Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Bar Fight

by nihilaleph - Compo Entry

Well, it's a Bar Fight! Who knows who started it, but you gotta survive!
Pick any object you can find and use it to beat your opponents. And maybe you can become a true Drunken Master!

How to Play:

1- To pick a Weapon, just touch it;
2- You can carry only one weapon;
3- Each weapon has its damage, weight (slows movement) and durability (breaks after X hits);
4- Kill all enemies to get to the next night;
5- Each night you get drunker and drunker, messing up your movement and your aim;

6- Controls:
- Move: Arrows
- Stab: z
- Swing: x
- Throw: c
- Drop: q
- Retry: r
- Next level (when level finished): n
- Exit: Esc

- VisualStudio2013
- Piskel
- Bfxr

Update (2015-04-20):
1- Console opens with the game
2- Attempt to fix shaders for OpenGL < 3.0
3- Setted platform toolset: Visual Studio 2013 - Windows XP


This is my first entry to LD and my first game for the public. I still have a lot to learn, so I can't make a totally complete game (e.g. lack of animation and art, I didn't even finish my engine!). But still I enjoyed A LOT the experience and learned a lot too!

I hope you can enjoy this game and have some fun!
Thank you for checking in!

First of all thank you for all of you who played/rated my game! I was really nervous since it was my first time but I got surprised by the positive feedback ^^.

Again, as my first game I had lots of limitations such as lack of skills and just inexperience. Still I'm proud of what I was able to do and happy to make people have fun with my work.

What went well:
- The concept of the game came really fast, which made possible to start programing ASAP.
- Programing was smooth, specially because a lot of code (and engine) of my training to LD was useful to make this game.
- Pixel art, although very simple, I developed my skills while drawing them.
- I was able to make a lot of weapons and make it chaotic, which was the plan.
- The time management was quite good. I was able to get decent sleep and eat well. Of course more time would be better, but I prioritized my health to make to the end of the jam. I got a bit behind the schedule but still delivered most of what I wanted.

What went wrong:
- Pixel art, still needs improvement.
- UI didn't seem quite helpful.
- Sound and Music, still need to learn how to make them properly.
- Bad AI, need to learn more about implementing them.
- Collision detector is not quite right, I assumed most objects to be circles to make implementation easier but it doesn't seem right

What's next:
- Study more!
- Develop more the engine
- Practice art concepts
- Learn how to use a music/sound maker

Downloads and Links




Lord bobyness says ...
Apr 20, 2015 @ 4:03am

What every western should have been. An hour of guys throwing pianos and shoes at each other while drunk(plus up to, but no more than, five minutes of plot)

Welcome to Ludum Dare!

indigo says ...
Apr 20, 2015 @ 4:11am

This would be the best thing ever if it was multiplayer. Still fun as is.

hissssssssss says ...
Apr 20, 2015 @ 4:52am

Crashes immediately when I try to run it on 32-bit Windows 7. No error message is given.

nihilaleph says ...
Apr 20, 2015 @ 2:43pm

Thanks for the feedback!! ^^
Oh I would love to make it multiplayer, but still require more skills xp
I'm glad you enjoyed it!

@hissssssssss That's wierd, it was supposed to run on 32-bit... I shall look on to it!

DKoding says ...
Apr 20, 2015 @ 4:41pm

I get '' is malicious and has been blocked by chrome when trying to download the WIndows version

nihilaleph says ...
Apr 20, 2015 @ 6:29pm

@DKoding In chrome you can just ignore its warning and download it anyway. I think you won't have that problem with other browsers though....

@hissssssssss It's highly possible that your problem has to do with the OpenGL version. The target of my engine is >= 3.0. I'm still trying to make it available for lesser versions but that would probably demand changes in my engine code. For the mean time I will upload again the game with the console open so it can print errors and the OpenGL version. I also tried to change the shaders a bit, so maybe it will work but maybe not >.<

Andrea says ...
Apr 20, 2015 @ 7:31pm

Nice game and sweet use of the theme!
I wish the player wouldn't turn around because it gets a little nauseating, but great game nonetheless!

nihilaleph says ...
Apr 20, 2015 @ 7:58pm

Thanks @Andrea!
Sorry about the sprite rotation >.< I wish I could make the animation/better sprites to make the game feel better, but didn't have enough time/skill xp

Hectate says ...
Apr 20, 2015 @ 9:39pm

Hilarious. The only downside its that it's easy to get surrounded and weaponless - like a real bar fight I assume.

nihilaleph says ...
Apr 20, 2015 @ 9:44pm

@Hectate Oh, the first AI was so merciless, if he got you cornered with a spoon it was almost hopeless kkkk
Thanks for the feedback!

