Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Toby the Reckless Giant

by amras0000 - Compo Entry

|---------CONTROLS-------------------------------------------------|
WASD - move
Hold/drag LMB - pick up trees/buildings under cursor
Hold RMB - charge up throw
Release RMB - throw all held objects towards mouse cursor location
mousewheel - zoom
Esc - options menu
Esc while aiming - cancel throw
|------------------------------------------------------------------|


--mechanics--
throw things at other things to do damage
buildings do a lot more damage to big spiders than trees do
Pretty much everything in the game respawns eventually, so go nuts.


A physics-based top-down flinging-buildings-at-monsters-them-up.

Toby has woken to find his once-friendly villages overrun with spiders. To save the villagers, Toby grabs their houses in a desperate attempt to kill the spiders before he himself is killed.

Downloads and Links


Ratings

Coolness56%
#352Graphics3.39
#480Audio2.83
#715Theme3.16
#756Humor2.33
#777Mood2.66
#792Innovation2.74
#883Fun2.61
#1012Overall2.58

Comments

DarkMeatGames says ...
Apr 20, 2015 @ 2:37am

Really loved the look of the game, but it took me a while to figure out the controls. Once I learned them, it still seemed tough to play. Great music, and as I said, really beautiful.

Red_Fan games says ...
Apr 20, 2015 @ 3:10am

not bad

Croze says ...
Apr 20, 2015 @ 3:19am

Couldn't figure out how to pick up the houses or anything, and I was getting stuck very often. I tried using right mouse button and that made me look at mouse, tried every key combo plus left mouse while right next to, infront of, or hovering cursor over a housea nd nothing.

Languard says ...
Apr 20, 2015 @ 3:21am

Couldn't figure out the controls...
Graphics are serviceable, rather liked the tune playing in the background.

amras0000 says ...
Apr 20, 2015 @ 3:55am

Added controls to description, hope that helps :T

Interface says ...
Apr 20, 2015 @ 4:46am

Good job. I liked the music, great mood. Controls aren't too bad once you figure them out. The biggest issue is how you can get stuck when you have enemies in close proximity.

GAFBlizzard says ...
Apr 20, 2015 @ 5:04am

I liked the feeling of the buildings orbiting you before throwing.

kabutakogames says ...
Apr 20, 2015 @ 5:43am

I think your illustrations on the giant and the spiders are great, would like to see more!

PachowStudios says ...
Apr 20, 2015 @ 7:48am

I couldn't really play it. The enemies just kept pushing me around. Randomly I would be able to pick up buildings but that was it.

stuffedgravy says ...
Apr 20, 2015 @ 4:38pm

I'm having issues reliably picking things up, but I'll assume that's just my user error :) The pickup mechanic visually looks very neat and the relative inaccuracy of throwing fits the character very well. It's pretty fun/stressful, though that might have been with my difficulty in picking things up haha. Graphics were really good, and the music was spot-on.

Getting stuck in the corner is the worst, there should be a way out of that.

Hyoga-3D says ...
Apr 20, 2015 @ 5:12pm

Strange graphics but the gameplay were nice.

Xinelu says ...
Apr 20, 2015 @ 5:13pm

In a weird way i enjoy the graphic!

:D nice entry!

Apr 20, 2015 @ 9:34pm

Haven't managed to really play this yet. Right mouse just brings up a Unity menu for toggling fullscreen instead of throwing houses.

amras0000 says ...
Apr 20, 2015 @ 10:18pm

@Mental Atrophy : I can't seem to reproduce the issue. In the web version a Unity menu does show up, but the houses are thrown as well. Try the standalone downloaded versions instead if it's an issue.

MiniBobbo says ...
Apr 21, 2015 @ 2:06am

I think the ingame instructions were good, but you should emphasize the HOLD more. Once I learned that I could hold the left button to pick up massive amounts of stuff it became much more fun.

Neat art style!

nonetheless says ...
Apr 22, 2015 @ 8:55pm

Nice try but kinda hard to control :)

Omiya Games says ...
Apr 23, 2015 @ 4:42pm

It took me a while to figure out that holding the left mouse button and focusing on a single object will cause it to orbit around the giant...eventually. This is easier to understand with the trees, because they orbit very quickly, and thus, serve as a better indicator of the control scheme for your game.

Ultimately, I think you need a better tutorial system guiding the player how to play the game. No shame, though: I know it's hard to put that together in such a short amount of time.

Other changes I recommend: make everything react faster! For example, make the giant move faster. Give the player a sense of control by providing them enough speed to feel satisfied with what they're working with. I also using camera shakes, especially if we're talking about an earth shattering giant.

Nice work.

steboots says ...
Apr 28, 2015 @ 11:34pm

Same, the web version doesn't right click throw for me, sorry.

chabuduo says ...
May 2, 2015 @ 9:42am

Was pretty enjoyable once i figured out the controls.

May 3, 2015 @ 12:08pm

It took me really long to figure out the controls and I got stuck between the houses... When I finally learned how to use the controls, it was a bit slow altogether, but nice gameplay. I like that you added music, but why not choose a more flashy sound for the "charging"?

CiderPunk says ...
May 7, 2015 @ 11:03am

very cool!

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