Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Sticks and Stones

by adsilcott - Jam Entry

This is our first Ludum Dare. It was an amazing experience, and I'm looking forward to the next one!

Words are the weapons in this game. Navigate a world where the most harmful and most helpful things are words-- just like the real world! (Not to mention the internet.)

Up, W, or Space to jump.
Down or S to roll.

See how long you can survive by only collecting positive words. The only hint to your mood is the character's animation.

Many thanks to everyone on the team, you guys did an amazing job!

Made in Unity.

WebGL didn't work at all, so you'll need to do the hack to get it working in chrome.

Update: I had a chance to make an updated version that fixes some of the bugs:

https://s3-us-west-2.amazonaws.com/salvagetestbuild/postld32/Web/Web.html

Downloads and Links


Ratings

Coolness67%
#74Theme(Jam)4.03
#80Mood(Jam)3.86
#102Overall(Jam)3.82
#174Innovation(Jam)3.66
#331Graphics(Jam)3.67
#497Fun(Jam)3.09
#815Humor(Jam)2.23

Comments

gruhn says ...
Apr 21, 2015 @ 12:48pm

A simple and deep game. I really liked the concept and art.

Ogniok says ...
Apr 21, 2015 @ 1:46pm

Very nice idead and the game feels very polished. I like it :D

sentendo says ...
Apr 21, 2015 @ 2:57pm

interesting concept, I felt the need of more feedback on your status in the game.

Azlen says ...
Apr 21, 2015 @ 3:09pm

So emotional.

You guys should continue making this after ludum dare, I think this game could have some great potential.

Fabraz says ...
Apr 21, 2015 @ 4:27pm

Love the theme and appropriate visuals, but it's just a regular runner otherwise.

IL_yoshioka says ...
Apr 21, 2015 @ 4:28pm

cool.
this game make me consider a lot.

goblin says ...
Apr 21, 2015 @ 4:31pm

Concept and art are awesome! Really beatifull song. Definitely should continue making this after ludum dare
Check our game too http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=44367

Yamzho says ...
Apr 21, 2015 @ 4:33pm

Beautiful game.

TeamCalcium says ...
Apr 21, 2015 @ 5:03pm

Cool Idea, nice Implementation.

Borkleby says ...
Apr 21, 2015 @ 5:04pm

Short and simple, great! I love the animation and mood of it. Not sure why you left out the audio rating, I think the music is beautiful too.

nassi says ...
Apr 21, 2015 @ 5:09pm

Didn't take much to get him down after so many compliments.

Minimalistic, perhaps more so than I'd wanted.

Congratulations for your first LD entry :).

Luke Magitem says ...
Apr 21, 2015 @ 7:53pm

I love that game. Simple and effective.

yuigoto says ...
Apr 21, 2015 @ 8:04pm

You nailed that feeling of people using words as weapons to hurt people! It feels like someone reading a diary of somebody whom I had a nice friendship then it fell apart over time (or maybe I'm thinking too much).

I'd like to see a full version and improvements upon this concept! :3

JoshuaBurr says ...
Apr 21, 2015 @ 11:56pm

I love the animations.

benjamck says ...
Apr 22, 2015 @ 12:01am

Well done. I loved this one. It seemed a simple endless running game at first, until I let a positive word hit the character. Then watching the character throw his chest out with confidence I understood what you were doing here. Great job, smooth controls, great artwork. I actually felt sad for the little guy at the end. This game could easily be featured in one of the anti-bullying campaigns going on.

jmborden says ...
Apr 22, 2015 @ 12:05am

Am I missing something? On the web version nothing happens when I get hit by the words.

scumbly says ...
Apr 22, 2015 @ 2:33am

Thoughtful and well-executed. Nice work.

killako says ...
Apr 22, 2015 @ 8:30am

Great game! The concept is so strong! Agree with the above comments to push this further and with the comment with "anti bullying". Especially this whole cyber bullying thing, I think that a game communicates this idea quite nicely. Nice work!

rzfmzn says ...
Apr 22, 2015 @ 12:07pm

the power of words :(
Great job :D

adsilcott says ...
Apr 22, 2015 @ 1:16pm

Thanks for all the great feedback!! It's very encouraging and we're considering building this out into a fuller game. :)
@jmborden: Depending on the words that appear, it might take a few hits for the character to react. It's on my todo list to add a momentary reaction when any words hit, right now it just affects the character's overall mood. Also I noticed that when you die while jumping the animation can get stuck. I'll post a link to a fixed version when it's done!

drschizzo says ...
Apr 22, 2015 @ 3:47pm

good idea. the jump could be a little bit faster

Null DIES says ...
Apr 22, 2015 @ 5:22pm

Simplicity and depth are a hard to achieve combination in a game. You managed to pull it off in your game in an Elegant way.
Awaiting for more games developed by you.

Kep says ...
Apr 23, 2015 @ 4:22pm

That was a delightful surprise. Thank you for making this game!
Mood 5/5!

psychonull says ...
Apr 23, 2015 @ 8:48pm

loved it, really new concept and awesome art and music. really good game.

Blobo says ...
Apr 23, 2015 @ 9:18pm

Really good game. quite a deep concept.

Apr 23, 2015 @ 9:39pm

I quite like this, very deep. I would be interested to see how this could be expanded

lkpridgeon says ...
Apr 24, 2015 @ 7:51pm

Nice game with lovely relaxing music on loop.

Mouch says ...
Apr 24, 2015 @ 7:53pm

According to the others comments, there must be some bugs in the linux version. The words are coming way to fast, impossible to dodge. If I want to jump, the player is jerking around in the air.

SmilingCat says ...
Apr 24, 2015 @ 7:56pm

Very mellow, yet fun. Great job!

jprogman says ...
Apr 29, 2015 @ 6:59am

Easy controls, that is how I like it.
I love the story on avoiding negative words and reaching toward the positive labels. It felt the words were applying to me personally.

NoWandStudios says ...
May 3, 2015 @ 2:51pm

Original idea (the concept, not the gameplay). Really liked the graphics and animations. Music is nice aswell. Nice work!

L0N3 W0LF says ...
May 8, 2015 @ 12:42pm

Words are the weapon... that is cool, art is awesome , great work ;D and congrats on your first LD :D

ThirdMoon says ...
May 8, 2015 @ 12:44pm

Good Idea, but the character could have more powers =(

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]