Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Fish Slap

by LadyEnigma - Jam Entry

Run around and slap people with a fish!!
You are a dug up skeleton that gets its powers from fish. When you slap an enemy enough times they become permanently stunned and you can drain their life force to give yourself more health.

Move using WASD or arrow keys.
Swing using left mouse button or left ctrl.

Downloads and Links




Marcus316 says ...
Apr 21, 2015 @ 1:24am

Nod bad, but incredibly difficult, at least I found it to be so. My high score is now 30 points.

Apr 21, 2015 @ 2:01am

I only managed 160, pretty fun to play actually, Love the 3D look, Would totally play something which looks like this, reminds me of the old medievil games :D

Couldn't stop laughing whilst slapping people with fish :D Great game haha

GreaseMonkey says ...
Apr 21, 2015 @ 2:37am

(Sorry if there's a double-post, the site died as I was posting this)

High score 190.

WebGL export works on FreeBSD \:D/

Well, I don't have sound working, but you opted out of that, so I guess that helps.
Nice gra- oh wait, you opted out of that as well.
Remember when people actually made their own assets for Ludum Dare? PEPPERIDGE FARM REMEMBERS
(but then again Unity WebGL export didn't exist back then, so I guess there's a plus this time)


With that rant aside, let's begin the actual stuff and things. Get your doodads and whatsits out.

The strongest point for this game that I'm left to vote for is the theme interepretation and its resulting mechanics, and this is where the game innovates.

Gameplaywise, while there's replayability, it doesn't really scale up very well in terms of player strength or enemy strength, thus it becomes a grind. I also feel that the enemies are a little bit too hard to sneak behind. The fact that you can get surrounded, however, does add gameplay value... although if you're near a fish-comatose enemy, you're basically invincible.

If you make a post-compo version of this, you could tweak those categories and end up with a pretty good game.

Apr 21, 2015 @ 6:21am

HAHA, I don't know where you got this idea, but it's pretty hillarious

terpin says ...
Apr 21, 2015 @ 10:48pm

Damn, I am stuck at 30 points no matter what I do! I don't know how these people are killing it, I'm jealous ^^ Addictive fun game, you should keep working on it!

ARubino says ...
Apr 21, 2015 @ 10:59pm

Great idea. It was kind of difficult to beat the AI but overall i liked it and had fun. Well done!

boateye says ...
Apr 21, 2015 @ 11:01pm

This game is impossible, IMO. I can barely kill 2 or three people before getting surrounded and dying.

Null DIES says ...
Apr 21, 2015 @ 11:06pm

It was fun for a while and I liked the crazy idea, but it got a bit boring when I felt that I could just keep running in circles and keep slapping, maybe additional weapons (or powerups) could add some variety or maybe another kind of enemy that is actually smart and doesn't just follow you around.

tentabrobpy says ...
Apr 21, 2015 @ 11:28pm

LadyEnigma, this is a 5 Star Game for the humor category. I have not seen anything as strange and funny all day as this little skeleton man slapping his assailants with a fish! You also made some good choices with the sounds, the little "unh" really added to the surreality of the situation

ekkiiiii says ...
Apr 22, 2015 @ 9:37pm

Nice style and setting. I had fun playing and failing at this incredibly hard game.

SayHiBen says ...
Apr 25, 2015 @ 5:54pm

Getting a 403 on your web link :*(

Apr 25, 2015 @ 6:03pm

As I was playing and became surrounded by enemies, I was reminded of Dynasty Warriors...but with fish. Funny concept and game. It was hard since the enemies would slowly swarm you and totally overtake. Given more development time, I could see more attacks / dodges added and would come back to play some more.

arhpositive says ...
Apr 28, 2015 @ 8:24pm

A decent attempt on the subject of an unconventional weapon. Gets old quickly but fun while it lasts.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]