Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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RGB Attack!

by Timo - Jam Entry

Our unconventional weapon is color.

In our game, you're armed with a flashlight that can change color.
The enemies are one of six colors: Red, Green, Blue, Cyan, Magenta or Yellow. To kill an enemy, you hit it with the same color (Hit a blue enemy with a blue light, and he will die, etc.)

Initially, your light is white. This is great to find out what color your enemies are, but it doesn't kill any of them. The world spawns three different pickups: Red, Green and Blue lights. You can kill Red, Green and Blue monsters by simply picking up the right color and shooting them.

However here's the twist: Cyan, Magenta and Yellow will not spawn as pickups. You have to pick up the right combination of the RGB colors to create the correct CMY color.

Tip: The range of your flashlight isn't great, however if your light beam hits a wall, it will create an area of light near the wall. Enemies walking in the the light there will also be destroyed.

Controls (also shown in game):
WSAD = Move
Left click = turn on flashlight
E = Pick up or replace color
R = add color to current color
Space = Clear flashlight color (back to white)

Hope you'll enjoy our game,

Timo & Ricardo

Downloads and Links




ioquatix says ...
Apr 20, 2015 @ 12:09pm

Awesome work. 1/ Not obvious where spawn area is or when spawning happens, a bit surprising for new players when it spawns right next to you and you loose. 2/ Hard to see what colour the enemy is, especially if you have a colour, try it, it doesn't work, which one do you go for next? 3/ You can get infinite time just by going around in circles. Perhaps the path finding needs to strategies a bit more? Even something simple like not always following the player.

ohai1 says ...
Apr 22, 2015 @ 11:33am

Audio is just AWFUL! The idea has some potential though. I think it could be decent, but after some real polishing.

mentatzoe says ...
Apr 22, 2015 @ 12:05pm

While I really enjoyed the overall feeling of the game, it did indeed feel a little bit stressful being a little bit lost when changing colors! It might be my own ability (or lack thereof haha). Fun!

ianh says ...
Apr 27, 2015 @ 12:40am

I thought the stressful audio worked pretty well -- it definitely made me want to avoid the enemies! I wish it were easier to tell what color you needed to kill the enemies... the dark theme sets a nice mood, but it makes it hard to tell what's going on.

Os_Reboot says ...
Apr 29, 2015 @ 12:46am

Fun game! The sounds are terrifying, the lighting and visuals are perfect though. Might be cool to add mirrors or a similar element. You might want to think about having a difficulty curve, i.e. start spawning basic colors first, then mixed. Overall great job!

Apr 29, 2015 @ 1:00am

I enjoyed the audio :p Nice interpretation of the theme,quite difficult. You can work more on this and get a more polished game! :D

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