Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

chromenopePSA: As of Chrome 42 (Released April 14th), NPAPI plugins are disabled by default! That means Unity Player, Java, and Silverlight games will not work in the Chrome browser! That said, Flash in the Chrome browser continues to work fine (PPAPI).

To Developers: Consider using HTML5 and WebGL instead. Having troubles with the export? Don’t worry. See Ports below.

To Players: A workaround is to enable NPAPI plugins in your Chrome settings. Click or Copy+Paste this URL in to a tab:


As of September 2015 however, this option will no longer be available.

Other browsers (Firefox, Internet Explorer, Safari) and Flash are unaffected, but FWIW there is no Unity Player or Silverlight for Linux.X

Back to Browse Entries

I've got the flower !

by Coban31 - Compo Entry

In a world where pollution put our lives in danger, only an non-conventionnal weapon can save us !
Using flower-launcher, carrot-launcher or cow-launcher, clean the 10 levels !

- C#, MonoGame (OpenGL and OpenAL)
- Gimp
- LMMS, Audacity and

Downloads and Links




Coban31 says ...
Apr 20, 2015 @ 7:49am

If you have problems after installation, try to install OpenAL. ( ->
For sources, I've used Visual Studio Community 2013, and the last MonoGame release.(OpenGL template)
Enjoye !

drludos says ...
Apr 20, 2015 @ 3:48pm

Nice and fun action-packed game!
The cow-launcher is incredibly funnny, and an efficient way to fight pollution! :)


jrserjeant says ...
Apr 20, 2015 @ 9:23pm

Good peace to the game. I really like the cow weapon.

jojocanard says ...
Apr 23, 2015 @ 10:22pm

Funny and well playable but very repetitive (gameplay and music).

shrapx says ...
Apr 23, 2015 @ 10:26pm

I also prefered the cow launcher. It seems a popular choice amongst commenters.. Then again, i guess the flower is a classic. The music was a bit repetitive. I liked the environmental angle :3

acro says ...
Apr 23, 2015 @ 10:31pm

Innovative and in-keeping with the theme. It does get repetitive after a while but the cow launcher is good fun.

srakowski says ...
Apr 23, 2015 @ 11:02pm

Flowers? Cows? Carrots? How can you not love this game? I just can't get over how fun it was to defeat cars and planes with cows :) Well done!

UrbanHelsing says ...
Apr 25, 2015 @ 2:09pm

I dont like installers...

ironleonem says ...
Apr 27, 2015 @ 12:02am

This game shows a lot of promise, and I had fun playing it, but I feel like you missed the mark on a couple of areas.

-Once I understood the controls, the game was pretty fun to play!
-The music was pretty good, and good on you for making it! That's a big challenge for a lot of people.
-Your graphics are fun and whimsical, and you can definitely feel a unified theme here.
-I LOVED the cloud cover as a visual indicator of success and failure. GREAT execution there.

-Your title screen lists strange keys for directions, but when I played it, it was WASD gameplay.
-I don't feel like the game got harder as time went on, and there was no win condition. If a game does not progress in difficulty or list a win condition, it quickly becomes repetitive.
-I wasn't immediately sure what exactly my enemies were. This game could use an instruction screen.

Over all, I think you have a really solid entry here. It was really fun to see your game in action! Thanks for sharing it with us. :)

Also, on a side note that did not figure in to my scoring, consider switching to a game engine that does not require installs, such as Construct 2 or GameMaker: Studio. The added benefit is that you'll be able to deploy to more platforms as well.

Coban31 says ...
Apr 27, 2015 @ 3:30pm

Thank you for your feedback!
I realized too late that I did not put the right direction !(too tired...)
I take your point about "installer" : Bad idea !

boateye says ...
Apr 27, 2015 @ 10:39pm

Grats on your first LD entry!

The game is pretty well done for your first time! Ares of improvement:

- The music was a bit too repetitive. No one like a 5-second music loop.

- your audio balance was a bit out of whack. music overpowered all other sound effect.

- the framerate/speed of the jump is jarring. it's hard to hit the planes and bags because of it. slow it down and/or increase the framerate to help with this.

- The cow launcher is fun, if not a bit OP.

Good game overall, and keep at it!

Robber says ...
May 3, 2015 @ 4:00pm

cool! Big fan of the Lo-Fi style, but i'm kinda missing that audiosample by SNAP 'I've got the flower!' :D

poohshoes says ...
May 4, 2015 @ 10:26pm

Please don't use an installer, just have an exe.

TimBeaudet says ...
May 5, 2015 @ 12:11am

Some others have already mentioned the installer issue, I found the concept very interesting, fighting against the pollution, but it quickly became tedious. There was a lot of graphics involved, so I'm guessing this took a lot of your time, it may have been interesting to add things the player should not shoot, and or things to avoid touching.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]