noisecontrollerby lamogui - Compo Entry
PLEASE SEND ME IF YOU GOT ANY ERROR WITH SHADERS BECAUSE I CAN ONLY TEST ON NVIDIA WHICH IS VERY PERMISSIVE
More a gameplay proof-of-concept than a game for my first Ludum Dare Compo...
It's 23hours, I'm tired and I didn't have the time to make a music. I wasn't prepared at all...
I'm not a graphic artist or music composer, so I coded procedural generated buildings in a single fragment shader.
For the character I used Inkscape with a well-know model then I "animated" it (or at least it's hair) with Gimp (so pixelated res to speed up the process). The robot was also make with InkScape but he is not animated so I keeped it a good res.
- Windows (and yeah this time you can run it on your old 32bits computer^^)
- Love Techno/Electro/Trance/Dubstep/Trap/Hardstyle/Louder music
- Have the time to watch a video tutorial (10 min) before start
How to play:
There is a little tutorial scroller inside the game. It's a bit complicated to understand the concept so I finally made a video on Youtube (I recommend to watch it)
You just need to know 3 thing before start:
- You can only press 1 key at time, else you only take damages...
- PRESS THE FUCKING T KEY TO AVOID THE BEAM!
- Drag and drop mean, drag and drop on the window not on .exe
- T Key: Just dodge the beam by getting the 2D imaginary dimension...
- Y Key: Use Antimaterial magic with an absorption spell (to absorb noise grains)
- R Key: Use Antimaterial magic with release energy spell (to reduce the robot at the state of noise grains and send it in another dimension)
- HJKL/Arrows Keys: Move (it's useless)
Yeah the commands are compatible for AZERTY AND QWERTY ! (but not german keyboard sorry :)
Notice that the game "detect" when music make a pause so you can preload the next track at this moment... If you are always in pause state you choose a too calm music (It's need f*cking BASS and NOISE !)
PLEASE SHARE THE MUSICS YOU HAVE USED TO PLAY THE GAME SO I CAN TRY WITH THEM!
PS: Real coders code in C++
Downloads and Links
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