Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Green and Blue

by Jacob Eriksson - Compo Entry

Ludum Dare 32 Compo game with the theme "An unconventional weapon".

Game By: Jacob Eriksson (Glowygames.com) or @JacobEriksson98 on twitter :)

Hello! This is my Ludum Dare 32 compo entry and it's my first time participating in the Ludum Dare, aside from Mini LD 58. It's was really fun doing this and will probably join future Ludum Dares.

This Game is about a guy who uses green and blue guns to make it through a unknown world. It's a 2D platformer (points for originality).

Controls: W, A, S and D for movement. Left and right mouse buttons for the color guns.

Downloads and Links


Ratings

Coolness71%
#82Fun3.81
#137Overall3.70
#337Mood3.19
#344Innovation3.41
#480Audio2.83
#490Theme3.42
#748Humor2.35
#839Graphics2.56

Comments

Jerre says ...
Apr 20, 2015 @ 3:10pm

Nice concept. aiming with mouse while jumping makes the camera move is a bit hard. Also the second color didn't add anything to the mechaning until where I got.
But good idea and execution!

Matsuki says ...
Apr 20, 2015 @ 3:12pm

Cool concept, was a lot of fun

SmilingCat says ...
Apr 20, 2015 @ 3:21pm

You are a brave soul for using the Unity WebGL compiler. Nice job.

Sanka.X says ...
Apr 20, 2015 @ 3:25pm

Everything inspired by Portal its a good thing :)
It s nice when the BGM change to indicate a new mechanics or enemy
I (rage) quit at the final stage cause of the flying enemy keeps killing near the end :o, but it was a really fun ride !

CryoGenesis says ...
Apr 20, 2015 @ 3:31pm

Very interesting mechanics. Great gameplay. Suffers a bit from the graphics but everything else is great.

Also good level design!

WebFreak001 says ...
Apr 20, 2015 @ 3:40pm

I really liked the idea. However the controls were very glitchy. I suppose you used a physics engine for the controls and thats not really good for a platformer (i tried it many times). I think there wasnt really a learning curve. It felt like constant tutorial until the last level. It really annoyed me that the enemies came out in random directions because it made situations impossible and just unfair and it ruined the fun. Sometimes I wanted to jump but then he like only jumped 20px, which was not enough to jump high enough.

Apr 20, 2015 @ 5:23pm

Neat weapon, however I found that I wanted to jump and fire at the same time to play. Its a neat platformer though! I included it in part 1 of my Ludum Dare 32 compilation video series, if you would like to take a look :) https://youtu.be/-ZkAqIe6FiQ

PaperBlurt says ...
Apr 21, 2015 @ 6:20am

The concept is so simple and functional.
Very good work!

Apr 21, 2015 @ 3:20pm

Fun to play! Would've loved to be able to change directions of the platforms by shooting them again & being able to turn off platform again. Although the enemies are maybe a bit too fast?

Apr 21, 2015 @ 10:59pm

Well that escalated quickly. But I stuck through it.

Apr 23, 2015 @ 6:27am

This game was actually pretty fun. The rules and controls were introduced in a very innovative and organic matter. The difficulty curve felt just right. Most of all, I had fun!

Apr 23, 2015 @ 9:19pm

cool idea! good job!

Blobo says ...
Apr 23, 2015 @ 9:43pm

Really nice game. took me forever to finish that final level! found a bug with the moving block allowing me to jump 20x higher than normal though. man... that last level.

EthanWebster says ...
Apr 26, 2015 @ 7:06pm

Dozens of mechanics made for a really enjoyable game. Please do a post-compo version!

Apr 26, 2015 @ 7:08pm

Nice work! Really fun core gameplay. Last level is hard as all hell. Stupid missiles...

steboots says ...
Apr 26, 2015 @ 7:52pm

Not a bad game at all, would love to mute that music, but I just kept thinking about portals and stuck through it.

Stechas says ...
Apr 26, 2015 @ 8:24pm

Game of skills indeed. I ve ejnoyed the game that much I just cannot rate this game anyhow but great. Switching mechanics rock!

Xanjos says ...
Apr 26, 2015 @ 10:24pm

Surprisingly hard during the later levels but I love the concept. You should definitely polish it up and work on a full-fledged post-compo version.

Tijn says ...
Apr 29, 2015 @ 9:31am

This is a great game! Had a lot of fun playing it and the music is pretty good too :)

f7f5 says ...
Apr 30, 2015 @ 7:12pm

Really fun. Looked rather simplistic during the first levels, but when I got to the point of having to hit platforms, ships, balls, moving, jumping, aiming and shooting carefully at the same time, it got more chaotic than a piano lesson. Good job.

tininsteelian says ...
May 10, 2015 @ 3:58pm

Really fun game! One of my favorites!

ruerob says ...
May 10, 2015 @ 4:13pm

Great little game! with some more polishing on the visuals it could be really awesome! Very nicely done! I thank you for your entry!

pikkpoiss says ...
May 10, 2015 @ 4:28pm

Liked the level design and the idea is cool. Like others have said, the controls with the keyboard can be difficult, but overall good job!

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]