Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Score Attack!

by boateye - Jam Entry

Shoot your score at your enemies to defeat them!

This is my first Ludum Dare Jam game, so please be as honest as possible!

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Controls:

W - Move up

S - Move Down

J - Shoot 1 Score

K - Shoot 5 Score

L - Shoot 10 Score

R - Reset

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HINT: Each enemy has a different health value. Try using different shot combinations to find the most efficient way to kill them, and earn back score.


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Known Bugs/Updates:
For some reason, when you use a smartbomb, your score and your # of enemies killed doesn't update properly. I'll see if i can find a solution soon.

4/23/2015: Fixed an issue where the enemies were not giving the right amount of points when killed.

Greens should give 5 points, Yellows shoukd give 16 points, and Reds should give 40 points.

4/28/2015: Fixed the Smartbomb bug. Also, i have reduced the score values of each enemy type.

Greens = 6 points

Yellows = 16 points

Reds = 31 points.

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Credits:

Design, Development, Audio, Graphics, Balancing : Jordan Johnson (me)‚Äč

Font: kenpixel by Kenney

Boss Battle Jingle: Atari's Pitfall - Vine Fanfare

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Tools Used:

Game Engine: Construct2

Sound: bfxr

Graphics: Paint.net

Downloads and Links


Ratings

Coolness71%
#257Theme(Jam)3.72
#335Innovation(Jam)3.36
#335Fun(Jam)3.29
#524Overall(Jam)3.21
#748Graphics(Jam)2.81

Comments

Lady Beardo says ...
Apr 21, 2015 @ 12:21am

Clever!

SadSmile says ...
Apr 21, 2015 @ 4:43pm

Good game, its just a little bit unbalanced. If you only kill the green ones, you will get the most points fast.

ARubino says ...
Apr 21, 2015 @ 5:09pm

Well done, i liked the idea and and the retro charm. The controls workd smooth and i enjoyed to play it.
Awsome first submit.

Tanser says ...
Apr 21, 2015 @ 5:26pm

Omg, amazing ! I love it! :D I failed 2 times and then got the level :))

pixzleone says ...
Apr 21, 2015 @ 5:46pm

Nice little game! Finished it! Keep it up!

TailyILoveYou says ...
Apr 21, 2015 @ 6:17pm

Neat little game, I love the mechanic. Some music would've added to it :P

MegaMasterX says ...
Apr 21, 2015 @ 7:29pm

I'm a pretty big fan of shooters. Nicely done!

lumscum says ...
Apr 21, 2015 @ 7:30pm

I really dug the concept! Figuring out the best combination for shooting enemies was actually really fun!

Great job!

BabaJaga says ...
Apr 21, 2015 @ 7:36pm

Got killed with boss having like 1% of health :D

nameoftheuser says ...
Apr 21, 2015 @ 11:11pm

Good idea of using your score as everything!

freeholdgames says ...
Apr 21, 2015 @ 11:13pm

I thought this was a clever idea, though having only three enemies meant it was rather quick to solve. I beat it the first time. The sound was unpleasantly piercing. I think the concept could be evolved into something quite nice. Good job!

Dagatts says ...
Apr 22, 2015 @ 12:00am

Really nice, I've seen very few games with this kind of attack, and they weren't really the focus of the game. Loved it. good job! =D

Big Cow says ...
Apr 22, 2015 @ 6:26pm

I was surprised by how fun I found this! Only suggestion I would make would be to balance it a bit; dominant strategy is to just shoot the green ones. Maybe get more points for destroying the others?

TeslaCoil says ...
Apr 23, 2015 @ 1:55am

Very cool game! There was an element of strategy to it that's not like most space-style shooters. The problem being, I don't think the best strategy is the one you wanted it to be. It looks like every enemy gives you the same amount of points. So all you have to do is shoot only the weakest enemies and dodge everything else. That's what I did on my second runthrough, spamming 10-shots at the boss whenever I could, and it wasn't too hard.

Jungle says ...
Apr 23, 2015 @ 7:45pm

The idea is very original, I really enjoyed. But the enemies are a bit unbalanced. It was really nice to throw my score though.

boateye says ...
Apr 24, 2015 @ 1:57am

Thanks for all of the feedback folks! I hace looked into the issue of the enemies not giving the correct amount of points, and I have fixed it!

Greens should give 5 points, Yellows shoukd give 16 points, and Reds should give 40 points.

Frozenfire92 says ...
Apr 26, 2015 @ 12:21am

Fun little game! I thought it was an interesting risk/reward concept. However I wish there were more enemies as well health bars to help gauge how much score each type took.

boateye says ...
Apr 26, 2015 @ 10:41am

I agree, FrozenFire. I was thinking of adding that as the jam came to a close, but not enough time to implement the mini health bars.

Apr 28, 2015 @ 12:38am

Decently clever, a neat little game. Shooting points adds a layer of depth to the game. Fun, however racking up points is too easy. Good work!

boateye says ...
Apr 28, 2015 @ 12:40am

Noted, CornflowerBlue. I purposefully inflated the amount of point you made just to see how players react. I fully understand if it feels a bit too easy. If more player feedback is similar, I'll be sure to scale down the point value on the Red and Yellow enemies, for sure.

LukeZaz says ...
Apr 29, 2015 @ 1:02am

Decent game. Nothing really new or innovative, and I didn't really see anything unconventional, bu it was good nonetheless.

Geckoo1337 says ...
May 3, 2015 @ 10:21pm

I liked the retro charm - a basic aesthetic. Well done ++

Demy says ...
May 4, 2015 @ 9:58am

Oh, nice idea.

Omiya Games says ...
May 5, 2015 @ 3:58am

Solid shooter. I like the element of different bullets only hurting different enemies. I think the game could be improved when focusing on that specific feature.

Otherwise, score = ammo. Pretty generic to me.

sputnik says ...
May 6, 2015 @ 1:23pm

really nice use of the theme! good work!

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