Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:

chrome://flags/#enable-npapi

As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

Fish Slap

by LordKawaii - Jam Entry

Throw fish at each other.... do it.



Controllers no longer required :0


GamePad controls:
Press A to start.

Hold left bumper to pickup fish.

Point right thumb stick in the direction you want to throw and let go of the bumper.

Left stick controls movement.


Keyboard controls:
Enter to start or restart

Player 1 (Nessy):
WASD to move
Press and hold Right Shift to pick up fish let go to fire

Player 2 (Seahorse):
Arrow Keys
Press and hold Left Shift to pick up fish let go to fire

Tank by Krell The Human
Animated Diver Dan by Conner
Divers, fish, rocks and castle by Heather Ketten
Kelp, starfish, particle effects, and logo by Rory Beck
Sounds by Kevin
Music by Michael Jones, Kevin, and Michael McCarthy
Concept art by Adana Lindsley
Programing by Sean Dorries

Downloads and Links


Ratings

#191Audio(Jam)3.48
#244Theme(Jam)3.74
#258Humor(Jam)3.39
#261Fun(Jam)3.40
#330Overall(Jam)3.43
#343Graphics(Jam)3.64
#363Innovation(Jam)3.32
#520Mood(Jam)3.05
#1601Coolness42%

Comments

mandolin says ...
Apr 21, 2015 @ 1:30am

Awesome! Loved watching you guys put this together

rortron says ...
Apr 21, 2015 @ 1:48am

Woohoo!

Pixel Heart says ...
Apr 21, 2015 @ 2:19am

please make a mac version!

huga says ...
Apr 21, 2015 @ 2:25am

I couldn't get it to work. Plugged in my controller and it stayed on the start screen, I couldn't get off of it. Great music though... fiddle acid!!!

LordKawaii says ...
Apr 21, 2015 @ 3:47am

Oh, I forgot to add that you press A (On X-Box controllers, Button1 on others) to start

Supernovadx says ...
Apr 21, 2015 @ 4:42am

I could not get the game to start. I pressed every button on my controller. Nothing happened. I will still say you have great graphics and awesome music.

binarycoder says ...
Apr 21, 2015 @ 4:44am

Afraid I can't get it to work. Wireless X-Box controller. :/

Super Hamster says ...
Apr 21, 2015 @ 4:46am

Could you make a version without a control? Seems like a lot of people like it so I would like to play.

Apr 21, 2015 @ 4:51am

The game is not working. Stay in the first screen.

Apr 21, 2015 @ 5:01am

I couldn't play it. Nothing seems to respond.

heatherketten says ...
Apr 21, 2015 @ 6:24am

Yo, we should see if we can fix up the controls and splash screen things. I'm having the same issues on my laptop, and the world needs to see those fish! (especially Grumpfish!)

Anyway this game rocks!

Also, credit for the diving helmets also goes to Krell the Human!

- love, the 3D fish/diver/seahorse/Loch Ness Monster/castle artist <3

LordKawaii says ...
Apr 21, 2015 @ 8:22pm

Uploaded a version that works with keyboard controls :)

Dege says ...
Apr 21, 2015 @ 9:47pm

Very Cool. Pressing A does not restart the game.

LordKawaii says ...
Apr 21, 2015 @ 10:11pm

If A does not work try Enter

Apr 22, 2015 @ 5:39pm

Good work! I loved the music and the 3d models are finely crafted. I had one problem though, and I may have just been doing something wrong, but when the player on the left throws one of the aquarium toys, they always went to the left, making it impossible for me to hit the player on the right unless I was behind her.

TheMeorch says ...
Apr 24, 2015 @ 6:47pm

Fun premise for a competitive multiplayer game. I experienced a bug where the left player's attack always flew backwards, unfortunately. If that were fixed, it seems like the throws are still too high to be generally useful. With some tweaking (perhaps having that attacks shoot forward from whatever elevation the attacking player is at) this could be super fun! Nice work!

rortron says ...
Apr 25, 2015 @ 7:05am

Thank you very much for comments and advice, unfortunately the game was designed for gamepads but unity seems to be having trouble with inputs, so our group created a keyboard version. We hope we can find a way to experience the game with a controller, the way it was meant to be played.

Apr 27, 2015 @ 6:54am

Very solid in all categories! Great work!

May 3, 2015 @ 9:00am

Great job you guys! Excellent work on everything including the concept, programming, art and music. I love all of it. I really enjoyed watching your game come together.

May 3, 2015 @ 12:17pm

It's a funny little game with a nice underwater flair and a polished look-and-feel! I'm not sure if I did something wrong, but the left seahorse always throws fish in the wrong direction :D

L0N3 W0LF says ...
May 8, 2015 @ 12:49pm

hahahah funny game, just throw fish at each other, i couldnt play with someone else but it looks very fun xD

You must sign in to comment.


Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.


[cache: storing page]