Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Make Sure You Don't Hurt Nobody

by C63 Industries - Jam Entry

You're the newest character in League of Ancients. However, you break all convention by being a purely healing character type -- you don't have any offensive moves. The rage of the LoA fans is so great that they spontaneously manifest themselves in the digital world as their LoA Wizard forum avatars in order to attack you. Additionally, they have the ability to summon MLG Artifacts of Power. Because you are merely a concept, you cannot be killed; however, as they attempt to attack you, they inadvertently destroy each other! Your overwhelming majestic goddess love and compassion for these misguided souls gives you a limited power to heal them, preserving them for a time. You must try to save as many LoA Wizards as you can, or the community will be doomed!


- Move with WASD or arrow keys
- Heal enemies with the left mouse button
- Your healing ability has a limited range and appears as a green circle
- Enemies will randomly spawn, follow, and shoot at or explode by you (killing each other)
- Score is based on how many you keep alive, so you want a high population and low deaths
- Keep your Remorse meter low!

Warning: It might be a little loud.

This is a 2D, top-down perspective dual-joystick-style healer made with GameMaker: Studio.

Participants were from C63 Industries and the UAH Makers' Club.


Simone Young

Clark Chambers
Stephanie Clark
Charlotte M. Ellett
C.L. Kerl
Ryan Kline
Jesse W. Schirmer


Charlotte M. Ellett

Ideas, organization, and other general help:
Jess Baiter
AJ Huey
Justin Keeton
Zack Maresh
Chris McClellan
Gwyer Sinclaire

Special thanks to:
Space Jam

View the project on GitHub:

See our Trello board:

Downloads and Links




Supernovadx says ...
Apr 21, 2015 @ 2:06am

Download link not working

Apr 21, 2015 @ 2:17am

Interesting concept! Unfortunately it felt like I did next to no healing as most of the enemies just got one shot anyway. Some sort of sound effect for the healing might have been a nice way of reinforcing some of the gameplay mechanics - I did occasionally see my remorse meter go down, if only a little. The names of the characters were pretty funny. On the other hand, I felt like I just got mobbed way too quickly and it made more sense to run and hide in corners than to bother healing anyone, so I didn't really enjoy the game that much.

Neonlare says ...
Apr 21, 2015 @ 11:32am

Names were pretty funny, the game doesn't give a lotta feedback on healing dude, but the concept for a good game is definitely here. Good stuff for a first LD submission.

I'll be seeing you around, Kerl. ;)

Junber says ...
Apr 23, 2015 @ 8:18pm

Nice idea but as the others said healing wasnt very effectiv so you basicly ran away from the enemies altering you direction quite often in the hope they dont kill each other.

iceburg7 says ...
Apr 24, 2015 @ 6:35pm

Very cool concept. Plus you get serious bonus points for how smoothly this downloaded and ran on my computer. Honestly, it wasn't pretty or fun, and I couldn't figure out a goal besides just dying slower, but it's an idea that you can definitely work with.

BMacIntosh says ...
Apr 29, 2015 @ 3:17am

I really dig the inversion of the typical shooter mechanics. I agree with others that the healing didn't feel impactful. Also, the optimal way to play is to press the button as fast as possible. Reminds me of a Vlambeer quote - if you're going to give the player a button to press, you should also give them a reason not to press it!

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