Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Stop Stelio Kontos

by Naphier - Compo Entry

Stelio, the school bully is after you again!
This time you're fighting back.
Pick toys from the classroom to fight him.
Some toys combine to make powerful weapons.
Show Stelio what you're made of!

Made with Unity 5 WebGL. Performance seems a bit low for me. Wish the framerate was better! Hopefully folks can still enjoy it :)

Downloads and Links




misterwalter says ...
Apr 20, 2015 @ 5:32am

Clicking one component, then clicking another component before reaching the first confuses the game, and the opening cutscene is a little long to have to rewatch every time, but I still really liked it. Combining different items was interesting.

MattV says ...
Apr 20, 2015 @ 5:44am

is stelio kontos greek?!

Apr 20, 2015 @ 6:47am

Somehow I broke the game to where I could not make it to the fight screen, I just kept standing there. During my fight, I simply threw the objects on the ground and was then beat up.

Naphier says ...
Apr 20, 2015 @ 7:33pm

@vulpineblazeyt some of the toy combos are ineffective against the bully.

thumbgarden says ...
Apr 20, 2015 @ 8:00pm

good start to something. What it will eventually turn into that's up to you. Possibly some type of children's app on the merits of healthy activities??

paps says ...
Apr 20, 2015 @ 8:15pm

It's me or there is no music/sfx? The revenge reminded me of a battle against a Tonberry in FF series, where you need to defeat him before he gets close to you. Too bad you have to re watch the intro every time

Andrea says ...
Apr 20, 2015 @ 8:18pm

Very cool idea! True, waiting for the intro to finish, and having this 3D system to pick up the toys wasn't really needed, but it's still a great idea and would benefit from more combinaisons and perhaps even more enemies!

Naphier says ...
Apr 20, 2015 @ 9:52pm

@paps there is no music. Yeah the first scene definitely could have been faster and more fluid. L&L!

Apr 21, 2015 @ 10:05pm

As others have said, that intro cutscene really is a pain, despite being pretty funny the first time around. Working out combinations is a cool mechanic that I enjoyed. Nice work here

Dejvo says ...
Apr 23, 2015 @ 8:33am

i can see the idea. it just lacks execution with those animations. idea is good it just could have been a better game. you could go for 2D and not worry about 3D and make better game

jovoc says ...
Apr 25, 2015 @ 5:16pm

There's a lot of content and stuff in there, but not enough actual gameplay. Good concept, creating items to make weapons.

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