
To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.
To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:
As of September 2015 however, this option will no longer be available.
Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X
|---------CONTROLS-------------------------------------------------|
WASD - move
Hold/drag LMB - pick up trees/buildings under cursor
Hold RMB - charge up throw
Release RMB - throw all held objects towards mouse cursor location
mousewheel - zoom
Esc - options menu
Esc while aiming - cancel throw
|------------------------------------------------------------------|
--mechanics--
throw things at other things to do damage
buildings do a lot more damage to big spiders than trees do
Pretty much everything in the game respawns eventually, so go nuts.
A physics-based top-down flinging-buildings-at-monsters-them-up.
Toby has woken to find his once-friendly villages overrun with spiders. To save the villagers, Toby grabs their houses in a desperate attempt to kill the spiders before he himself is killed.
Downloads and Links
Ratings
![]() | Coolness | 56% |
#352 | Graphics | 3.39 |
#480 | Audio | 2.83 |
#715 | Theme | 3.16 |
#756 | Humor | 2.33 |
#777 | Mood | 2.66 |
#792 | Innovation | 2.74 |
#883 | Fun | 2.61 |
#1012 | Overall | 2.58 |
Comments
Couldn't figure out how to pick up the houses or anything, and I was getting stuck very often. I tried using right mouse button and that made me look at mouse, tried every key combo plus left mouse while right next to, infront of, or hovering cursor over a housea nd nothing.
Couldn't figure out the controls...
Graphics are serviceable, rather liked the tune playing in the background.
Good job. I liked the music, great mood. Controls aren't too bad once you figure them out. The biggest issue is how you can get stuck when you have enemies in close proximity.
I liked the feeling of the buildings orbiting you before throwing.
I think your illustrations on the giant and the spiders are great, would like to see more!
I couldn't really play it. The enemies just kept pushing me around. Randomly I would be able to pick up buildings but that was it.
I'm having issues reliably picking things up, but I'll assume that's just my user error :) The pickup mechanic visually looks very neat and the relative inaccuracy of throwing fits the character very well. It's pretty fun/stressful, though that might have been with my difficulty in picking things up haha. Graphics were really good, and the music was spot-on.
Getting stuck in the corner is the worst, there should be a way out of that.
Haven't managed to really play this yet. Right mouse just brings up a Unity menu for toggling fullscreen instead of throwing houses.
@Mental Atrophy : I can't seem to reproduce the issue. In the web version a Unity menu does show up, but the houses are thrown as well. Try the standalone downloaded versions instead if it's an issue.
I think the ingame instructions were good, but you should emphasize the HOLD more. Once I learned that I could hold the left button to pick up massive amounts of stuff it became much more fun.
Neat art style!
It took me a while to figure out that holding the left mouse button and focusing on a single object will cause it to orbit around the giant...eventually. This is easier to understand with the trees, because they orbit very quickly, and thus, serve as a better indicator of the control scheme for your game.
Ultimately, I think you need a better tutorial system guiding the player how to play the game. No shame, though: I know it's hard to put that together in such a short amount of time.
Other changes I recommend: make everything react faster! For example, make the giant move faster. Give the player a sense of control by providing them enough speed to feel satisfied with what they're working with. I also using camera shakes, especially if we're talking about an earth shattering giant.
Nice work.
Same, the web version doesn't right click throw for me, sorry.
It took me really long to figure out the controls and I got stuck between the houses... When I finally learned how to use the controls, it was a bit slow altogether, but nice gameplay. I like that you added music, but why not choose a more flashy sound for the "charging"?
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Really loved the look of the game, but it took me a while to figure out the controls. Once I learned them, it still seemed tough to play. Great music, and as I said, really beautiful.