Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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by lamogui - Compo Entry


Boring description:
More a gameplay proof-of-concept than a game for my first Ludum Dare Compo...
It's 23hours, I'm tired and I didn't have the time to make a music. I wasn't prepared at all...
I'm not a graphic artist or music composer, so I coded procedural generated buildings in a single fragment shader.
For the character I used Inkscape with a well-know model then I "animated" it (or at least it's hair) with Gimp (so pixelated res to speed up the process). The robot was also make with InkScape but he is not animated so I keeped it a good res.

- Windows (and yeah this time you can run it on your old 32bits computer^^)
- Love Techno/Electro/Trance/Dubstep/Trap/Hardstyle/Louder music
- Have the time to watch a video tutorial (10 min) before start

How to play:
There is a little tutorial scroller inside the game. It's a bit complicated to understand the concept so I finally made a video on Youtube (I recommend to watch it)
You just need to know 3 thing before start:
- You can only press 1 key at time, else you only take damages...
- Drag and drop mean, drag and drop on the window not on .exe

Detailled commands:
- T Key: Just dodge the beam by getting the 2D imaginary dimension...
- Y Key: Use Antimaterial magic with an absorption spell (to absorb noise grains)
- R Key: Use Antimaterial magic with release energy spell (to reduce the robot at the state of noise grains and send it in another dimension)
- HJKL/Arrows Keys: Move (it's useless)

Yeah the commands are compatible for AZERTY AND QWERTY ! (but not german keyboard sorry :)

Notice that the game "detect" when music make a pause so you can preload the next track at this moment... If you are always in pause state you choose a too calm music (It's need f*cking BASS and NOISE !)


PS: Real coders code in C++

Downloads and Links




Tomtomgome says ...
Apr 20, 2015 @ 12:32pm

That's very impressive and cool, but it's easy when you understand the trick ^^

benmcnelly says ...
Apr 20, 2015 @ 5:13pm

I think the video idea is great, but I messed around with it until I figured it out. Great work yo!

smbe19 says ...
Apr 20, 2015 @ 5:20pm

When I first started the game I couldn't read the tutorial as I was searching for good music ;)
But awesome Idea.

hercludes says ...
Apr 20, 2015 @ 6:54pm

Put music in the file, then it just kind of sits there. Sit around for the tutorial to finally finish and nothing happens. So unfortunately I can not play it. By the way, looking at your source code, you should try to modulate your classes and all that into header files, would make reading it much nicer. I see you have a "nc/ncprecomputer.hpp" and some other headers there that are not open source, you should know that that's against the rules afaik :P

ohai1 says ...
Apr 20, 2015 @ 8:26pm

Well, the idea of using own musisc is cool...

Phil Strahl says ...
Apr 20, 2015 @ 8:29pm

I wasn't able to load an mp3/flac/wav/ogg placed in the .exe folder, despite even giving it a nice name with no funky characters, so i only read the tutorial a couple of times...
One thing to remind is that on a German keyboard layout the Z and Y keys are switched which would make your scheme quite taxing to press for me, so why not settle for A S D instead? ;)

Andrea says ...
Apr 20, 2015 @ 8:33pm

Incredibely cool game and idea!
Once I figured out the trick to make the mp3 work I went through my library and a lots of fun!

PachowStudios says ...
Apr 20, 2015 @ 10:25pm

Amazing work with the shaders. Very impressive to write those in 48 hours. I find it funny that you wrote a shader to make the buildings instead of making some squares in photoshop.

Side note, you should change this to a jam entry because you don't want to open source all your code.

lamogui says ...
Apr 20, 2015 @ 11:13pm

@PachowStudios Shaders were the only way to have animated buildings with the music and I don't like photoshop, I prefer coding.

And for the open source (@hercludes), some people use private audio libs like fmod. All the game code written during theses 48h was shared only external audio lib is missing. Consider that my audio lib is like fmod: not open (or at least now in this ugly state)... I don't find it fair because many jamers use game-engines and finnaly just open source scripts, so it's the same for me: I open-sourced my game script...

DaniDK says ...
Apr 21, 2015 @ 6:48am

Sweet! Another music game. This blew my mind plus I love electronic music! we should work together, I more of a composer and designer then a coder but I am fascinated by the audio analyzing code, please tell when you release the audio library. This stuff is amazing :)

ccglp says ...
Apr 25, 2015 @ 12:51pm

Using the music is a nice idea, good work here

plams says ...
Apr 25, 2015 @ 2:23pm

I wasn't able to get the game working under Wine, seems drag'n'drop is broken or something else. Shame, I really wanted to try it.

Tanser says ...
Apr 25, 2015 @ 5:11pm

Very innovative idea but I suggest putting all of the explanation on one simple screen where I can read it all and proceed. The way you have done it it takes quite a lot of time.

SetArray says ...
Apr 29, 2015 @ 3:48am

Excellent game. Really like how we can use our own music for it.

TeamFlare says ...
May 3, 2015 @ 11:51am

Really interesting. Also did not know about this shadertoy site,neat. :)

Reaper says ...
May 11, 2015 @ 2:46pm

the shader didn't work for me and the program crashed :( #vista_probs

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