Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

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As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

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Zipydooda

by Zipydooda - Compo Entry

This is my entry for Ludum Dare 32, Unconventional Weapon. In this game, you eliminate your foes by knocking them off the arena with your superiority - in a spinning top form!

Tools:
Game Maker Studio - code and some art
Fl Studio - audio
PaintDotNet - art

You can get this game and it's source from http://zipydooda.itch.io/collide-o-tops
I made this game in game maker studio, so you'll have to use that to open the "source" (the game's project file).

The game saves your score data to C:\Users\your_user_name\AppData\Local\UnconventionalWeapo

Downloads and Links


Ratings

#2341Coolness14%

Comments

eric777 says ...
Apr 20, 2015 @ 2:01am

Love it! Reminds me of the bully enemies from Mario!

HotBoxGames says ...
Apr 21, 2015 @ 10:34pm

Good fun :)

jojocanard says ...
Apr 21, 2015 @ 10:38pm

Great concept, fun to play.

Jokerbomb says ...
Apr 27, 2015 @ 2:20am

This was really fun! The presentation was done well and the difficulty was challenging. One thing I wanted to say was waiting 15 seconds for the first wave to start was maybe a bit much, especially since between waves it was fairly quick. Also, I loved moving the text at the start screen to get a feel for the moment of the game, but doing it every time was a minor annoyance. Great job on this. Would be a fun local multiplayer game.

May 3, 2015 @ 3:58pm

I would definitely suggest cutting down on the countdown before the first wave. I was about to disregard the game as broken because nothing seemed to be happening. But once the first wave started I thought it was fun. Good input responsiveness.

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