Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by Sébastien Bernery - Compo Entry

In this game, you have to fight against dictatorship by sticking poster on some spot in a city.
Every revolution started with some poster altering people that the government can't be trust ! Or not, but this one will !

There is only 2 level. No time for more.
Controls are classicals : zqsd, wasd or keys. F or SPACE for action and C or G to drop a tool.
If you are lost, use the action with the "!?" cases. It will help.
You'll unlock the Ashament if you have been caught by every single guards.

Press M to mute. Music can be annoying quickly.


Postcompo FIX : on the last victory screen, text was misplaced (unreadable).

Downloads and Links




morgondag says ...
Apr 20, 2015 @ 10:43am

nice concept. a little rought gameplay

ndebruyn says ...
Apr 20, 2015 @ 10:55am

Overall nice idea.

Ilseroth says ...
Apr 20, 2015 @ 10:56am

Game feels a little awkward, and honestly may have been better without music at all.

trashcan says ...
Apr 20, 2015 @ 11:19am

My favourite guard is Bill. On a scale from 0 to 20, he is a very good guard.

metalfist213 says ...
Apr 21, 2015 @ 8:46pm

A little rough gameplay - nice concept though!

Supernovadx says ...
Apr 21, 2015 @ 8:48pm

nice little game. art is nice, music seems to fit. guards are easy to avoid.

slowfrog says ...
Apr 21, 2015 @ 8:50pm

Interesting concept. Crude graphics (the text is sometimes unreadable on the background and when opening it several times it 'sticks'), but at least the controls work pretty well. I did not succeed in using the cape. I thought I could take off, using the road as a runway...

Apr 23, 2015 @ 5:57am

The genesis of some good ideas here, with nice little touches (such as the guard names and quotes) but a lot of work could be done on the art to improve the look and feel of the game. Best of luck with your future development!

gillyadrien says ...
Apr 23, 2015 @ 6:04am

Cool little game. I couldn't really see the sight cone of the guards on a green background. but that actually made it more challenging.

Good work though!

ruerob says ...
Apr 23, 2015 @ 8:21am

Nice game. I like it!

Frozenfire92 says ...
Apr 25, 2015 @ 4:50pm

Interesting idea, what was the cape for?

Apr 25, 2015 @ 6:51pm

The cape was for reduce the guards reactivity when you walk in their sight (as anyone knowns, it's really hard to see someone wearing a red cape).
Unfortunately, I didn't had time to add game mechanism where the cape is really usefull.

Thanks all of you for your reviews, thanks to you trashcan, I laughed ;-). Ilseroth, I can't agree more, especially on the music, I did it something like one hour before the end with no experience in music (understand, I pressed random notes for half an hour on pixitracker). But I'm really happy just by having produce a music.

Vantaug says ...
Apr 25, 2015 @ 9:14pm

Damn you Irvin!!!
I like that all the guards have a unique name and some detail.

careless says ...
Apr 29, 2015 @ 1:14am

I like the idea but am unable to stick a poster? The guard heat is nice as they catch sight of you. The art is a little rough but its a good concept.


May 3, 2015 @ 12:51pm

I liked the cone-of-sight thing as well as the one-item-at-a-time principle. The few sounds in the game were quite fitting while the music was less irritating than I expected it from the description ;)

jshaffer94247 says ...
May 10, 2015 @ 7:48pm

Fun. I actually liked the slower music which reduced anxiety over getting caught. Had some trouble with posters on the 2nd level and have no idea what that red skirts or lampshades are.

francoisvn says ...
May 11, 2015 @ 12:00am

Interesting idea, but a bit frustrating to have to juggle the glue and posters.

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