Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Sorry Humans

by ChaosCult - Jam Entry

A ship or a station, lost in the void of space. Vicious alien attackers hellbent on destroying its inhabitants. And a little self-aware AI, whose job is controlling the ship's doors and airlocks...

Can you save your ship from imminent destruction? Will you be able to save yourself? Will you save the crew, or just use them as a welcome distraction? Doors and computer consoles make for poor weapons. Time to get creative!

Use doors and other objects to kill attacking aliens before they destroy AI core. Try to save the crew!

If you don't understand how to play the game, we've created a small tutorial here:

Mac and Linux versions were built and archived on a Windows machine and literally never ever tested. Use at your own risk. Sorry.

Downloads and Links




Wayward says ...
Apr 21, 2015 @ 8:58am

Really an unconvential weapon.

th4t says ...
Apr 21, 2015 @ 9:01am

Amazing game. Using depressurization for killing is really an unconventional weapon and reminds me of FTL :D
The graphics are perfect for this.
As much as I love the indirect gameplay, I found the AI at times a little frustrating and was confused shich doors were connected. One wrong click and everything was pressurized again, leading to a certain loss.
Those are just some nitpicks. The overall gamedesign is still amazing. Keep up the great work :)

Awpteamoose says ...
Apr 21, 2015 @ 11:06am

Great work!

Destruktorrr says ...
Apr 21, 2015 @ 12:45pm

Definitely a strange one. Lots of fun, though.

handkor says ...
Apr 21, 2015 @ 7:21pm

Looks great, very FTL like. Good Job

vvolis says ...
Apr 21, 2015 @ 7:22pm

Great work, looks good and is actually fun and interesting. I love the combination of puzzle and action :) Great job!

Apr 21, 2015 @ 7:27pm

Lots of potential this one, but it's a bit broken. I can't seem to win any of the levels, and only doors (and the turret) seem to be intractable. The AI is also a bit... lacking, let's say!

I like the aesthetic, though, and as I said, there's a lot of potential.

kristof says ...
Apr 21, 2015 @ 7:27pm

Very good looking levels and assets. I'm not sure if I understood the mechanics correctly though. Couldn't really figure out how to kill the invaders except with the turret. Depressurizing only seems to kill my own people... ;)
But I really like the idea of indirect gameplay!

wilsk says ...
Apr 21, 2015 @ 7:54pm

Nice idea!

The web player seemed to crash whenever I clicked on the ground which made things a bit tricky.

hawksley says ...
Apr 21, 2015 @ 9:50pm

Really cool concept and liked the graphics! Definitely fit the theme of unconventional weapon as well. Having said this, I found the game really confusing and
tried 3 different levels, but couldn't really understand what I was supposed to actually do. Think there could have definitely been some improvement on the instructions
because they didn't really explain how you were supposed to go about killing the aliens. Overall great concept, could use some work!

Hyoga-3D says ...
Apr 22, 2015 @ 7:31pm

Nice game, it has some innovative idea, also lots of potential to be expanded. Congrats for the polishing it too.

Tanser says ...
Apr 25, 2015 @ 5:02pm

Very nice idea. The atmosphere is amazign;.

diiq says ...
Apr 28, 2015 @ 11:43pm

Looks great! Very stylish, and a good idea.

I had a lot of trouble with the camera -- couldn't see the whole level, and could only occasionally succeed at panning the camera.

As others said, boring, physical, push-these-buttons kind of instructions would have helped more than the flavor text.

Some red-alert light-and-sound would have made clear that there was time pressure.

Great work!

Xanjos says ...
May 5, 2015 @ 1:05am

Pretty hard but interesting concept. Definitely reminds me of FTL a lot.

May 5, 2015 @ 2:17am

Liked the floating in space look, the idea was really neat, and liked all the different levels, had fun playing.

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