Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Fun with Vacuums

by dcRfj15 - Jam Entry

Update (4/22/15 at 9:15PM EST):
Renamed the downloadable file from "LD32 -- Fixed_Version" to "Fun with
Vacuums"

Update (4/20/15 at 11:25PM EST):
Original file that I uploaded was broken because I forgot to include images
in the download (*facepalm*), added a fixed version which isn't broken.

-------------------------------------------------------------------------------

Fun with Vacuums, my first LD entry, is a game about defeating ants by sucking them up with a vacuum. I started this Sunday morning ~10AM and worked up to 9 PM Monday.

The goal of the game is to defend your picnic against ants which are trying to devour it.

Controls:
- Mouse Click : Turn on the vacuum (Hold click to keep the vacuum on)

Tools Used:
- Java SE w/ Eclipse
- Paint.NET
- Audacity, a vacuum and Bfxr for sound

Downloads and Links


Ratings

Coolness55%
#617Audio(Jam)2.24
#690Theme(Jam)3.12
#790Humor(Jam)2.28
#882Fun(Jam)2.50
#933Mood(Jam)2.30
#939Graphics(Jam)2.00
#954Innovation(Jam)2.19
#1019Overall(Jam)2.46

Comments

Apr 21, 2015 @ 9:13pm

Simple and fun, and surprisingly difficult. Things could maybe have been improved with ants spawning on the top half of the screen, or maybe some enemy variety, but otherwise a nice little time waster :)

Muffin says ...
Apr 21, 2015 @ 9:22pm

You should probably remove the jar option, since it doesnt work :) Managed to kill 232 ants before they got my cereal, had some fun with it. Its a bit simple though, it could use more vacuum modes, or use vacuum strength as a resource. It's also really hard to catch the ants coming from below if they're fast. Also, the vacuum image isnt on my mouse after I resize, but that's a small thing. Good job.

Sakuyan says ...
Apr 22, 2015 @ 12:29am

Neat! I'm was surprised to see a pretty distinct rise in difficulty. Good job on your first LD submission :D

smikulcik says ...
Apr 22, 2015 @ 1:04am

Great Job. It was harder than I expected it to be. The vacuum makes a pretty cool game mechanic.

rinat.kh says ...
Apr 22, 2015 @ 10:58am

Cool and simple, but hard. I have managed to kill only 90 ants(

TeamCalcium says ...
Apr 23, 2015 @ 7:14am

Nice Game! The picnic isnt much of a picnic since its just a box of cereal, but that didnt bother me at all. Solid entry!

resty says ...
Apr 23, 2015 @ 2:45pm

Interesting sound effects~. Good job for a 1st time entry.
The game is difficult. Got lost quickly, but fun.

If I had to suggest something that could be improved, I would say the red-white background could be changed to sth more suitable, it makes me seeing illusions and feeling dizzy (especially when ant running on it).

Keep on and make more better games!

LD_LAN_Party says ...
Apr 23, 2015 @ 10:13pm

Sounds like a supercharged ant sucker! Gets quite difficult.

dcRfj15 says ...
Apr 24, 2015 @ 12:31am

Thanks for all the great advice! I am planning on making a Post-Jam version over the next few weeks, and I will try to listen to all the feedback I get.

So the difficulty of the game is partially due to a major bug in the game, every successive restart makes the game harder because the initial speed of the ants is greater every round (over the course of a game the speed of the ants increases, however I forgot to reset this speed increase, and so it rolls into the next game). I am planning on balancing the game a lot and making it easier.

Pix3M says ...
Apr 24, 2015 @ 1:53am

Apparently when I tried to run it, the level isn't rendered properly so I watched the health bar on top lower and lower as I stare into a blank white screen. Eh.

dcRfj15 says ...
Apr 24, 2015 @ 2:23am

@Pix3M -- Yeah, sorry that happened. I looked into it, and I think it is fixed.

Apr 24, 2015 @ 8:09pm

Very nice use of the theme. It's funny. Well done :D

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]