Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Super ZDefeat

by jacklify85 - Compo Entry

Super ZDefeat is a 2D shooter. The goal of the game is to survive and kill as many zombies as possible to get the highest score possible. Since this is my first game I've ever released, I decided to keep it simple.

The zombies have path-finding implemented into them to try to attack you and spawn in waves. However, you are not completely alone! There are pickups that spawn relatively near you to help you with this goal! You are left with 4 health boost pickups and 4 ammo resupply pickups. You also are left with 3 maximum health boost pickups and 3 temporary speed boost pickups. Every 7 seconds during a zombie wave a new pickup of a random type will spawn. You also start off with 200 ammo for your weapon.

- Health Boost -> Heals your health to match your maximum health
- Ammo resupply -> Adds 100 bullets to your current bullet count.
- Max Health Boost -> Increases your maximum health by 150
- Speed Boost -> Allows you to run faster for 5 seconds to give you a big advantage over the zombies

The Weapons:
- A fire bullet shooting pistol! Any zombie that gets hit with these bullets will ignite and start to quickly die from the inflicted damage from the wound
- You, yourself, are a weapon. Your blood is infected with a virus that when zombies attack you, they instantly perish. However, this weapon takes a big toll on your health. It is recommended that you save this except for last resorts.

- WASD or arrow keys -> to move the player around
- Space Bar -> To fire the pistol
- Escape -> To pause / un-pause the game

- An OpenGL-capable system
- Java (A version w/o requiring Java will be posted soon)

- The libGDX project and related extensions for their amazing framework that powers Super ZDefeat!
- The box2d project for their amazing physics engine
- for their awesome music generator script!

Downloads and Links




Phil Strahl says ...
Apr 20, 2015 @ 7:01pm

I don't see an unconventional weapon here, it just looks like you're shooting with hotdogs? ;) The wave-mechanic is pretty interesting, however it would be nice when the zombies spawn outside of the current screen, because it happened quite often that many of them spawned right in front of me. Also, objects and enemies spawn when the game is paused and some kinf background would have been nice. I really likes it, that the screen scrolled which gives you a sense of a bigger playfield.

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