2015 @ 5:26pm

Omg, amazing ! I love it! :D I failed 2 times and then got the level :))

pixzleone says ...
Apr 21, 2015 @ 5:46pm

Nice little game! Finished it! Keep it up!

TailyILoveYou says ...
Apr 21, 2015 @ 6:17pm

Neat little game, I love the mechanic. Some music would've added to it :P

MegaMasterX says ...
Apr 21, 2015 @ 7:29pm

I'm a pretty big fan of shooters. Nicely done!

lumscum says ...
Apr 21, 2015 @ 7:30pm

I really dug the concept! Figuring out the best combination for shooting enemies was actually really fun!

Great job!

BabaJaga says ...
Apr 21, 2015 @ 7:36pm

Got killed with boss having like 1% of health :D

nameoftheuser says ...
Apr 21, 2015 @ 11:11pm

Good idea of using your score as everything!

freeholdgames says ...
Apr 21, 2015 @ 11:13pm

I thought this was a clever idea, though having only three enemies meant it was rather quick to solve. I beat it the first time. The sound was unpleasantly piercing. I think the concept could be evolved into something quite nice. Good job!

Dagatts says ...
Apr 22, 2015 @ 12:00am

Really nice, I've seen very few games with this kind of attack, and they weren't really the focus of the game. Loved it. good job! =D

Big Cow says ...
Apr 22, 2015 @ 6:26pm

I was surprised by how fun I found this! Only suggestion I would make would be to balance it a bit; dominant strategy is to just shoot the green ones. Maybe get more points for destroying the others?

TeslaCoil says ...
Apr 23, 2015 @ 1:55am

Very cool game! There was an element of strategy to it that's not like most space-style shooters. The problem being, I don't think the best strategy is the one you wanted it to be. It looks like every enemy gives you the same amount of points. So all you have to do is shoot only the weakest enemies and dodge everything else. That's what I did on my second runthrough, spamming 10-shots at the boss whenever I could, and it wasn't too hard.

Jungle says ...
Apr 23, 2015 @ 7:45pm

The idea is very original, I really enjoyed. But the enemies are a bit unbalanced. It was really nice to throw my score though.

boateye says ...
Apr 24, 2015 @ 1:57am

Thanks for all of the feedback folks! I hace looked into the issue of the enemies not giving the correct amount of points, and I have fixed it!

Greens should give 5 points, Yellows shoukd give 16 points, and Reds should give 40 points.

Frozenfire92 says ...
Apr 26, 2015 @ 12:21am

Fun little game! I thought it was an interesting risk/reward concept. However I wish there were more enemies as well health bars to help gauge how much score each type took.

boateye says ...
Apr 26, 2015 @ 10:41am

I agree, FrozenFire. I was thinking of adding that as the jam came to a close, but not enough time to implement the mini health bars.

Apr 28, 2015 @ 12:38am

Decently clever, a neat little game. Shooting points adds a layer of depth to the game. Fun, however racking up points is too easy. Good work!

boateye says ...
Apr 28, 2015 @ 12:40am

Noted, CornflowerBlue. I purposefully inflated the amount of point you made just to see how players react. I fully understand if it feels a bit too easy. If more player feedback is similar, I'll be sure to scale down the point value on the Red and Yellow enemies, for sure.

LukeZaz says ...
Apr 29, 2015 @ 1:02am

Decent game. Nothing really new or innovative, and I didn't really see anything unconventional, bu it was good nonetheless.

Geckoo1337 says ...
May 3, 2015 @ 10:21pm

I liked the retro charm - a basic aesthetic. Well done ++

Demy says ...
May 4, 2015 @ 9:58am

Oh, nice idea.

Omiya Games says ...
May 5, 2015 @ 3:58am

Solid shooter. I like the element of different bullets only hurting different enemies. I think the game could be improved when focusing on that specific feature.

Otherwise, score = ammo. Pretty generic to me.

sputnik says ...
May 6, 2015 @ 1:23pm

really nice use of the theme! good work!

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]