Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Eye in the Sky

by OnePixelMonster - Jam Entry

*NOTE: You can play solo on the keyboard. Use asdw for Guy and the arrows +rshift for the Eye)

Eye In The Sky is an very unusual two player coop action rpg.

The unconventional weapon is a magnifying glass. It is also what you see the game through; the dungeon, the avatar and the monsters are all tiny (ant size, really) and need magnification. Its like playing in a minimap :)

Both players use the same controller, at the same time. Any XBox-like controller will do.

Player One controls Guy the Unlucky, a cursed adventurer lost in a dark dungeon. Player Two controls The Eye, an ancient artifact bound to Guy the Unlucky. Guy depends on the Eye for protection and light. The Eye depends on Guy to pick up ammunition for its deadly ray.

It can be played solo, but you'd be missing out on the experience. So whip out your controller, grab a friend and give it a try :)

EXPECT BUGS!!!!


Notes: keyboard is supported as well... but its nowhere near as fun. Unless you use it WITH the controller... It was suppose to be a compo, but I ran out of time. So jam it is!

TOOLS
-Unity5 with C#. No imports. No code base.
-Photoshop CC
-VoxelMagic (love!)
-LabShirp
-Audacity

Downloads and Links


Ratings

Coolness100%
#79Innovation(Jam)3.88
#407Theme(Jam)3.51
#479Fun(Jam)3.12
#490Mood(Jam)3.11
#493Overall(Jam)3.25
#613Humor(Jam)2.65
#667Graphics(Jam)2.96

Comments

Apr 21, 2015 @ 4:45am

This is really innovative. It would be fun to play with a friend. I enjoy this type of art style very much. Neat!

siryakko says ...
Apr 21, 2015 @ 5:31am

Cool and new concept, i really enjoyed it a lot

Ershany says ...
Apr 21, 2015 @ 7:47pm

Really interesting concept :) Well executed too!

conniejoern says ...
Apr 21, 2015 @ 7:48pm

fun to play and surprisingly intuitive. Good job.
i had sometimes the problem, that the view drifted to the left. i guess it's because the joystick of my controller don't return to the center 100%. A bit more tollerance in the camera moving script should fix that.

MoogleSensei says ...
Apr 22, 2015 @ 12:00am

I found it a bit difficult to focus the aim on ants because of whatever grid the magnifying lens would snap to, but the idea is quite innovative and it was a good use of the theme. I had fun with it :)

Prowler says ...
Apr 24, 2015 @ 1:30pm

Very cool idea! Good job! I played that with a friend and it really worked out. It's fun to yell at each other ;) Good concept and good game for such a short development period!

rzfmzn says ...
Apr 24, 2015 @ 1:44pm

nice game, enjoyed playing it a lot :D
hard to kill ants after the yellow key :)

gogo199432 says ...
Apr 24, 2015 @ 1:55pm

That's a great idea there man! Loved it :)

lucien says ...
Apr 24, 2015 @ 1:59pm

Enjoyed it
Nice work

Crowbeak says ...
Apr 24, 2015 @ 2:08pm

Bravo for making a two player game that still works single player. I wish I'd had a second player, though; it seems like that would be the most fun. I don't like the movement for the guy, though.

Tanser says ...
Apr 24, 2015 @ 2:43pm

Very nice game!

Taldius says ...
Apr 24, 2015 @ 2:49pm

Really nice idea, it reminds me of the winner of the last Ludum Dare with the entire level seen through a lens. The control could be smoother to be easier to handle. Also, the menu music gets annoying pretty fast.
Anyway, these are details, it's a good game overall, nice job!

Druid says ...
Apr 24, 2015 @ 5:01pm

I really lovet this concept! Pretty good gameplay but collision are little weird. Beside that, amazing entry!

SmilingCat says ...
Apr 24, 2015 @ 5:08pm

Very unique, and good use of the theme. Great job!

SayHiBen says ...
Apr 25, 2015 @ 6:26pm

Played it with my wife! We enjoyed it, and it had us yelling when we knew we were going to die.

ranmaru90 says ...
Apr 25, 2015 @ 6:47pm

Another game that WOWed me. WOW!

Can't wait for the full polished version of this if you're going to make one! Although, this looks quite polished already.

Tortoise says ...
Apr 25, 2015 @ 8:16pm

Fun stuff. Easy to play and a good idea, wish the keyboard controls had some smoothing on them though.

solarexplorer says ...
Apr 26, 2015 @ 2:41am

Great idea and you implemented it really, really well. The limitation of this game is human multitasking, it's just too tiring to make the mental switch between "eye" and "character". That said, I'm really impressed with the polish on it.

Apr 26, 2015 @ 2:42am

Cool idea. I played it single player, but it was still pretty fun. I actually considered doing "magnifying glass" as my unconventional weapon, but I'm sure I wouldn't have done it as well as you.

Hyoga-3D says ...
Apr 26, 2015 @ 4:00pm

wow very different game, good use of the theme, well done.

Flayk says ...
Apr 27, 2015 @ 6:41am

So I played this one by myself, though I didn't have much trouble (I imagine part of the challenge is cooperation). This feels like it would be really fun to play with someone I was intimate with. The overall mood was calm and relaxing. I found the jokes to be cute. The graphics were alright, nothing wrong with them, though I think there needs to be a bit more variety with lighting. I had fun, but this may be one of the more innovative games on here.

Apr 29, 2015 @ 4:22pm

ended up playing both roles which made it a little difficult to play. didn't figure out that I had limited ammo till it was too late.

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]