Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Hive Mind

by knarf2011 - Jam Entry

In this 2D platformer, you don't run very fast, nor does your character have any fighting ability. However, you do have one thing on your side - a swarm of nanobots. Moving your character with WASD and the bots with the arrow keys, use the swarm to defend yourself and create platforms where there are gaps you can't jump.

Created by Frank Duggan, Noah Plotkin, and Dan Howard; this was the first Ludum Dare for all of us

Downloads and Links




plams says ...
Apr 20, 2015 @ 7:53pm

Fell through the floor trying to read the instructions :p 1,2,3 keys don't seem to work

UKCoder says ...
Apr 20, 2015 @ 7:56pm

Very interesting game. I loved the concept and how it's balanced so that the further away the swarm moves, the less coherent it's movement becomes making it harder to damage enemies from a distance. Very clever.

Only thing I would have done different is perhaps an optional control scheme. Using 1/2/3 to activate the abilities felt a bit awkward, as I couldn't change what the swarm was doing quickly. Think it'd be nice to play with ASDW for movement and mouse for controlling the swarm, with left click to form a block, mouse movement always controlling the swarm and you could then even have right mouse button for another ability.

MrSchlag says ...
Apr 20, 2015 @ 8:01pm

Nanobots are super cool but i'm stuck at leve2...

shrapx says ...
Apr 20, 2015 @ 8:27pm

I like the concept, and the hive movement, and the scripted introduction. On The 2nd level I cant see the hive on top of the dark background tile, and the hive does hardly any damage to the bats. I cant get any further :(

knarf2011 says ...
Apr 20, 2015 @ 11:15pm

Thanks for all of your comments. We've split Level 2 into two levels and made the background brighter so you can see the swarm.

ApocoNypse says ...
Apr 21, 2015 @ 1:32am

Really like the idea behind this one, the swarm doesn't seem to do what i tell it to sometimes, but a pretty solid game overall :)

Teesquared says ...
Apr 21, 2015 @ 1:47am

I like the nanobots idea. Good take on the theme. I felt the game was a bit too frustrating for me but I kept at it. Finally got the bots to work and it was cool. The white instructions on the blue background are difficult to read.

phi says ...
Apr 21, 2015 @ 7:12am

Awesome concept! The controls are almost unbearably inconvenient. It would have been much nicer to use the mouse, as UKCoder pointed out. I just can't coordinate my fingers over 11 keys at the same time... Cool visuals though!

Bitterdeath says ...
Apr 21, 2015 @ 7:13am

Using the swarm to create a movable block is clever. Allowing a little more time on the block would be nice. I was thrown off by the intro but once I understood the swarm, I really enjoyed the mechanic.

morazor says ...
Apr 21, 2015 @ 7:13am

I like the idea, it's really original and interesting!
I found controls a bit odd anyway... if you intend to target it to PC players, it may be nice to use the mouse to control the nanobots swarm.
Good job anyway!

Ryusui says ...
Apr 21, 2015 @ 10:03pm

Cool premise but needs some tweaks to the controls.

Bishkip says ...
Apr 22, 2015 @ 12:26am

Pretty cool idea, love to see more abilities

xbcw says ...
Apr 22, 2015 @ 3:48am

The nano-bot swarm is a fun mechanic.

Dynad says ...
Apr 22, 2015 @ 12:01pm

Very interesting mechanics, using the swarm as a cube aint so easy to get somewhere.... sometimes the modes don't switch all the time when I press them.. with the dark background palette is was pretty hard to notice enemies.. overall.. good work!

GameQuester says ...
Apr 24, 2015 @ 8:05pm

Nice idea for the theme. Controls could need some adjustments. Well done.

Apr 24, 2015 @ 8:14pm

Very fun and interesting mechanic. It's a great idea.

syncxzoz says ...
Apr 25, 2015 @ 4:44am

great swarm!!! lol..
but so hard to synchronize the player and swarm... i wanna fly away with the swarm...

jmborden says ...
Apr 25, 2015 @ 9:59pm

Keys don't seem to work.

johnnwfs says ...
Apr 26, 2015 @ 12:50pm

Great idea with the nanobots but was confused about when a mode was actually active as the 'bots didn't seem to react at first. Took a while to figure out solid mode (actually thought it clever and frustrating at same time that you could fall through the solid mass)... a subtle change in 'bot color might help with showing player the mode they're in. nice graphics.

kunzbe says ...
May 3, 2015 @ 2:18pm

Really cool idea with these nanobots. I think this has potential.
But the controls were a bit off and stiff. for example it was a bit frusting that the solid block of nanobots only kept like half a second when jumped on...

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