nassi says ...
Apr 20, 2015 @ 10:04pm

Who needs Drunken Fist when you have Drunken Piano! The last boss took a few tries, but I think the difficulty was quite nice. Graphics and sounds are pretty basic but they get the job done. Good job on your first LD :).

nihilaleph says ...
Apr 20, 2015 @ 11:12pm

@nassi Thank you for playing my game too!! I still can't beat yours though xp

nightlord says ...
Apr 21, 2015 @ 1:41am

played until night 3 and had a lot of fun. Things I liked:
- the weight of the objects effecting your speed. makes it super tactical to choose which item to use as weapon
- the variety of different attacks (throw, stab, swing). again makes interesting combinations between object and attack.
- the feel of movement
- if you get caught without an object between guys and can't move you are dead. i think stab and swing should continue to work even if i am not holding an object. maybe does little damage i would still be swinging my arms in a bar fight in that situation :)

great game overall, congrats

nihilaleph says ...
Apr 21, 2015 @ 2:17am

@nightlord Thank you for the feedback! Too bad you didn't become a true Drunken Master XD I was thinking about implementing a default weapon (fists) but didn't have enough time to think how I should do it... Also there were so many weapons that I thought maybe it was unnecessary xp

Ouro17 says ...
Apr 21, 2015 @ 9:06am

Great game! It's fit perfecly the theme and it's funny, congrats!

vogon101 says ...
Apr 21, 2015 @ 6:15pm

Really fun

panurge says ...
Apr 21, 2015 @ 6:33pm

Took me a while to get used to the controls but once I did I was flinging banana like an old hand. Fun!

esayitch says ...
Apr 21, 2015 @ 6:36pm

Great concept and the graphics are okay, could have used better animations but it's good as is. Sfx were pretty nice too. Movement was pretty difficult (which I guess is the whole point when you're drunk xD)

Good luck!

nihilaleph says ...
Apr 21, 2015 @ 10:44pm

@Ouro17 @vogon101 @vogon101 @panurge @easyitch Thank you all for playing!

wg_phancock says ...
Apr 22, 2015 @ 2:06am

Controls are pretty awkward.

I enjoyed the fact that (at least it seems) different weapons impacted your movement speed differently.

Reis Mahnic says ...
Apr 22, 2015 @ 2:31am

Really just a great time. Now I can live out my wildest dreams of being spontaneous and violent, but without the horror that reality brings!
Basically, exactly what I want out of a game.

nihilaleph says ...
Apr 22, 2015 @ 3:20am

@wg_phancock Oh yes, as written in the description, each weapon has its own damage, weight and durability, also the character has a drunkness level for each night which affects his movement and aim, maybe that's what made the controls ackward?

@Reis Mahnic Glad you enjoyed it! Thanks for checking out my game too! ^^

TeamQuadratic says ...
Apr 23, 2015 @ 3:39am

To be honest I'd say the game moved a bit too fast to completely follow and the graphics honestly didn't help. Some very good ideas though!

Apr 23, 2015 @ 3:44am

Cool game! The number of weapons is impressive. I think with some more time to work on controls and visuals, it can be even better.

nihilaleph says ...
Apr 23, 2015 @ 4:14am

@TeamQuadratic Yeah, sorry about the graphics ^^; I promise I'll improve my art skills for the next LD! I made the game movement fast to make it more chaotic, like a bar fight xp but thank you for the feedback!

@CalrsonAndPeeters Thank you! Likewise I promise I'll work on my art skills xp About the control, aside the drunkness of the character I thought about making the aim in the mouse to make it feel better, but I had more actions than buttons in the mouse ^^; I'll try to make it better next time!

Hambone says ...
Apr 23, 2015 @ 6:18am

I liked it!

Tatsu Studio says ...
Apr 23, 2015 @ 6:57am

Good game!

elpaulo says ...
Apr 23, 2015 @ 3:20pm

Nice first entry, I want to be able to press N to drink again IRL !

nihilaleph says ...
Apr 28, 2015 @ 11:47pm

@Hambone @Tatsu Studio @elpaulo Thank you for playing!

nopogo says ...
Apr 29, 2015 @ 8:07am

Like the huge variety of weapons

L0N3 W0LF says ...
May 8, 2015 @ 12:54pm

Just bit the sh*t out of those guys , fun game, kind of hard :D

alhvi says ...
May 10, 2015 @ 8:10am

I'm a drunken master. Congratulations on your first LD. Nice game. At the beginning it was a little difficult for me to get used to the controls. At the end the only button I used was throw (c). The boss fight was very difficult for me, I had to try a lot of times. But it was fun. Good job.

nihilaleph says ...
May 11, 2015 @ 11:09pm

@nopogo @LON3 WOLF @alhvi Thank you for playing!

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